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AdvancedSkeleton5 5.6.6 for Maya (maya script)

AdvancedSkeleton is a collection of Maya tools for doing character setup

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  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:08/14/2019
File Size: 33 MB

Version History

AdvancedSkeleton v 5.660
- Mouth corner can now be spesified with vertex selection
- Custom reparenting now restored upon Rebuild
- Lock & Hide of attributes are preserved upon Rebuild
- ShapeNodes not intended for animation, no longer showing in ChannelBox
- Unreal Root & IK joints function added to GameSkeleton
- Local option added to CustomControllers
- Maya 2019 crashing on Rebuilding, fix
- AdvancedSkeleton as WorkSpace in Maya2019 crashes, fixed
- AdvancedSkeleton as Docked, is sometime wider then needed, fixed
- FaceSetup Build process, now restores existing DeltaMush
- Bake Dynamics, now bakes animation to FK controls
- Dynamics > Unbake, removed

AdvancedSkeleton v 5.650
- MocapX support, IPhoneX realtime face-capture
- MouthNarrowing shape improvments
- Lip autosqueeze when stretched added
- Faster FaceBuild process on dense mesh characters
- Faster Convert to SimplifiedFaceSetup
- Simplified FaceSetup now creates FaceConstraintSystem
- Fix typo error of MoCapMatcher affected by linux
- FKIKSwitch changes rotationOrder, fix
- FKIKSwitch toe orientation bug fix
- Faster SoftMod weighting
- Maya2012 compatability fix

AdvancedSkeleton v 5.640
- Extract blendShape for eyeBrow objects fix
- FaceFitForeHead generation improvments
- EyeBrow DrivingSystem default values improved
- Face>Fit>Advanced>ChooseHeadJoint function fix
- Mac user issues with downloading librispeech-lexicon fix
- SlideJoints now includes with UnrealSkeleton
- Fixed issue with Maya crash when using HardwareTexture
- Auto-detect FFD on non-spherical eyes
- FaceExtras fixes
- LipA & LipB controls improved behaviour when narrowing lips
- Convert to blendShapes eyeBrow bug appeared in v5.631, fix
- Extract BlendShape moves onFace controls, fix
- Creating DrivingSystems from BlendedAttributes now mirrors

AdvancedSkeleton v 5.630
- Added Face->FaceExtras section
- Create SoftMod Control added to CustomControllers section
- Body>Fit section, split into Fit and Edit sections
- Added "Apply Example MotionCapture" to AnimationTester tool
- DrivingSystems can now also drive Regions controllers
- No Teeth or Tongue cause error, fix
- EyeSquint Lattice can now be moved, at Squint build step
- EyeBrow skinLayer weight mirror fix
- EyeBrow DrivingSystem Range, now set per characters Eyebrow size
- FaceFitForehead now uses LeastEdgesPath instead of ShortestEdgePath
- "Edit DS value of zero removing SDK`s" improved
- ctrlCheek.ty drivingSystem values improved
- remove curveGuide attr now also removes curveGuideMode attr
- Extract blendShape for mixed and blended attributes fixed
- BlendShape wizard erros on mixed attributes, fix
- fixes for user with ~ (tilde) symbol in their username
- Mirror pose updated to work with SoftMod Controls
- Attached beard, mustache, etc now work with SimplifiedFaceSetup
- Bendy limbs controllers now have follow attribute
- DrivingSystem Edit, setting values to zero, now removes SDK also for face
- If Tongue-geo defined, but no FitTongue, Then default FitTongue created
- Scaling limbs with bendy controls, incorrect joint-scaling fix

AdvancedSkeleton v 5.620
- CheekBone Locator added to Face>Fit section
- Jaw Open now drives Cheek movement
- DrivingSystem 10 drivers per control limit, fix
- EyeBrow-weighting improved
- Jaw-weighting improved
- Qtoes mixed with IKLocal causes IK-offset bug, fix
- Teeth part of main mesh character, face-build error, fix
- BlendShape Wizard & Extract now allows for custom added BlendShapes
- Auto Ensure uniqueLabels, for large number of SplineIK`s, improved
- Phoneme improvments
- FaceFit helpimages updates
- BendyJoints On, can now be used with TwistJoints at 0
- Adding Bendy-joints to Root, causes cycle error, fix
- Improved filtering for Face > Choose Geometry
- DrivingSystem Edit, setting values to zero, now removes SDK
- ConvertToBlendShapes > FleshyEye now also works with AimEye
- Create blendShape target button, renamed to Extract blendShape target
- Simplified FaceSetup hides Jaw controller, fix
- Create New BlendShape moves onFace controls, fix
- Edit BlendShape for mixed Attr (Smile/Frown), fix

AdvancedSkeleton v 5.610
- SmilePullOffset Error on DrivingSystems with no faceSetup, fix

AdvancedSkeleton v 5.600
- DrivingSystems improved
- FaceSetup now uses DrivingSystems, for more easy faceSetup tweaks
- Delete Adv added to Body>build section
- AutoLipSync not allowing <blank space> userName, fixed
- AutoLipSync now automatically re-encode incompatible audio files
- SimplifiedFaceSetup: No Error, fix
- SimplifiedFaceSetup with FaceCap, zipLips error, fix
- FKIKSwitching with custom string attributes added error, fix
- ConvertToBlendShapes with no tongue error, fix
- EyeBrows now also influenced by eyeLidLayer

AdvancedSkeleton v 5.590
- Added Export section with GameEngine export functions
- AutoLipSync now includes example voice file
- Face-Build speed improments on dense mesh models
- Added Enable Mp3 to AutoLipSync
- Added ConvertToBlendShape: squint
- Added ConvertToBlendShape: fleshyEye
- Added ConvertToBlendShape: blink
- Added ConvertToBlendShape: ctrlMouth
- ModelCleaner now preserves custom normals
- Inbetween joints now works with Scale
- Mid IK Spine flips when RootX_M.ry is 180, fix
- Extract BlendShapeTarget moves onFace controls, fix
- Slider-joints now moves propotional to character scale
- Animation Blending Option now automatically turned On
- Scale-Controls now uses local curve pivot

AdvancedSkeleton v 5.590
- Added Export section with GameEngine export functions
- AutoLipSync now includes example voice file
- Face-Build speed improments on dense mesh models
- Added Enable Mp3 to AutoLipSync
- Added ConvertToBlendShape: squint
- Added ConvertToBlendShape: fleshyEye
- Added ConvertToBlendShape: blink
- Added ConvertToBlendShape: ctrlMouth
- ModelCleaner now preserves custom normals
- Inbetween joints now works with Scale
- Mid IK Spine flips when RootX_M.ry is 180, fix
- Extract BlendShapeTarget moves onFace controls, fix
- Slider-joints now moves propotional to character scale
- Animation Blending Option now automatically turned On
- Scale-Controls now uses local curve pivot

AdvancedSkeleton v 5.580
- Added "Convert Phonemes to BlendShapes"
- Non-symmetrical face section added in Face>Fit section
- AutoLipSync now supports Offset of the SoundFile
- Added Rokoko-systems to MotionCapMatcher tool
- added FaceControl-orient tools in Face>Tweaks section
- fixedOrient Attribute added to IKSpine1_M
- Selector now works with Recursive NamesSpaces
- CorrectiveShapes for FaceSetup improvements
- CorrectiveShapes SDK-tangents changed to linear
- DrivingSystem mixing translate & rotate improvements
- Spine oriented at 180 -90 0, build-issue fixed
- Quadruped FKIK switching improvements
- improved behavior for long curved tails
- Auto filter-out symbol-characters from autoLipSync text

AdvancedSkeleton v 5.570
- Auto LipSync added, (found in Selector & Picker anim menu)
- CorrectiveShapes various fixes
- Phonemes controller added to GoToBuildPose
- SmilePull update allowing models offset in scene-z
- JawCurves start/end cv`s now aligns with FitLocators
- JawSetup now allows for models with irragular jawline
- Maya versions pre2015 phonemes-compatibility fix

AdvancedSkeleton v 5.560
- Phonemes added
- LipPucker attributes added to ctrlMouth_M
- Jaw-open Lip-Shaper option added to Jaw-BuildStep
- Improved lip-shape when Jaw opens
- Sticklips-center adjusts with Lip-Shaper tweaks
- Connect FaceCap now works with Simplified FaceSetup

AdvancedSkeleton v 5.550
- bake FKtoIK fixes
- Bake FK2IK now avaiable for Spine, Tail, etc
- asLockAttr proc now avaiable in selector
- MoCapMatcher nameSpace with underscore, bug fix
- IKToes controller added
- IKLeg.toes attribute removed
- FKIK switching improvements
- Gorilla template toes order fixed

AdvancedSkeleton v 5.540
- MoCapMatcher improvements
- "Scan MoCap-skeleton" added to MoCapMatcher
- "zero-out MoCap-joints" added to MoCapMatcher
- "Create New Layer" button in Face>SkinLayers enabled
- MoCapMatcher Root-connection improvement
- MoCapMatcher-connect no longer stops at joint-mismatch
- Simplified FaceSetup re-added (Replaces ConvertToBlendShapesOnly)
- GameSkeleton>Unreal>TransferSkinning, now reverses when re-run.
- LipFalloff build error bug fix
- ikLocal=nonZero caused Cycle-warning during Build, fixed.
- "Cluster Controls" section renamed to "CustomControllers"
- Removing some `compound` attr-connections for FBX compatibility
- Removed obsolete FaceFitMouthNarrow, MouthNarrow, FaceFitSmilePull, SmilePull
- install.mel updated to work with "Source Script"
- MoCapMatcher now defaults to the "MotionBuilder" template
- Added "Mixamo" & "iPiSoft" to MoCapMatcher
- MoCapMatcher now remembers which sections are Expanded
- FrownPull & FrownBulge BuildStep`s, replaced with Frown
- FaceFit-Eye got deleted, with "Delete Adv", fixed

AdvancedSkeleton v 5.530
- UpMidLo weight-smoothing improved
- ConvertToBlendShapes now includes Squint
- BlendShapeWizard improvements
- IK-spine with no "inbetweens" build-bug fixed
- SmilePull incorrect pull values, fixed
- ctrlNose changed to move noseCorner opposite x-direction
- "Set rig to all FK" in MoCapMatcher fixed
- "Connect MoCap Skeleton" in MoCapMatcher fixed
- "Update" button enabled by default, fixed
- LipFalloff-Update fixed
- MoCapMatcher can launch from Selector/Picker, w/o tools

AdvancedSkeleton v 5.520
- Added FaceCap-connect (Face MotionCapture using iPhone)
- Added MoCapMatcher tool, to Picker/Selector
- Added "Mixamo" to nameMatcher
- Quadruped FitSkeleton, replace with Horse and Cat
- SmilePull controller behaviour improved
- ConvertToBlendShapes improvements
- Rigs with Multiple Main-controls, now correctly scales FaceSetup
- eyeLid`s closeAutoShape attributes now default value is zero
- Tail-system used as Side-Limb, Build-mirror-bug fixed
- Pose-Mirroring updated for new SplineIK
- multiObj teeth/tongue now works with "blendShapes Only"
- NameMatcher hip name bug fix
- NameMatcher imported animation bug fix
- asFitModeUpdateScale now runs once per rig, not per FitJoint
- ControlCurves->Scale now also works on Selected Face-Control
- Custom control curves with multiple curve-shapes, now rebuilds
- Reduced flipping occurring on Mid-SplineIk controllers
- All WorldSpace oriented IK ctrls now use "xyz" rot-order
- "inbetweener" at branching joints, child order bug, fixed
- FKIK Switching for Quadruped updated
- FitSkeleton now has has template attribute
- MoCap BHV reader removed

AdvancedSkeleton v 5.510
- Dragon FitSkeleton template added
- Muscles reversed surfaces fixed
- IKSpline improvements
- FKIK Switching updated for new IKSpline
- Generated Transforms from joint scaling, now auto removed
- BlendShapeWizard updated to include all targets
- CurveGuide controls now scale with Main.scale
- Scaling Main control affects Spine shape, fix
- Improved RibbonIK twisting on chains with non-equal spacing
- UnrealSkeleton custom joints now works with Re-Build
- WireDeformed EyeBrows now affected by SquintLayer
- EyeLashes now affected by SquintLayer
- ConvertToBlendShapesOnly now includes EyeLashes
- ConvertToBlendShapesOnly now includes Squint

AdvancedSkeleton v 5.500
- Bake "animation to BakeSkeleton" now includes scale animation
- Face Squint step added to Face-Step-Builder
- Eyes facing sideways, now builds correctly
- ctrlEye_R/L now have extraAttributes for rotateFactor
- Eyelid Droopy controls placement improved
- Jaw not working when model is under the Y plane, fix
- NameMatcher improvements for DAZ models
- NameMatcher now creates controllers for BlendShapes
- FaceSetup now creates smaller fileSize
- EyeBrowOuter now have influence on next EyeBrow ctrl
- FaceSetup improved for "Sideways facing" characters
- Lip controllers improved
- Eye closeAutoShape fixed for large eyed character
- 99cv limit in the "SwapCurve" function, fix
- DrivingSystem not rebuilding controls with underScore, fix
- various updates to NameMatcher
- Improved FKIK Switching for SplineIK (spine,neck, tail,etc)
- IK-Mid auto-aim improved
- Swap FaceControl to Spheres, bug fix
- Selector>Pose>Mirror now correctly mirrors IKLocal controls
- Added "CharacterCreator" to nameMatcher
- Picker: SmileFold_L changed to SmileBulge_L
- Picker: SmileFold_L changed to SmileBulge_L
- Non-zero values for IK-Mid Extras controls, fix

AdvancedSkeleton v 5.490
- NameMatcher Tool added to "Tools" section
- Faster playback of FaceSetup
- TwistFlip option added to Selector/Picker under Anim menu
- QuickIK added to Selector/Picker under Anim menu
- Display>Brightness added to Picker
- New IKSpine (also new IK tail/neck, etc)
- IK-Spline Mid controls can now be rotated
- Unreal-skeleton now works with custom joints
- closeAutoShape attribute added to eyeLid controls
- SmileBulge SDK incorrect translateZ value, fix
- inbetween->untwister untwists more correctly
- EyeLid weighting improved
- Selector/Picker updated to match new face-setup
- Selector/picker Mirror function on new face bug, fix
- if vtx count on lipOuter edgeloop not match lipMain error, fix
- Mocap HipSwinger_M.stabilize now at 10 by default
- Improved behavior for lip-ctrl rotations
- RootX_M.legLock now also locks tails from spine motion
- AutoTwist & ExtraTwist attributes on IK ctrls now working
- IK "followEnd" attribute, changed to "followChild"
- Tail only rig, to follow RootX, fix
- Attach beard, mustache added to EyeBrow section
- EyeLashes not correctly weighted in some Layers, fix
- Non-uniform scaling of SpineIK controls axis-mixed, fix
- Left shoulder polyBox inverted normals, fix
- Iris weighing bug fix

AdvancedSkeleton v 5.480
- IK Spine not following RootX, fix
- 180/360 Main.twistFlip attribute added (360 is time dependent)

AdvancedSkeleton v 5.470
- optimized SkinAttachCtrls, for redused file-size
- ConvertToBlendShapes now removes SmilePullLayer weights
- Optimize> PruneClusters removed

AdvancedSkeleton v 5.460
- Improved placement of LipA controller
- Tongue part of main-mesh build fix.
- Improved Extra EyeBrows weighting
- Re-added ZipperLips
- fix EyeRegion weighting in Maya2018 bug

AdvancedSkeleton v 5.450
- SmileBulge joint weighting fix
- Extra EyeBrows weighting fix
- Added SmileBulge button to Face>Layers

AdvancedSkeleton v 5.440
- Restored missing Tongue section

AdvancedSkeleton v 5.430
- Mirror ClusterControls added
- added Face>Layers section
- added Face>BlendShapes section
- added "Swap to Spheres" in Face>Tweaks section
- IK-spline added FollowBase & FollowEnd attributes
- custom curve with any large number of CV rebuild fix
- Selector RootX not work in "Extra" mode, bug fix.
- BakeFKtoIk not working when autoKey is Off, bug fix.
- Smile crease&fold replaced with SmileBulge & FrownBulge
- Custom-enumerated-attribute-alias rebuild fix
- IK necks/tails follow IK-Spine bug fix
- BlendShape sections re-added
- Non default scale on some faceJoints, bug fix
- duplicated SplineIK now automatically gets unique name
- Eyebrow weighting incorrect on large models, bug-fix
- Lip error, on complex mouth corner topology fix
- Rebuild body-rig affects face-ctrl with "Swap-curve" fix
- IKLocal now works with IK-tails
- PoleVector.lock offset on quadruped bug fix
- Face->CustomControls replaced with ClusterControls
- Fixed AimEye_R pivot offset bug
- Quadruped "warning not in build pose" fix.
- Teeth part of face-mesh build error, fix.
- Face ctrl curves now further out from geometry
- AnimationTester Tool added
- ctrlBox.jointsVis attribute added
- Limbs can now twist past 180 degrees
- SplineIK behaviour improved for use on long necks

AdvancedSkeleton v 5.420
- fixed Non-zero values for NoseRegion_M
- AimEye_M scales with Head, bug fix
- "influence" attrs now non-keyable
- droopy-ctrls not updating in paralellmode fix
- fixes for FaceSetup on non-Advkel body rigs
- Improved behaviour for scaling lowerFace_M
- Cheek influence attributes simplified
- face-selector bug fix
- Models that have tongue, but no teeth, bug fix
- Added "MaxWeight" to customControls section
- Lips now auto-press when stretched
- Added "keep build pose" for face-rebuild

AdvancedSkeleton v 5.410
- FaceSetup fixes

AdvancedSkeleton v 5.400
- Improved FaceSetup
- Model-Check added to Pre section
- Picker & Selector updated

AdvancedSkeleton v 5.350
- Added "QToes" IK-label, for improved Quadruped leg IK setup
- Tongue FitLocators initial placement bug fix
- Cluster-Controls not ReBuilding bug fix
- "rock" attribute added to IK-leg
- "ToesAuto" IK-label removed
- "legAimSDK" attribute removed
- Quadruped FitSkeleton updated
- PoserDesigner crashing in Maya2018 bug fix

AdvancedSkeleton v 5.340
- Muscular section added
- Cluster-Controls section added
- Version-Updater improved for Downloads from the Autodesk Store
- Auto-update now checks internet connection first.
- AutoTwist & ExtraTwist attributes added under "Extra Attributes"

v5.330 was the last version to be hosted by dropbox.
This means if you are trying to update from versions older than v5.330
You will receive a Error message.
To fix this, Download and Unzip the following MEL file:
And after opening the "About" section in AdvancedSkeleton,
then drag`n`drop the MEL file into Maya,
And then click on the "Check For Updates" button.

AdvancedSkeleton v 5.330
- Auto-update now uses host-server instead of dropbox
- Added "Adjust Groin area" to SkinCage
- SkinCage red-curves now better follows green-curves
- Neck/Shoulder area of SkinCage improved
- Auto-untwist of SkinCage added
- geoAttach now provides blending attribute
- "Add wrist details" button added to SkinCage
- ctrl-click on "Attach" eyeLashes to keep targets
- TeethColliderRegion added to Edit-Regions section
- fixed "SkinCage slider bug" that appeared in v5.320
- fixed quadruped backFoot-roll bug fix

AdvancedSkeleton v 5.320
- Added Retopology Face
- Bug fixed for using Spine-Mid controller for Neck IK
- various PickerUI bugfixes
- Panel Toolbar removed from Picker
- Picker "isolate" added, for hiding picker objects.
- "Mid" label with OriginJoint, bug fix
- Bend1-controllers now affect joint rotations
- Added "ToesAuto" IK-label, for improved horse-leg IK
- Optimize>Prune Clusters, breaks eyeLashSetup bug-fix
- PoleVector.lock improved behaviour
- All Face ctrlBox attributes now non-keyable
- wbDeltaMush plugin loads when opening Demo rig, if required
- Stretchy-IK improved behaviour

AdvancedSkeleton v 5.310
- Elbow & Knee Bendy controls improved behaviour
- FKIK Switching now also works with Spines & Tails
- Spine changed, FKRoot_M can now translate
- SwapCurve now adds new curve to AllSet
- Added HipSwinger label.
- Main.scale with Bendy-joints bug fix
- IKLocal>localOrient mirror bug fixed
- Chained SpineIKs bug fix
- FKIK switch of Spine on referenced rig, bugfix

AdvancedSkeleton v 5.300
- Added Picker (alternative to the Selector)
- Parenting tool added to Selector/Picker
- FKIKSwitch now obey autoKey
- FKIKSwitch poleVector placement improved
- Face ctrlBox transform attributes now non-keyable
- Teeth popping bug fix
- FaceSetup without Body rig, bug fix.
- Added Body>ControlCurves>Re-use>SkinCurves
- Added Face>EyeLashes>Attach
- Improved error checking for FaceBuild
- Retopology section added
- 1-joint FitSkeleton bug fix
- copy/paste added to Body>Fit>Placement
- ColorPalette added to Body>ControlCurves>Color
- Added Body>ControlCurves>Re-use
- Squash of Bendy limbs bug fix
- BendyJoints Stretching improved
- Added MetaCarpals to Hand fitSkeleton limb

AdvancedSkeleton v 5.250
- Added IK-Labels Help-video
- Added Fit-Attributes Help-video
- Added Display-PoleVector to Fit section
- Added Display-JointOrient to Fit section
- SkinCage topology improvements
- Simplified FaceSetup improvements
- Added "Bake ExtraControl to Controls"
- Added "SwitchFKIK" to Selector>Anim menu
- Added "SwitchPivot" to Selector>Anim menu
- Pupils/Iris setup now longer requires FaceSetup
- IK-chain with many controllers stretching-bug fix

AdvancedSkeleton v 5.240
- Pupils section added for pupil & iris controls
- SkinLoops deformation improvements
- FaceSetup with IK-neck, bug fix
- "Extra" checkBox added to Selector
- MirrorPose-footRoll bug fix
- Pre & Post Rebuild-script option added
- Zipper-lips improvements
- Finger-spread edit-DrivingSystem bug fix
- EyeBrow WireDeform fix
- Face-Selector Pose-copy warning fix

AdvancedSkeleton v 5.230
- CurveBased Deformation Corrective Shapes
- Lip-on-teeth-collition added.
- Workspace docking added
- Finger-Spread now before Finger-Curl
- Spine skeleton geometry now bends with inbetween joints
- Lip setup asymmetry bug fix
- DeltaMush-all-targets bug fix
- "Joint-Groups" function added, (reduce flip of FKIK blending)
- SlideJoints default direction reversed

AdvancedSkeleton v 5.220
- Fish FitSkeleton added
- Demo rigs are now Download on Demand
- Added "Selected" option to Curve-Colors
- Bendy controls .stiff attr now default to 10
- FKIK switching with IK-local bug fix

AdvancedSkeleton v 5.210
- Added "bipedGame" FitSkeleton
- Added Simplfied-FaceSetup for GameEngine export
- Various FaceSetup improvements
- FKIK align for birdleg bug fixed
- Auto-orient bug causing Maya crash now fixed.
- FaceBuildSteps now shows which steps completed.
- CorrectiveShape angle-driver now works with FaceSetup
- Lip-falloff now separate build-step from lip-build
- Cheeck setup now separate build-step
- FitMode now removes transforms generated from scaled FitSkeleton

AdvancedSkeleton v 5.200
- Added Bake FK to IK & vice versa.
- Added Bake Mocap to FK
- IkLocal builds by default bug fix
- Large scale rig AimEye bug fix
- Locking attributes on FitSkeleton now supported
- Slider-joints move when limbs scale, bug fix.
- Unreal Skeleton

AdvancedSkeleton v 5.190
- Added "Version History", in About section
- Added ControlMesh section
- Added Stabilize option to MoCap skeleton
- FaceBuild of large scale models bug fix
- Tongue defined as points instead of object, now works
- Linux autoUpdater fix
- Added 2new IKLocal options

AdvancedSkeleton v 5.180
- IK-chest orientation behaviour improved
- Added "CurveGuide" Fit-Attribute, for feather-setups
- Added File-size optimizer
- WireDeform EyeBrow fix
- Global scaling with FaceSetup bug fixed
- Quadped front-leg polevector fix

AdvancedSkeleton v 5.170
- Fixed FKRoot rotation bug.
- Fixed ShapeNode selection of controls bug.
- Fixed Layered-DrivingSystems reBuild bug.

AdvancedSkeleton v 5.160
- Added dog demo rig (cody)
- RootX.LegLock attribute, now better isolate spine rotations
- Added ControlCurves color tools.
- Global function added to SplineIK Controllers
- Improved Scale behavior for stretchy limbs
- wbDeltaMush update: v1.8.0

AdvancedSkeleton v 5.150
- Version-updater bug fixed.
- Improved lip-weighting when building face-setup
- FitSkeleton Import, now has option to merge with existing
- Upper/Lower Face controls added
- Pose-mirroring bug fixed.
- Added "GlobalTranslate" Fit Attribute.
- ZipperLips bug fix.

AdvancedSkeleton v 5.130
- Zipper-lips added
- Corrective-shapes now works with "inbetween-joints".
- LegLock added to RootX control
- Lip-corner controllers added
- Improved bendyLimbs
- Auto-version-updater, now also works on Mac

AdvancedSkeleton v 5.120
- DeltaMush deformer updated, now supports weighting.
- Sample rigs now included.
- FitMode Auto-Orient now aims at first child, at joint branches.
- EyeLid push-out attributes added.
- NewBlendShapes-section added.
- Stabilize attribute added to HipSwinger
- Improved Squash`n`Stretch on limbs
- Face-Fit now topology-independent
- Face-setup improvements

AdvancedSkeleton v 5.110
- EndJoints removed from DeformSet
- Quick-Selection-Sets now works with Re-Build
- Face-Build bug fixes
- Face-Selector bug fixes

AdvancedSkeleton v 5.100
- New & improved FaceSetup
- Selector-gui on Mac bug fix
- WalkDesigner bug fix

AdvancedSkeleton v 5.030
- Fixed bug from v5.020, where quadruped spine built incorrectly

AdvancedSkeleton v 5.020
- DeltaMush deformer added. (Plugin by: Webber Huang)
The plugin works for Maya2012,2013,2014 & 2015, Win,Osx & Linux
(maya2016 have DeltaMush built-in )
- Hipswinger now works with "inbetween" joints.
- FKIK switcher bug fix
- Left fingerCurl default values fixed
- Optimized faceBuild process

AdvancedSkeleton v 5.010
- Improved 3boneIK behaviour for quadrupeds
- InbetweenJoints now have `unTwister` option
- various fixes and improvements

AdvancedSkeleton v 5.000
Major update.