Adverti horiz upsell

AdvancedSkeleton5 5.6.2 for Maya (maya script)

AdvancedSkeleton is a collection of Maya tools for doing character setup

License
Button download
12,265 Downloads

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:06/23/2014
Last Modified:05/18/2019
File Size: 32.8 MB

Version History

AdvancedSkeleton v 5.620

- CheekBone Locator added to Face>Fit section
- Jaw Open now drives Cheek movement
- DrivingSystem 10 drivers per control limit, fix
- EyeBrow-weighting improved
- Jaw-weighting improved
- Qtoes mixed with IKLocal causes IK-offset bug, fix
- Teeth part of main mesh character, face-build error, fix
- BlendShape Wizard & Extract now allows for custom added BlendShapes
- Auto Ensure uniqueLabels, for large number of SplineIK`s, improved
- Phoneme improvments
- FaceFit helpimages updates
- BendyJoints On, can now be used with TwistJoints at 0
- Adding Bendy-joints to Root, causes cycle error, fix
- Improved filtering for Face > Choose Geometry
- DrivingSystem Edit, setting values to zero, now removes SDK
- ConvertToBlendShapes > FleshyEye now also works with AimEye
- Create blendShape target button, renamed to Extract blendShape target
- Simplified FaceSetup hides Jaw controller, fix
- Create New BlendShape moves onFace controls, fix
- Edit BlendShape for mixed Attr (Smile/Frown), fix

AdvancedSkeleton v 5.610
- SmilePullOffset Error on DrivingSystems with no faceSetup, fix

AdvancedSkeleton v 5.600
- DrivingSystems improved
- FaceSetup now uses DrivingSystems, for more easy faceSetup tweaks
- Delete Adv added to Body>build section
- AutoLipSync not allowing <blank space> userName, fixed
- AutoLipSync now automatically re-encode incompatible audio files
- SimplifiedFaceSetup: No FaceFitSkeleton.run Error, fix
- SimplifiedFaceSetup with FaceCap, zipLips error, fix
- FKIKSwitching with custom string attributes added error, fix
- ConvertToBlendShapes with no tongue error, fix
- EyeBrows now also influenced by eyeLidLayer

AdvancedSkeleton v 5.590
- Added Export section with GameEngine export functions
- AutoLipSync now includes example voice file
- Face-Build speed improments on dense mesh models
- Added Enable Mp3 to AutoLipSync
- Added ConvertToBlendShape: squint
- Added ConvertToBlendShape: fleshyEye
- Added ConvertToBlendShape: blink
- Added ConvertToBlendShape: ctrlMouth
- ModelCleaner now preserves custom normals
- Inbetween joints now works with Scale
- Mid IK Spine flips when RootX_M.ry is 180, fix
- Extract BlendShapeTarget moves onFace controls, fix
- Slider-joints now moves propotional to character scale
- Animation Blending Option now automatically turned On
- Scale-Controls now uses local curve pivot

AdvancedSkeleton v 5.590
- Added Export section with GameEngine export functions
- AutoLipSync now includes example voice file
- Face-Build speed improments on dense mesh models
- Added Enable Mp3 to AutoLipSync
- Added ConvertToBlendShape: squint
- Added ConvertToBlendShape: fleshyEye
- Added ConvertToBlendShape: blink
- Added ConvertToBlendShape: ctrlMouth
- ModelCleaner now preserves custom normals
- Inbetween joints now works with Scale
- Mid IK Spine flips when RootX_M.ry is 180, fix
- Extract BlendShapeTarget moves onFace controls, fix
- Slider-joints now moves propotional to character scale
- Animation Blending Option now automatically turned On
- Scale-Controls now uses local curve pivot

AdvancedSkeleton v 5.580
- Added "Convert Phonemes to BlendShapes"
- Non-symmetrical face section added in Face>Fit section
- AutoLipSync now supports Offset of the SoundFile
- Added Rokoko-systems to MotionCapMatcher tool
- added FaceControl-orient tools in Face>Tweaks section
- fixedOrient Attribute added to IKSpine1_M
- Selector now works with Recursive NamesSpaces
- CorrectiveShapes for FaceSetup improvements
- CorrectiveShapes SDK-tangents changed to linear
- DrivingSystem mixing translate & rotate improvements
- Spine oriented at 180 -90 0, build-issue fixed
- Quadruped FKIK switching improvements
- improved behavior for long curved tails
- Auto filter-out symbol-characters from autoLipSync text

AdvancedSkeleton v 5.570
- Auto LipSync added, (found in Selector & Picker anim menu)
- CorrectiveShapes various fixes
- Phonemes controller added to GoToBuildPose
- SmilePull update allowing models offset in scene-z
- JawCurves start/end cv`s now aligns with FitLocators
- JawSetup now allows for models with irragular jawline
- Maya versions pre2015 phonemes-compatibility fix

AdvancedSkeleton v 5.560
- Phonemes added
- LipPucker attributes added to ctrlMouth_M
- Jaw-open Lip-Shaper option added to Jaw-BuildStep
- Improved lip-shape when Jaw opens
- Sticklips-center adjusts with Lip-Shaper tweaks
- Connect FaceCap now works with Simplified FaceSetup

AdvancedSkeleton v 5.550
- bake FKtoIK fixes
- Bake FK2IK now avaiable for Spine, Tail, etc
- asLockAttr proc now avaiable in selector
- MoCapMatcher nameSpace with underscore, bug fix
- IKToes controller added
- IKLeg.toes attribute removed
- FKIK switching improvements
- Gorilla template toes order fixed

AdvancedSkeleton v 5.540
- MoCapMatcher improvements
- "Scan MoCap-skeleton" added to MoCapMatcher
- "zero-out MoCap-joints" added to MoCapMatcher
- "Create New Layer" button in Face>SkinLayers enabled
- MoCapMatcher Root-connection improvement
- MoCapMatcher-connect no longer stops at joint-mismatch
- Simplified FaceSetup re-added (Replaces ConvertToBlendShapesOnly)
- GameSkeleton>Unreal>TransferSkinning, now reverses when re-run.
- LipFalloff build error bug fix
- ikLocal=nonZero caused Cycle-warning during Build, fixed.
- "Cluster Controls" section renamed to "CustomControllers"
- Removing some `compound` attr-connections for FBX compatibility
- Removed obsolete FaceFitMouthNarrow, MouthNarrow, FaceFitSmilePull, SmilePull
- install.mel updated to work with "Source Script"
- MoCapMatcher now defaults to the "MotionBuilder" template
- Added "Mixamo" & "iPiSoft" to MoCapMatcher
- MoCapMatcher now remembers which sections are Expanded
- FrownPull & FrownBulge BuildStep`s, replaced with Frown
- FaceFit-Eye got deleted, with "Delete Adv", fixed

AdvancedSkeleton v 5.530
- UpMidLo weight-smoothing improved
- ConvertToBlendShapes now includes Squint
- BlendShapeWizard improvements
- IK-spine with no "inbetweens" build-bug fixed
- SmilePull incorrect pull values, fixed
- ctrlNose changed to move noseCorner opposite x-direction
- "Set rig to all FK" in MoCapMatcher fixed
- "Connect MoCap Skeleton" in MoCapMatcher fixed
- "Update" button enabled by default, fixed
- LipFalloff-Update fixed
- MoCapMatcher can launch from Selector/Picker, w/o tools

AdvancedSkeleton v 5.520
- Added FaceCap-connect (Face MotionCapture using iPhone)
- Added MoCapMatcher tool, to Picker/Selector
- Added "Mixamo" to nameMatcher
- Quadruped FitSkeleton, replace with Horse and Cat
- SmilePull controller behaviour improved
- ConvertToBlendShapes improvements
- Rigs with Multiple Main-controls, now correctly scales FaceSetup
- eyeLid`s closeAutoShape attributes now default value is zero
- Tail-system used as Side-Limb, Build-mirror-bug fixed
- Pose-Mirroring updated for new SplineIK
- multiObj teeth/tongue now works with "blendShapes Only"
- NameMatcher hip name bug fix
- NameMatcher imported animation bug fix
- asFitModeUpdateScale now runs once per rig, not per FitJoint
- ControlCurves->Scale now also works on Selected Face-Control
- Custom control curves with multiple curve-shapes, now rebuilds
- Reduced flipping occurring on Mid-SplineIk controllers
- All WorldSpace oriented IK ctrls now use "xyz" rot-order
- "inbetweener" at branching joints, child order bug, fixed
- FKIK Switching for Quadruped updated
- FitSkeleton now has has template attribute
- MoCap BHV reader removed

AdvancedSkeleton v 5.510
- Dragon FitSkeleton template added
- Muscles reversed surfaces fixed
- IKSpline improvements
- FKIK Switching updated for new IKSpline
- Generated Transforms from joint scaling, now auto removed
- BlendShapeWizard updated to include all targets
- CurveGuide controls now scale with Main.scale
- Scaling Main control affects Spine shape, fix
- Improved RibbonIK twisting on chains with non-equal spacing
- UnrealSkeleton custom joints now works with Re-Build
- WireDeformed EyeBrows now affected by SquintLayer
- EyeLashes now affected by SquintLayer
- ConvertToBlendShapesOnly now includes EyeLashes
- ConvertToBlendShapesOnly now includes Squint

AdvancedSkeleton v 5.500
- Bake "animation to BakeSkeleton" now includes scale animation
- Face Squint step added to Face-Step-Builder
- Eyes facing sideways, now builds correctly
- ctrlEye_R/L now have extraAttributes for rotateFactor
- Eyelid Droopy controls placement improved
- Jaw not working when model is under the Y plane, fix
- NameMatcher improvements for DAZ models
- NameMatcher now creates controllers for BlendShapes
- FaceSetup now creates smaller fileSize
- EyeBrowOuter now have influence on next EyeBrow ctrl
- FaceSetup improved for "Sideways facing" characters
- Lip controllers improved
- Eye closeAutoShape fixed for large eyed character
- 99cv limit in the "SwapCurve" function, fix
- DrivingSystem not rebuilding controls with underScore, fix
- various updates to NameMatcher
- Improved FKIK Switching for SplineIK (spine,neck, tail,etc)
- IK-Mid auto-aim improved
- Swap FaceControl to Spheres, bug fix
- Selector>Pose>Mirror now correctly mirrors IKLocal controls
- Added "CharacterCreator" to nameMatcher
- Picker: SmileFold_L changed to SmileBulge_L
- Picker: SmileFold_L changed to SmileBulge_L
- Non-zero values for IK-Mid Extras controls, fix

AdvancedSkeleton v 5.490
- NameMatcher Tool added to "Tools" section
- Faster playback of FaceSetup
- TwistFlip option added to Selector/Picker under Anim menu
- QuickIK added to Selector/Picker under Anim menu
- Display>Brightness added to Picker
- New IKSpine (also new IK tail/neck, etc)
- IK-Spline Mid controls can now be rotated
- Unreal-skeleton now works with custom joints
- closeAutoShape attribute added to eyeLid controls
- SmileBulge SDK incorrect translateZ value, fix
- inbetween->untwister untwists more correctly
- EyeLid weighting improved
- Selector/Picker updated to match new face-setup
- Selector/picker Mirror function on new face bug, fix
- if vtx count on lipOuter edgeloop not match lipMain error, fix
- Mocap HipSwinger_M.stabilize now at 10 by default
- Improved behavior for lip-ctrl rotations
- RootX_M.legLock now also locks tails from spine motion
- AutoTwist & ExtraTwist attributes on IK ctrls now working
- IK "followEnd" attribute, changed to "followChild"
- Tail only rig, to follow RootX, fix
- Attach beard, mustache added to EyeBrow section
- EyeLashes not correctly weighted in some Layers, fix
- Non-uniform scaling of SpineIK controls axis-mixed, fix
- Left shoulder polyBox inverted normals, fix
- Iris weighing bug fix

AdvancedSkeleton v 5.480
- IK Spine not following RootX, fix
- 180/360 Main.twistFlip attribute added (360 is time dependent)

AdvancedSkeleton v 5.470
- optimized SkinAttachCtrls, for redused file-size
- ConvertToBlendShapes now removes SmilePullLayer weights
- Optimize> PruneClusters removed

AdvancedSkeleton v 5.460
- Improved placement of LipA controller
- Tongue part of main-mesh build fix.
- Improved Extra EyeBrows weighting
- Re-added ZipperLips
- fix EyeRegion weighting in Maya2018 bug

AdvancedSkeleton v 5.450
- SmileBulge joint weighting fix
- Extra EyeBrows weighting fix
- Added SmileBulge button to Face>Layers

AdvancedSkeleton v 5.440
- Restored missing Tongue section

AdvancedSkeleton v 5.430
- Mirror ClusterControls added
- added Face>Layers section
- added Face>BlendShapes section
- added "Swap to Spheres" in Face>Tweaks section
- IK-spline added FollowBase & FollowEnd attributes
- custom curve with any large number of CV rebuild fix
- Selector RootX not work in "Extra" mode, bug fix.
- BakeFKtoIk not working when autoKey is Off, bug fix.
- Smile crease&fold replaced with SmileBulge & FrownBulge
- Custom-enumerated-attribute-alias rebuild fix
- IK necks/tails follow IK-Spine bug fix
- BlendShape sections re-added
- Non default scale on some faceJoints, bug fix
- duplicated SplineIK now automatically gets unique name
- Eyebrow weighting incorrect on large models, bug-fix
- Lip error, on complex mouth corner topology fix
- Rebuild body-rig affects face-ctrl with "Swap-curve" fix
- IKLocal now works with IK-tails
- PoleVector.lock offset on quadruped bug fix
- Face->CustomControls replaced with ClusterControls
- Fixed AimEye_R pivot offset bug
- Quadruped "warning not in build pose" fix.
- Teeth part of face-mesh build error, fix.
- Face ctrl curves now further out from geometry
- AnimationTester Tool added
- ctrlBox.jointsVis attribute added
- Limbs can now twist past 180 degrees
- SplineIK behaviour improved for use on long necks

AdvancedSkeleton v 5.420
- fixed Non-zero values for NoseRegion_M
- AimEye_M scales with Head, bug fix
- "influence" attrs now non-keyable
- droopy-ctrls not updating in paralellmode fix
- fixes for FaceSetup on non-Advkel body rigs
- Improved behaviour for scaling lowerFace_M
- Cheek influence attributes simplified
- face-selector bug fix
- Models that have tongue, but no teeth, bug fix
- Added "MaxWeight" to customControls section
- Lips now auto-press when stretched
- Added "keep build pose" for face-rebuild

AdvancedSkeleton v 5.410
- FaceSetup fixes

AdvancedSkeleton v 5.400
- Improved FaceSetup
- Model-Check added to Pre section
- Picker & Selector updated

AdvancedSkeleton v 5.350
- Added "QToes" IK-label, for improved Quadruped leg IK setup
- Tongue FitLocators initial placement bug fix
- Cluster-Controls not ReBuilding bug fix
- "rock" attribute added to IK-leg
- "ToesAuto" IK-label removed
- "legAimSDK" attribute removed
- Quadruped FitSkeleton updated
- PoserDesigner crashing in Maya2018 bug fix

AdvancedSkeleton v 5.340
- Muscular section added
- Cluster-Controls section added
- Version-Updater improved for Downloads from the Autodesk Store
- Auto-update now checks internet connection first.
- AutoTwist & ExtraTwist attributes added under "Extra Attributes"

IMPORTANT NOTE:
v5.330 was the last version to be hosted by dropbox.
This means if you are trying to update from versions older than v5.330
You will receive a Error message.
To fix this, Download and Unzip the following MEL file:
www.advancedskeleton.com/download/div/AdvancedSkeletonHostUpdate.zip
And after opening the "About" section in AdvancedSkeleton,
then drag`n`drop the MEL file into Maya,
And then click on the "Check For Updates" button.

AdvancedSkeleton v 5.330
- Auto-update now uses host-server instead of dropbox
- Added "Adjust Groin area" to SkinCage
- SkinCage red-curves now better follows green-curves
- Neck/Shoulder area of SkinCage improved
- Auto-untwist of SkinCage added
- geoAttach now provides blending attribute
- "Add wrist details" button added to SkinCage
- ctrl-click on "Attach" eyeLashes to keep targets
- TeethColliderRegion added to Edit-Regions section
- fixed "SkinCage slider bug" that appeared in v5.320
- fixed quadruped backFoot-roll bug fix

AdvancedSkeleton v 5.320
- Added Retopology Face
- Bug fixed for using Spine-Mid controller for Neck IK
- various PickerUI bugfixes
- Panel Toolbar removed from Picker
- Picker "isolate" added, for hiding picker objects.
- "Mid" label with OriginJoint, bug fix
- Bend1-controllers now affect joint rotations
- Added "ToesAuto" IK-label, for improved horse-leg IK
- Optimize>Prune Clusters, breaks eyeLashSetup bug-fix
- PoleVector.lock improved behaviour
- All Face ctrlBox attributes now non-keyable
- wbDeltaMush plugin loads when opening Demo rig, if required
- Stretchy-IK improved behaviour

AdvancedSkeleton v 5.310
- Elbow & Knee Bendy controls improved behaviour
- FKIK Switching now also works with Spines & Tails
- Spine changed, FKRoot_M can now translate
- SwapCurve now adds new curve to AllSet
- Added HipSwinger label.
- Main.scale with Bendy-joints bug fix
- IKLocal>localOrient mirror bug fixed
- Chained SpineIKs bug fix
- FKIK switch of Spine on referenced rig, bugfix

AdvancedSkeleton v 5.300
- Added Picker (alternative to the Selector)
- Parenting tool added to Selector/Picker
- FKIKSwitch now obey autoKey
- FKIKSwitch poleVector placement improved
- Face ctrlBox transform attributes now non-keyable
- Teeth popping bug fix
- FaceSetup without Body rig, bug fix.
- Added Body>ControlCurves>Re-use>SkinCurves
- Added Face>EyeLashes>Attach
- Improved error checking for FaceBuild
- Retopology section added
- 1-joint FitSkeleton bug fix
- copy/paste added to Body>Fit>Placement
- ColorPalette added to Body>ControlCurves>Color
- Added Body>ControlCurves>Re-use
- Squash of Bendy limbs bug fix
- BendyJoints Stretching improved
- Added MetaCarpals to Hand fitSkeleton limb

AdvancedSkeleton v 5.250
- Added IK-Labels Help-video
- Added Fit-Attributes Help-video
- Added Display-PoleVector to Fit section
- Added Display-JointOrient to Fit section
- SkinCage topology improvements
- Simplified FaceSetup improvements
- Added "Bake ExtraControl to Controls"
- Added "SwitchFKIK" to Selector>Anim menu
- Added "SwitchPivot" to Selector>Anim menu
- Pupils/Iris setup now longer requires FaceSetup
- IK-chain with many controllers stretching-bug fix

AdvancedSkeleton v 5.240
- Pupils section added for pupil & iris controls
- SkinLoops deformation improvements
- FaceSetup with IK-neck, bug fix
- "Extra" checkBox added to Selector
- MirrorPose-footRoll bug fix
- Pre & Post Rebuild-script option added
- Zipper-lips improvements
- Finger-spread edit-DrivingSystem bug fix
- EyeBrow WireDeform fix
- Face-Selector Pose-copy warning fix

AdvancedSkeleton v 5.230
- CurveBased Deformation Corrective Shapes
- Lip-on-teeth-collition added.
- Workspace docking added
- Finger-Spread now before Finger-Curl
- Spine skeleton geometry now bends with inbetween joints
- Lip setup asymmetry bug fix
- DeltaMush-all-targets bug fix
- "Joint-Groups" function added, (reduce flip of FKIK blending)
- SlideJoints default direction reversed

AdvancedSkeleton v 5.220
- Fish FitSkeleton added
- Demo rigs are now Download on Demand
- Added "Selected" option to Curve-Colors
- Bendy controls .stiff attr now default to 10
- FKIK switching with IK-local bug fix

AdvancedSkeleton v 5.210
- Added "bipedGame" FitSkeleton
- Added Simplfied-FaceSetup for GameEngine export
- Various FaceSetup improvements
- FKIK align for birdleg bug fixed
- Auto-orient bug causing Maya crash now fixed.
- FaceBuildSteps now shows which steps completed.
- CorrectiveShape angle-driver now works with FaceSetup
- Lip-falloff now separate build-step from lip-build
- Cheeck setup now separate build-step
- FitMode now removes transforms generated from scaled FitSkeleton

AdvancedSkeleton v 5.200
- Added Bake FK to IK & vice versa.
- Added Bake Mocap to FK
- IkLocal builds by default bug fix
- Large scale rig AimEye bug fix
- Locking attributes on FitSkeleton now supported
- Slider-joints move when limbs scale, bug fix.
- Unreal Skeleton

AdvancedSkeleton v 5.190
- Added "Version History", in About section
- Added ControlMesh section
- Added Stabilize option to MoCap skeleton
- FaceBuild of large scale models bug fix
- Tongue defined as points instead of object, now works
- Linux autoUpdater fix
- Added 2new IKLocal options

AdvancedSkeleton v 5.180
- IK-chest orientation behaviour improved
- Added "CurveGuide" Fit-Attribute, for feather-setups
- Added File-size optimizer
- WireDeform EyeBrow fix
- Global scaling with FaceSetup bug fixed
- Quadped front-leg polevector fix

AdvancedSkeleton v 5.170
- Fixed FKRoot rotation bug.
- Fixed ShapeNode selection of controls bug.
- Fixed Layered-DrivingSystems reBuild bug.

AdvancedSkeleton v 5.160
- Added dog demo rig (cody)
- RootX.LegLock attribute, now better isolate spine rotations
- Added ControlCurves color tools.
- Global function added to SplineIK Controllers
- Improved Scale behavior for stretchy limbs
- wbDeltaMush update: v1.8.0

AdvancedSkeleton v 5.150
- Version-updater bug fixed.
- Improved lip-weighting when building face-setup
- FitSkeleton Import, now has option to merge with existing
- Upper/Lower Face controls added
- Pose-mirroring bug fixed.
- Added "GlobalTranslate" Fit Attribute.
- ZipperLips bug fix.

AdvancedSkeleton v 5.130
- Zipper-lips added
- Corrective-shapes now works with "inbetween-joints".
- LegLock added to RootX control
- Lip-corner controllers added
- Improved bendyLimbs
- Auto-version-updater, now also works on Mac

AdvancedSkeleton v 5.120
- DeltaMush deformer updated, now supports weighting.
- Sample rigs now included.
- FitMode Auto-Orient now aims at first child, at joint branches.
- EyeLid push-out attributes added.
- NewBlendShapes-section added.
- Stabilize attribute added to HipSwinger
- Improved Squash`n`Stretch on limbs
- Face-Fit now topology-independent
- Face-setup improvements

AdvancedSkeleton v 5.110
- EndJoints removed from DeformSet
- Quick-Selection-Sets now works with Re-Build
- Face-Build bug fixes
- Face-Selector bug fixes

AdvancedSkeleton v 5.100
- New & improved FaceSetup
- Selector-gui on Mac bug fix
- WalkDesigner bug fix

AdvancedSkeleton v 5.030
- Fixed bug from v5.020, where quadruped spine built incorrectly

AdvancedSkeleton v 5.020
- DeltaMush deformer added. (Plugin by: Webber Huang)
The plugin works for Maya2012,2013,2014 & 2015, Win,Osx & Linux
(maya2016 have DeltaMush built-in )
- Hipswinger now works with "inbetween" joints.
- FKIK switcher bug fix
- Left fingerCurl default values fixed
- Optimized faceBuild process

AdvancedSkeleton v 5.010
- Improved 3boneIK behaviour for quadrupeds
- InbetweenJoints now have `unTwister` option
- various fixes and improvements

AdvancedSkeleton v 5.000
Major update.