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"Rapid Rig: Advanced" - Auto Rig for Maya for Maya 2.3.1 (maya script)

This is a tool that will set up a customizable rig for a bipedal character

$40.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:07/25/2015
File Size: 148 KB

License

Standard License

Keywords

Rig, auto-rig, autorig, fk, maya

Q/A Topics Trying to figure something out? Ask the author here.

Date Question
10/13/2016 Stretch FK control
10/03/2016 Rebind Skin
07/11/2016 deleting nodes for custom biped?
05/24/2016 rLowerArmCurve2C flip randomly - old bug that was cor...
05/24/2016 Geodesic Voxel Binding
05/13/2016 control size
03/09/2016 face rigging
02/19/2016 latest Rapid rig advanced
01/26/2016 Maya Floor Contact Integration
01/18/2016 selecting skin rig
04/28/2015 Few problems (proxies duplicate and no asking of hier...
03/29/2015 Question and problems
03/11/2015 Haven't received download link
03/05/2015 No easy way to move a skinned joint?
12/02/2014 FBX export error: This scene contains at least one tr...
11/27/2014 option to remove finger/change number of finger joints?
10/15/2014 Skin weight influence
09/02/2014 Rig controllers not updating in viewport 2
07/21/2014 Arm and Head orient not switching.
07/18/2014 add translate attr
07/16/2014 Cannot Delete Nodes?
06/30/2014 Cannot load saved proxy
06/30/2014 Joint will not translate in Y
06/30/2014 Rotation tool ghosted on some joints
06/24/2014 Maya LT 2015 support?
06/16/2014 Directory folder doesn't exist on Mac
06/04/2014 Distributed twist
06/03/2014 No Space Switching? (world translation not working co...
05/08/2014 Weighting breaks when limbs stretched
02/16/2014 not working entierly
09/19/2013 Can Rapid Rig be used for a model made op of several ...
07/25/2013 Allow more flexibility with positioning of Jaw Bone
06/05/2013 Working with Z-up for the Unreal Engine.
05/28/2013 Skin Weight Hierarchy broken?
05/13/2013 Rapid Rig and unity
05/12/2013 Elbow and Knee IK Controls
04/02/2013 Neck Position in RRv2
04/01/2013 RRv2 backward compatibility with RRv1 (PAIE animation...
04/01/2013 import rigs
03/19/2013 Rapid Rig Anim 2 - Fingers & Toes Select broken on R...
03/18/2013 rig extras
03/15/2013 Blendshapes
02/15/2013 // Error: No object matches name: |Genesio__v1:Genesi...
02/10/2013 color
02/10/2013 select
01/02/2013 install
12/28/2012 Maya 2013 APPCRASH
10/25/2012 Update version
10/17/2012 Size of the control curves
08/19/2012 Is this working for Maya 2013?
07/20/2012 Hey Dustin. Huge issues with forearm roll bone.
06/27/2012 Stripping the Rig to SH Only?
06/23/2012 Single Hieraracy Joint Set Question
01/19/2012 Send to Motionbuilder
01/04/2012 Quadruped
11/23/2011 Feet not sticking to groundHi Dustin, Like this scrip...
10/23/2011 Can it be used for a skeleton with muscles?
04/28/2011 serious problems in Rapid Rig???
02/22/2011 toes
02/05/2011 Maya 2011 issues?
01/12/2011 Looking for feedback on Rapid Mesh
12/07/2010 IK knee -- "follow" attribute resets upon scene reloa...
12/02/2010 Best use of Palm Controller?
11/02/2010 move controls?
07/27/2010 Question about the eyes
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