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Maya Unlimited Reduced Price and Maya 2008 Extension 2
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Maya Unlimited Reduced Price and Maya 2008 Extension 2
admin, updated 2009-08-31 18:10:31 UTC 44,672 views  Rating:
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Autodesk Reduces Pricing for Maya Unlimited and Announces Maya 2008
Extension 2

SAN FRANCISCO, Feb. 19, 2008 Autodesk, Inc. (NASDAQ: ADSK) today
announced reduced pricing for Autodesk Maya Unlimited 3D modeling,
animation, and rendering software - the tool of choice for designers and
artists working in film, television and games. Autodesk also announced
Maya 2008 Extension 2 software, which provides enhanced creative control
over polygon modeling and UV texturing, as well as significant improvements
to the Maya Muscle toolset. Maya was recently inducted into the Game
Developer Front Line Award Hall of Fame for its outstanding contribution to
the game development industry.

"The reduced price of Autodesk Maya Unlimited makes its extensive toolset
more accessible to new users and existing facilities that want to expand
their Maya-based pipelines," said Marc Petit, senior vice president,
Autodesk Media & Entertainment. "More artists can now take advantage of the
software's professional tools and advanced workflows to meet demands for
captivating content created on shorter deadlines and tighter budgets."

Maya Unlimited contains everything offered in Maya Complete software, plus
innovations such as Maya Fluid Effects, Maya nCloth, Maya Hair, Maya Fur,
and Maya Live. Pricing for Autodesk Maya Complete remains unchanged.

The Autodesk suggested retail price of a new license of Maya Unlimited,
Standalone has been reduced from US$6,995* to US$4,995*. The Autodesk
suggested retail price of a new license of Maya Unlimited, Network has been
reduced from US$8,345* to US$6,245*. Maya Complete 2008 customers can now
cross-grade to Maya Unlimited 2008 at the reduced Autodesk suggested retail
price of US $2,995*. All price changes are effective as of Feb. 18, 2008.



Autodesk Maya Extension 2 Software

Autodesk Maya 2008 Extension 2 software is expected to be available for
download to Maya Complete 2008 and Maya Unlimited 2008 Autodesk
Subscription customers with Gold support in March 2008. The Extension 2 is
not sold separately.

Key features and enhancements offered in Autodesk Maya 2008 Extension 2
include:

Superior Modeling Workflow: New selection management features offer
modelers a fast and precise workflow for controlling large amounts of
complex geometry. Also, symmetrical modeling has been enhanced through such
additions as seam preservation functionality.

Faster Texturing through Streamlined UV Workflows: New and enhanced UV
workflow tools provide artists with more control over their texturing,
which enables them to achieve their desired results faster.

Detailed Skin Articulation and Animation: New features and enhanced
workflows for Maya Muscle extend the animator or technical director's
ability to precisely direct muscle and skin behavior. These include a new
smart collisions toolset, support for three new forces, and the ability to
displace skin.

For more information about the features offered in Autodesk Maya 2008
Extension 2, visit www.autodesk.com/maya-extension2.

New Autodesk Subscription Offering for Maya Complete

Autodesk is also introducing a new entry-level Autodesk Subscription
offering for Maya Complete software.** This offering will allow Maya
Complete customers to maximize the value of their software investment and
simplify the process of staying current on the latest versions. The
Autodesk suggested retail price of Autodesk Subscription for Maya Complete
is US$595.* Subscription customers have access to up-to-date software,
learning resources, and an extensive online technical knowledgebase. For
more information about the Subscription offering for Maya Complete, visit
www.autodesk.com/mayasubscription.

* International pricing may vary
** Not available in Japan

About Autodesk

Autodesk, Inc. is the world leader in 2D and 3D design software for the
manufacturing, building and construction, and media and entertainment
markets. Since its introduction of AutoCAD software in 1982, Autodesk has
developed the broadest portfolio of state-of-the-art digital prototyping
solutions to help customers experience their ideas before they are real..
Fortune 1000 companies rely on Autodesk for the tools to visualize,
simulate and analyze real-world performance early in the design process to
save time and money, enhance quality and foster innovation. For additional
information about Autodesk, visit www.autodesk.com.

Comments

  • artycoon

    artycoon said almost 9 years ago:

    Crazy!
  • aesnakes

    aesnakes said almost 9 years ago:

    Crazy? its about time, charging way too much for lack of updates and unstable releases. Have you seen the new max release? Who in their right mind would spend the cost of an upgrade fee for that? Lets hope that something incredible happens for the next release because I\'m half way to changing to another software, Houdini 9.1 anyone
  • stealth_kid

    stealth_kid said almost 9 years ago:

    i have a feeling that the end is nigh. good! good... as for houdini, it\'s an excellent option. the modeling workflow might seem a bit weird for someone used to maya\'s tools, although the latest version has a really easy to use toolset. but, if for some reason you don\'t like it, you can always use another package for modeling. as for the effects module (particles, cloth, fluids, rigid/soft bodies etc), it\'s just awesome. for procedural effects houdini is way better than maya. i\'m not an animator, so i cannot tell you much about the rigging/skinning/animation workflow, but overall i say switching to houdini is totally worth it. i used to use maya, i switched to houdini a while ago, lived happily ever since and never looked back. edit: i forgot to say, for modeling, you might want to take a look at silo. it only handles poly/subD modeling, so no animation, rendering or physics, but alone it does pretty much everything that maya + mudbox do. and it only costs 160$.
  • andrewkerr

    andrewkerr said almost 9 years ago:

    I would be surprised if they can give it away; I\'ve been pulling my hair out with 8.5 and am I backing down to 7; if it aint broke don\'t fix it... My current gripe- Maya used to be able to import DWGs without any problems; you just had to install that little importer; then Autodesk buys Maya- changes all that and now half the DWGs from Autocad can\'t be imported- I know they have come up with a new system in 2008 but you have be joking if you think I will give them more money for fixing thier own dumb mistakes. BTW- if you are fed up with later Maya versions but can\'t open your files in previous versions- save them as .ma files; open them in notepad and manually change the \"8.5\" to\"7\" three times in the top line..it\'s drag but it will save you time in avoiding crashes.
  • Geegrafix

    Geegrafix said almost 9 years ago:

    Actually, in 2008, the dwg and dxf exporter seem broken still. I have to save my files as ascii, change them like you said, then open them in Maya 6, then export to dwg from there. It works great from 6. What a joke!
  • Joojaa

    Joojaa said almost 9 years ago:

    Few asnwers to things said: >> i have a feeling that the end is nigh. good! good... as for houdini, Yes but I think the proce drop is bacause too few are buying unlimitted, prefeering complete. But hey the business model of houdini for 99$ cannot be profitable. >>Actually, in 2008, the dwg and dxf exporter seem broken still. Theres used to be 2 dxf exporters in maya. One is part of fbx_maya this one works reliably in the 4 different apps i tested (now they deleted wrong dxf as it seems). It was however broken in 2 others I tested. The file is very valid DXF! And some of theese programs had a highly broken dxf import. (one i looked in source and verified its broken) Problem here is the way DXF itself is done, and how its SAID to work. Because autcad keeps dumping icons to dxf thet arent in the standard. But assumed by many wrongly. (DXF is indeed a very bad format because of this, ive indeed come across apps that suposedly support dxf but dont really follow the standard, can it then be called dxf). Bottom line is DXF has met its exipry date. At the end of the day its shouldnt be used. But is super persistent jsut like the old 3ds fileformat Now the dxf file itself is easily fixed for those apps. However i just never tought teh disssasembled each face exploded dxf is worth it.
  • stealth_kid

    stealth_kid said almost 9 years ago:

    hmm... now that autodesk lost quite a lot of money, buying all they could get their hands on (including the rocky mountains and a few of saturn\'s rings), lowering the price on maya unlimited seems to be among the final desperate measures. look, i\'ll translate: someone really unimportant from autodesk said: \"The reduced price of Autodesk Maya Unlimited makes its extensive toolset more accessible to new users...\" it actually means: \"oh please, buy something from us, something.... anything..... pleahehehease... we\'re cool, we swears...\" that\'s why i said the end is nigh. the next thing autodesk will probably do is pawn the furniture.
  • sentry65

    sentry65 said almost 9 years ago:

    price drop is good for consumers. This is probably the only market in the world where people will complain about something costing them less money. I guess it makes them feel less elite? I don\'t know, but not too far from now, digital art with 3d software will be no more elite than a painter using paint and canvas. They already cost close to the same there\'s no reason 3d software should cost as much as it does these days with how commonplace 3d apps are. Why should a 3d app cost more than say photoshop??? 3D apps are no longer the cutting edge and rarity they once were the new big cutting edge things are probably going to be things like physics engines and AI related sorts of things, not polygons anyway, this isn\'t a hugely impressive update, but I don\'t have to buy it either I\'d be nice if autodesk would come out with a new infinite resolution voxel/metaball/particle volume sort of geometry type where you can literally chisel away at a shape using an artisan-like tool or geometry shape. This sort of thing would be a massive big deal in the medical field...it\'d be even more potent if it was compatible with some of the medical 3D reconstruction formats to give you a starting point in which to refine the rough resolution by hand
  • stealth_kid

    stealth_kid said almost 9 years ago:

    eh, i was wondering when you\'ll show up, sentry65. because of what you just said, any doubt that i might have had about you working with/for autodesk is now gone. what i\'m wondering is whether you are one person or a group of lawyers sweating in a closed room desperate to come up with some sort of answer that makes autodesk look good, involving lots and lots of text and close to zero usefull information. whichever the case may be, live long and prosper. so: 1. \"price drop is good for consumers.\" to some degree, true. it is definitely not good for autodesk, however (see my first and second post), and this is the important thing. lowering the price might not turn out to be such a good thing as initially thought because it might (actually i\'m convinced that it will) lead to lowering the quality of the product. i know, it\'s hard to believe that autodesk can mess maya up more that they already have, but don\'t underestimate them, they\'ll find a way. 2. \"I guess it makes them feel less elite?\" personally, i don\'t give a damn about the elite crap. but i would gladly pay a little more for a good, reliable product than less for many buggy, outdated programs that struggle to keep up by constantly releasing payed fixes and patches which don\'t even solve the main problems, but change the mouse cursors and add new buttons for things that already exist. 3. \"digital art with 3d software will be no more elite than a painter using paint and canvas.\" in autodesk\'s world, yes. in the real world, not everybody who has brushes and canvas is monet or van gogh and not everyone who uses 3d software is able to tell the difference between a isosceles triangle and two big banannas. the \"making 3d more accesible to everyone\" nonsense autodesk makes such a fuss about is the biggest load of b.s. ever. i\'m convinced they know perfectly well that they have absolutely nothing to impress and attract experienced artists, so the appeal to the uneducated masses: \"oh, look, it shines!\". 4. the stuff about 3d apps cost and the reference to photoshop means absolutely nothing. a lot of words and no usefull information. and, by the way, 3d apps are the cutting edge. as far as i remember, in the past rarities were the computers able to run 3d software, not the programs that could do 3d. 5. \"the new big cutting edge things are probably going to be things like physics engines and AI\". i think you\'re confusing 3d apps with game consoles. aside from applications like silo or wings3d, which concentrate only on modeling, name one 3d package which does not already have a physics engine and tools for behavioural AI. speaking of maya, it has the good old ode engine for dynamic simulations since the earth was young and for AI, mel and the api. if you don\'t like ode, there\'s a free pluging for physX. for cloth, liquids, hair etc it has particle systems and paint effects and you can do amazing things with those, but only if you have the knowledge. and so we come back to the accesibility issue. underneath the hood, maya changes very little from one version to the next (speaking of capabilities), the only major difference between maya... let\'s say 6.5 and 2008 is that 2008 has waaay more buttons. i don\'t care about nCloth, i can do the exact same stuff with soft bodies. not as easily, but i definitely can. 6. \"i\'d be nice if autodesk would come out with a new...\". autodesk will never come out with something new. ever. it\'s not their style. long gone are the days of autodesk animator. all they know how to do now is buy other people\'s work and take the credit for it. the stuff about sculpting high-res meshes.... ever heard of zbrush or silo? note: for the users who are new or didn\'t read other posts by sentry65, i\'ll say that the general ideea of those comments was that autodesk is doing a good job in general and yes, they don\'t come up with anything new or usefull but their products are pretty awesome, nonetheless, and no one is forcing you to buy the latest version but it\'s not frowned upon and if you do, it would be a good thing and your life will improve considerably and you will get a lot of girls (or boys). and autodesk is great and you should buy the latest version, even if it\'s not mandatory.
  • sentry65

    sentry65 said almost 9 years ago:

    whatever I do medical animation for a hospital/institute. I don\'t work for autodesk I just said this was a pretty lame release. How does that make me look like I work for autodesk? I\'m not going to buy the latest version. I\'m happy with 8.5 sp2 64. I could be doing all the work I do right now with maya version 1.0 if it ran on modern computers/OS\'s All the new fancy tools are nice, but the bread and butter tools are what I mostly care about because that\'s what I honestly mostly use. Those bread and butter tools no longer are worth the premium they once were. Maya used to be a revolutionary 3d app. Now it isn\'t and most of the other major ones out there aren\'t really either because they all pretty much do the same things. Houdini or XSI might be the big up and coming 3d app right now, but someday they\'ll go stale too and another new 3d app will start carrying the torch 3D isn\'t anything new. Sorry man, it just isn\'t. Everyone and their mom can model these days after a few quick lessons. Everyone\'s computer is extremely 3D capable compared to 10 years ago. Just about every video card has a 3d accelerator. Modern processors and memory sizes are extremely capable of manipulating models around and 3D apps are cheaper than ever, not just maya. A $300 laptop and a $500 copy of XSI is more capable than the best workstation and softimage 3.9 from 10 years ago. Things are just different today where skill is more important than the apps and hardware. 20 years ago, if you barely knew how to use power animator and sucked as an artist, you could still get some high paying jobs The big deal things coming around right now are not the fact that there\'s 3D stuff, it\'s that there\'s new AI/physics tools coming out for 3D programs to help make those things quicker to create and possibly more realistic. Maya fluids, ncloth, muscles all come from realtime \"game console\" technology. The line between realtime and highend 3D tools is starting to blur. Look at all the 3rd party apps that toy around with AI. MASSIVE comes to mind off the top of my head. Look at houdini\'s effects engines. The big cutting edge things happening these days is real-time stuff with rendering and physics/AI engines. Nvidia bought mental images because the \"high end\" rendering features are quickly becoming realtime gaming technology so then yeah I must be confusing all our \"cutting edge\" 3d technology with \"console gaming\" tech creating a model with polygons is old news now. It\'s just as \"cutting edge\" as creating an image with pixels in the 2D world. Remember when NURBS came out and it was a BIG deal? Remember when SubD\'s were cutting edge and Maya was getting them in Maya Unlimited and yet were practically useless unless you used Renderman? Those are all standard old-hat tools now. Besides, photoshop has a lot of innovative tools and abilities now that are just as worthy and useful as any new 3d feature. No one NEEDS them, but they sometimes sure help speed up workflow yeah, all the muscle and ncloth things can be done with softbodies and influence objects....they\'re not big deal items for me. But I suspect a day will come when those types of things are so easy to do, doing them the old way with softbodies etc will just be stupid
  • Joojaa

    Joojaa said almost 9 years ago:

    Well i can definitively see the dawn of cpu only rendrers. Or only if damn pixar wouldn\'t make so good a platform to compute on. And yes cheaper apps, easier to sue apps measn you need to be much much better. Off course im not worried, half of the popele who know photshop know jack s*. Besides im nt a artist. bottom line is 2008 IS the worst maya ive sen in long time. No amount of small addons is going to help untill the PROBLEMS are fixed. And please leave the gui alone its fine as it is
  • aesnakes

    aesnakes said almost 9 years ago:

    Thank you Joojaa, I\'ve read lots of comments by you and have agreed and disagreed with your opinions. Some of which are very to the point and you have strong views. But I agree with you on this subject whole heartedly. I\'m almost completely done with autodesk, there are better tools out there. i mean i am coming from a 3Ds max 2.5 background switching to Maya on version 3 but now Im considering a new workflow........I mean Ncloth and fluid effects are great but not enough to stay and watch autodesk destroy everything else in the app. (its heartbreaking really lol) Modo for modeling and sculpting, houdini 9.1 as the glue and effects, realflow and other apps as you need them, renderman for amazing renders and your choice of compositor (nuke, fusion, after effects or other over priced high end solution.) in conclusion I agree that maya is bloated and full of problems, autodesk is not going to fix these anytime soon. Look at what they have done recently.....Max is split into 2 apps, Maya is a mess, they buy everything around them that seems like it could fill a gap and they release Combustion 2008 featuring the color warper??????? this is a craptastic long awaited update please don\'t insult my intelligence this is nowhere near the power of nuke or fusion. For anyone who hasn\'t checked out Luxology\'s modo and Houdini you are seriously missing out.
  • carlos

    carlos said almost 9 years ago:

    I\'m studying Houdini 9.1, every day I feel more in love with this software...
  • Cory Mogk

    Cory Mogk said almost 9 years ago:

    If you guys want to log bugs on any of the issues you\'re referring to in this thread you can do that from within Maya with Help>Report a Problem... We do look at each and every report that comes in. The more specific you can be the better. Comments like \"maya is a mess\" don\'t give us a lot of direction on where the problems are. If anyone wants to discuss the problems you\'re experiencing with Maya, or what you would like to see from Maya in the future, drop me a line.
  • sentry65

    sentry65 said almost 9 years ago:

    I don\'t get why people say maya is a mess. It has a lot of options and a lot of tools. With all the new modules coming out lately, it\'s no wonder the program had to be reorganized. I\'m just glad it\'s still completely customizable so I can organize it how I like it What exactly are the #1 things people want maya to do right now that it doesn\'t do? I haven\'t used 2008 or higher, but I\'ve heard from some people that it isn\'t as stable. I didn\'t think 8.0 was stable either. This is sorta why I don\'t buy maintenance. I just can\'t trust each release to be as good as the previous despite it having more tools etc. I\'d just rather upgrade every 2-3 years instead As far as new features go, I would like to be able to set up particles and just grab a bunch of individual ones and key frame them moving in a gestural sort of way where you select a clump of them, key them moving, and then have a slider to control the dropoff between a smooth interpretation or 100% - just like joint or cluster weighting. It\'d basically be the same as clusters but for particles. I\'d also like to see more 3d procedural textures or variations on options for the ones that exist now. I\'d also like a sort of ramp utility that detects where border edges are in polygons and like a ramp fades from one color(s) from the center or inner outline shape of that polygon object, to another color(s) out to the border edges. For instance think of a 2D plane blob shape where the center is blue, and perfectly fades to red at the edges. It\'d save time from having to paint a map all the time of in the shape of the object
  • Joojaa

    Joojaa said almost 9 years ago:

    Naah, its just a bit of flame. Every time a new version of maya has been released theres been somebody complaining about it. Its not necessarily a very deep cut trough the median of maya users. Mayas greatest problem is its half and half approachability. It is also the greatest reason why its used by bigger shops.Now this has a tendency to blow people off because they get so aggravated thinking that they can get this far and then their skills end. Its the sort of hybrid thinking between being really tech or just artist friendly taht dont mix well for most people but makes most sense to a bigger studio. > It\'d basically be the same as clusters but for particles. You can do this allready! Just select the particles you want and cluster them (tested in 8.5 works fine). But yiou cannot use joints directly. Also you can use the soft mod tool >> I\'d also like a sort of ramp utility that detects where >> border edges are in polygons and like a ramp fades from This is fairly easy to script out if the object has a suitable topographical shape. Then you\'d only make vertex colors and boom itd be done. No need to hand paint anything. The problem whit making shader like this is that the shading process isnt aware of anything beyond the current geometry triangle (even when it is its VERY expensive). Which means the that would need to be preprocessed for each triangle ahead of render time. Another wey would be to tension string the uv layout based on distance. Also scriptable, pixar describes the method in shading coral. > Maya with Help>Report a Problem... Yes. But all my problems are reported already! Maybe the biggest problem is that maya still costs more than double what it costs in states over in continental europe. And thats aggravating as hell.
  • Cory Mogk

    Cory Mogk said almost 9 years ago:

    [quote]Geegrafix said: Actually, in 2008, the dwg and dxf exporter seem broken still. [/quote] If you can provide a sample file of something not exporting properly, it would be helpful. I\'ve checked our bug database and cannot see anything related to this. There is a new DWG exporter for Maya 2008 available here: http://labs.autodesk.com/utilities/maya_export_dwg/
  • verybad

    verybad said almost 9 years ago:

    Maya has simply not been improved since Autodesk bought it. They\'ve added sexy features that might lead to more sales, but the stability of the program has gone downhill. (though to be fair, it seemed to have gone downhill a tad just before the purchase.) Rather than improved muscle features or such, I think if they want to be taken seriously again after this release they need a STABLE 64 bit version with more reliable basic features. For example, if a boolean can\'t be done (not that booleans are generally the cleanest modeling method, but sometimes they\'re the fastest) then a message to the screen saying it can\'t be done rather than a CTD. There are many other issues like this. Maya will lose out to a different program for studios if it\'s stability and reliability continue to suffer like this. I\'ve been using Maya since before it was Maya (ie Alias) 2008 is the WORST ever release. I\'m a Maya fan-boy, I\'ve given it free advertising to people I\'ve worked with. I\'m not doing that any longer. I didn\'t change, nor did my computers become less stable. Maya used to never crash, now it\'s unusual for it to not do so at least once per session. I save often and early, but inevitably I lose work. I\'ve been thinking of reverting to an older version (maybe 7) but I don\'t have a 64 bit version of that. I\'m contemplating checking out XSI, which I\'ve heard good things about, and has Mental Ray also.
  • sentry65

    sentry65 said almost 9 years ago:

    I\'ve had maya crash on me probably a few times over the last 6 months, but 8.5 64 bit sp2 has been overall pretty stable for me on multiple machines running xp64. I can\'t speak for 2008 though. I haven\'t felt it\'s worth upgrading to
  • Joojaa

    Joojaa said almost 9 years ago:

    booleans issue eh ;) lol lets not go there. Booleans succed every single time i use them on mesh thst has the real world capability of doing so predictably. The only thing that sometimes craps up is point ordering, but they fixed that in 2008 as far as i can see from their claims. Alas they did not. Tested with a fairly complex 300,000 poly sculpted mesh to box. Didnt work out of the box. Especially vulnerable is objects that have been mesh smoothed. To get around th problem in ordering detach one face then attach and merge it again. This makes the boolean work on a surface with haywire ordering perfectly (but the operation is slow as hell but that was expected). This si known trick and has worked for ages and never failed me once unless off course the surface in question cannot conform to reality cheks.
  • stealth_kid

    stealth_kid said almost 9 years ago:

    i\'ve been afk for a while and when i got back i saw people were busy chatting. read all the posts, grined and sarcastic remarks flooded my mind. i\'ve been trying to keep them on the leash, but apparently i\'m not as strong as i thought. so: [quote]sentry65 said: This sort of thing would be a massive big deal in the medical field... ... whatever I do medical animation for a hospital/institute. I don\'t work for autodesk [/quote] dude, if you really aren\'t with them, you should be. your posts are corporate lawyer textbook: long, not very informative and contradictory (i\'ll come back to this in a sec). i was going to congratulate you on how you managed to insert the medical issue in a 3d package discussion thread and indicate that you forgot about homeless children and world hunger. but since you actually work in a medical facility i suppose it makes sense. hint for autodesk: homeless children and the world hunger. and the afterlife. [quote]sentry65 said: I just said this was a pretty lame release. [/quote] comming back to contradicting statements: here http://www.highend3d.com/news/Autodesk-Launches-Autodesk-Maya-2008-updated-with-features-293.html you said only good things about the subject. sooo.... i\'m a bit confused. what is your opinion actually? and upon what is it based? \'cause it really doesn\'t look like you\'re speaking from experience... [quote]sentry65 said: Maya used to be a revolutionary 3d app. Now it isn\'t... [/quote] i\'m with you completely on this one. [quote]sentry65 said: Everyone and their mom can model these days after a few quick lessons. [/quote] yes, it\'s all clear now how all those crap animation movies such as happy feet and the like were made. i\'m not necessarily reffering to the quality of cg, but by extension everybody and their mom can write scripts and direct after a few quick lessons... [quote]sentry65 said: Maya fluids, ncloth, muscles all come from realtime \"game console\" technology. [/quote] oh, man... i challange you to demonststrate with examples how fluids, cloth and muscles come from something which is barely able to draw a few hundred polygons and display max textures of 256x256 pixels. because, you know, at the time when work started on cloth, fluids and muscles those were the capabilities of gaming consoles. get as technical as you like, i will understand it. and if you used quotes for \"gaming consoles\" because you feel it sounds odd, i inform you that the word console can mean many things, it\'s not just the thing you run halo3 on. as for massive, it was developed for weta digital for use in the lotr movies (not at all related with game consoles, in case you were hinting at it) and as far as i know, in the very beginning it was a maya plugin and a bunch of mel scripts. i say this to demonstrate that \"cutting edge\" stuff can be done without autodesk and newer versions of maya, all one ever needs is already available. [quote]sentry65 said: But I suspect a day will come when those types of things are so easy to do, doing them the old way with softbodies etc will just be stupid [/quote] but i suspect you\'re wrong, however i don\'t have the patience to argue... [quote]sentry65 said: I don\'t get why people say maya is a mess. [/quote] obviously. oh, and LOL, dude, after all you said about working with maya since version 1.0, you ask for stuff that is already doable. basically, if i got it right, you want more buttons and/or menu items for functionality already available. damn, man, use your brain. it might hurt a bit when you try it for the very first time, but after that you\'ll get to like the feeling more and more with each time you do it. i\'m saying this for your benefit, learn maya properly, don\'t limit yourself to what\'s in the menus and you\'ll be amazed how many things you can do with it. [quote]Joojaa said: Naah, its just a bit of flame. [/quote] well, apparently that bit of flame was hot enough to get an autodesk representative to take word in this thread. i\'ve been reading posts and articles here on highend3d for... five years or so, i\'m not exacly sure, and i wasn\'t really paying attention, i admit, but i don\'t remember someone like that (either from autodesk or alias) to ever take such action. i guess the situation is really grim for them, ain\'t it? [quote]cmogk said: ... [/quote] hi, man. things really started to go downhill, right? well, what can i say, if you\'re looking for the guilty, you (the alias/autodesk team) need only look into the mirror. i abandoned maya because of autodesk, i said it before, and as long as it has the tinyest connection with autodesk i am not switching back, i am perfectly happy with the autodesk-free environment i work in now. a little hint for you: maya 2008 is the equivalent of windows vista. not because it\'s a bloated, unstable software (oh, wait.... he he he), but because it\'s really not necessary. all you people do is add more and more useless stuff with each version. and you make new buttons for old stuff. x-ray joints? get out of here, man. marking menu to toggle \"keep faces together\"? you made quite a big deal about it. well, i wrote my own script in 15 minutes, it has more options than yours and it\'s here in the modeling section, look it up if you don\'t believe me. the smooth preview for polys? my workflow didn\'t require that, but if needed i could have scripted that too, it\'s really not that difficult. i won\'t mention the other things, for a full list see my posts here http://www.highend3d.com/news/Autodesk-Launches-Autodesk-Maya-2008-updated-with-features-293.html . everything is well documented, you\'ll see. you (autodesk) treated me like i\'m a cretin and i really disliked that. apparently, others felt the same way and you see the results today. to quote someone (i don\'t remember the name, sorry) if we, the users, would have needed a new way to make a cube, we would have gotten around it ourselves.
  • aesnakes

    aesnakes said almost 9 years ago:

    [quote]cmogk said: If you guys want to log bugs on any of the issues you\'re referring to in this thread you can do that from within Maya with Help>Report a Problem... We do look at each and every report that comes in. The more specific you can be the better. Comments like \"maya is a mess\" don\'t give us a lot of direction on where the problems are. If anyone wants to discuss the problems you\'re experiencing with Maya, or what you would like to see from Maya in the future, drop me a line.[/quote] Here is a question, For your clips in the visor I know you can take a snap shot in your renderview and middle mouse drag it onto the clip to make thumbnails to help sort out all the clips you have. BUT when you open your scene in maya again all the clips thumbnails are gone and you get errors like \"Object not found: hyperShadePannel1 So I\'m hoping this is not a bug and I\'m just doing it wrong because why would you make something available for single sessions that cannot be saved within the file? Please let me know how to do this if anyone knows how. Thanks
  • sentry65

    sentry65 said almost 9 years ago:

    yeah booleans need to work better than they do. unfortunately I use them a lot in the medical field where people always want to cut out craniotomies in the skull or look at arbitrary cut sections of something. Often it has to be done on a non-clean model and the deadline is tight so I need speed and booleans save a ton of time except when they\'re sloppy and create all the weird darkening issues with normals from multiples points bunching up so close (seriously, fix that guys). I know every trick to get them to work, but often they just don\'t work so I gotta model the cuts by hand which takes forever and is boring for something that should be simple. This is why I\'m hoping some sort of next-gen surface type with voxels with infinite resolution where if you want to cut out or shave off pieces of something, it\'s no problem and is as simple as deleting some of the volumetric pixels. They\'d truely have a volume and wouldn\'t be paper thin with an inside and outside like polygons where you have to create a new surface every time you use a boolean or manual cut section. They\'d function similar to metaballs except it wouldn\'t be creating triangles but rather more \"2D\" pixels in a your viewport/render and would be fast in the same way particle sprites are compared to bobby/metaball based geometry particles It\'d seriously be the holy grail in the medical field anyway. MRI and CT reconstructions use simple voxels, but their resolution sucks because MRI and CT resolution suck. I already did put in a feature request for it. here\'s some videos for reference http://www.youtube.com/watch?v=9UCaxkvWe-8 http://www.youtube.com/watch?v=pl9vcouuFew&feature=related unlike a camera cutting plane, there\'d be a volume filling what\'d be the empty space in a polygon model
  • Joojaa

    Joojaa said almost 9 years ago:

    [quote]unlike a camera cutting plane, there\'d be a volume filling what\'d be the empty space in a polygon model[/quote] You can do this with maya fluids now immedietely! What you do is you populate a 3d fluid texture container with your mri data then make a simple cube that fits around theluid xontariner. The fluid now acts as 3d voxel data that only renders on teh surface of the cube if you now cut the cube you will see the interpolated 2d slice of your fluid texture. Just like a 3 dimensional texture. However you dont get a feedback of thsi on screen. You can however make cubes of same colors for a uninterpolated slice preview if you need some feedback on screen. Now if you extend this method into cubes with per vertex data you suddenly have the same kind of data interpolation going on. Not neccecerily as nice interpolation but good eneough to work on maya complete. Came to think of it the preview can be easily implemented with the cg plug, quick test yields that this does have fully interactive frame rates on my laptop. Update 4 hours later ive come up with no less than 6 very good working solutions. with secveral variations on the theme. The bolean method is okay but takes a lot of extra time to update the vertex colors to the new surface sets and intrepolates bad. One ofd the more easy ways is to use a ramp.
  • sentry65

    sentry65 said almost 9 years ago:

    that\'s interesting, but it\'d be really nice to have solid feedback in the viewport and be able to UV map the cut sections with an exact texture. I don\'t think fluids can do that - or can they? I\'ll try messing around with it
  • Joojaa

    Joojaa said almost 9 years ago:

    Yes. But the texture slice method is better.
  • Cory Mogk

    Cory Mogk said almost 9 years ago:

    Maya 2008 Service Pack 1 is now available for download. You can get it and the release notes here: http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=10535405&linkID=9242259 The other thing worth checking out if you\'re having problems is this page with our list of qualified hardware and drivers: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=9683256
  • jamiegibson

    jamiegibson said almost 9 years ago:

    cmogk, I could easily reel off a list of gripes about Maya 8.5 which is my current version but most software releases have issues that require workarounds and thats OK. Unforgivably though, maya has become prone to crashing without saving a backup file which it never used to do. I havent experienced this level of aggravation since migrating from Max six years ago. Are you concerned that a lot of people seem to have stuck with Maya 7? I think you should be.
  • Cory Mogk

    Cory Mogk said almost 9 years ago:

    If you want to upgrade and there are specific things stopping you from being able to do that it\'s good for us to know what they are. We\'re always looking for feedback that will help us make Maya better and anyone reading this can send me a mail with their thoughts/concerns/wishes at any time.
  • sentry65

    sentry65 said almost 9 years ago:

    one thing that really irritates me when switching to a new version of maya is that all the old plugins break. I\'m sure there\'s reasons, but man I\'d so much rather have my previous plug-ins work right from the start even if it means they have to go through some sort of slow universal translation code to make them work with the current version of maya Seriously, this is how it is: You have maya working great with your custom scripts and plugins, then the new version of maya comes out. You like the new version and want to switch, but you can\'t switch even if you wanted to because you need certain plugins for the projects you do which haven\'t ported over yet. By the time the plug-ins have been updated by everyone, there\'s already yet another new version (or two) of maya that has come out. What\'s worse is I have tons of projects from years ago that relied on certain plug-ins that have gradually died off. If a client wants me to update their animation and make a couple minor changes, man is it a pain in my ass. There\'s often new ways to get similar effects, but it\'s a sucky situation to have to go back and redo that entire effect THAT YOU ALREAY DID because of a lack of plug-in compatibility. It\'s either that or go dig up the exact version of maya it used way back when, load everything it was using, and pray it\'s not a large enough project to warrent having to reconfiguring your renderfarm with the old version and old plugins.... THAT is a MAJOR thing that pisses me off to this day about maya. Why can\'t the plugins work like photoshop plugins and just freaking work regardless of the version of maya???? Some sort of translator needs to be written or something because it\'s a complete hassle and time-drainer
  • stealth_kid

    stealth_kid said almost 9 years ago:

    eh, what more can i say? so: 1. you did not use maya 2008 then and you had a good opinion about it, now you still don\'t use maya 2008 and you have a bad opinion about it. got it, cristal clear. 2. you say \"my point must\'ve gone over your head?\". aye, it has. i wonder why... 3. about the console thing: aaaa, 3d apps run on computers, games run on consoles. computers use transistors and capacitors, so do consoles. therefore, dynamic simulations and console software are related. and both run on hadware which needs to be plugged into a wall socket in order to work, fact that only reenforced the link between the two. got it, cristal clear. 4. \"you think in 20 years the majority of people will still be control particle physics engines the same way we do today with scripting and expressions?\" not at all. i think people will twist their tongues, squint their eyes, relax their liver and the particles will align just as people wanted. all of that, of course, if they will use computers radically different from what we are using. if not, then yes, they will do it with scripts and expressions. 5. \"I don\'t know everything about maya - who does?\" probably no one. but i think you really want to know as little as possible, therefore everything should be already prepared by someone else. in this case, you and autodesk are really made for each other. mazel tov! 6. for that particle thing you need... i don\'t know exactly what you want to do, but maybe you can do it with fields and springs. using these in the right way may make them behave like a cluster. i think. if you really can\'t find a solution, tell me exactly what you need and maybe i\'ll find a way. i\'ll do it out of the kindness of my heart, so that you\'ll see that i\'m not a bad guy, and also to see if i can beat autodesk to it. 7. \"not everyone wants to do things the slow hard way\". it\'s not hard and it\'s not slow. it is however difficult, because it requires knowledge that few are willing to spend time aquiring. 8. i\'m not crapping on maya, i\'m doing it on autodesk. because of all it stands for. because it made me give up on something i really liked. say whatever you want, but in the end this, the whole situation with autodesk and maya and the users, doesn\'t work. many many people, from what i understand, use older versions or switch to another app. like jojaa said, no amount of add-ons will change that.
  • aesnakes

    aesnakes said almost 9 years ago:

    maybe you can have your b*tch session via private messages guys. Making a complaint and backing it up in the right fashion might result in people taking them seriously. I have put a few things together on what I find as bugs, sent off some messages containing the ones I know about right now in between production. I\'ll try to gather more as I have time but leave the squabbling behind the scenes....this is why nothing ever gets done.
  • hurricanz

    hurricanz said almost 9 years ago:

    [quote]stealth_kid said: hmm... now that autodesk lost quite a lot of money, buying all they could get their hands on (including the rocky mountains and a few of saturn\'s rings), lowering the price on maya unlimited seems to be among the final desperate measures. look, i\'ll translate: someone really unimportant from autodesk said: \"The reduced price of Autodesk Maya Unlimited makes its extensive toolset more accessible to new users...\" it actually means: \"oh please, buy something from us, something.... anything..... pleahehehease... we\'re cool, we swears...\" that\'s why i said the end is nigh. the next thing autodesk will probably do is pawn the furniture.[/quote] That\'s the dumbest thing I\'ve read on H3D so far. Autodesk sent out surveys to PAYING customers who are on maintenence. The survey asked specificially about pricing. In fact, it was around 30 questions asking about different price points for both Complete and Unlimited. So before you run off at the mouth, at least have some facts to quantify your argument.
  • hurricanz

    hurricanz said almost 9 years ago:

    [quote]stealth_kid said:say whatever you want, but in the end this, the whole situation with autodesk and maya and the users, doesn\'t work. many many people, from what i understand, use older versions or switch to another app. like jojaa said, no amount of add-ons will change that.[/quote] Again.. quantify your statements, kid. Have you asked a sizeable amount of Autodesk consumers... Max consumers... Maya consumers? How can you come up with such a complete final answer when you don\'t know anything? A couple dudes in a thread does not equal the whole consumer base. Oh I know the answer. You\'re a troll. You hate Autodesk so why not bash them in a thread regarding a new SP which some may actually find useful. I\'m a firm believer that the people that don\'t know how to use the software are the ones that bitch and moan about each update. Do you know how to use at least 10% of the functionality currently in any one single application? (deducting percentages for standard file IO operations, although, you don\'t seem bright enough to know what those are).
  • sentry65

    sentry65 said almost 9 years ago:

    stealth_kid, are you a professional that makes your living doing 3D work with a steady job or are you still in school jumping around from package to package? Do you do freelance work? It sounds like you can afford to jump from one 3D app to another and spend your free time learning it. I\'m stuck with maya at my job whether I like it or not. If I went up to my supervisor and said it\'s time we switched to XSI or Houdini, well let\'s just say the notion would be absurd given how many years of projects and work we\'ve built with maya. Besides, I also really like maya. Whichever company owns Maya makes no difference to me as long as maya keeps getting useful features - which IMO it has been. I got a chance to sit down with maya 2008 a couple days ago and I gotta say I really like it better than any other version of maya to date. It\'s quite a bit snappier when I tried doing the same things with 8.5. A lot of operations were about 3x as fast as they were in 8.5 It\'s not worth my time to jump ship and start over with a new program whether I like Autodesk or not. I could spend a month learning Houdini and getting up to speed with it, but how is Houdini going to make up for that lost time and save me a month\'s worth of work over just using maya? In the real world I gotta work and earn money, not fiddle around with new programs the instant something \"better\" comes out. I\'d rather spend time with my wife than sitting in front of a computer noodling around trying to learn how to do something I already know how to do in Maya IMO at the end of the day, the priority is animation and art. Not the software you use or the company that owns it
  • STZ

    STZ said almost 9 years ago:

    Not exactly sure which version this happend but I suspect it\'s Maya 2008 v 1.0 - The FBX translator between Maya and MAX 9 finally works for importing baked cameras and still cameras! No more odd film offset maths etc. - Running Maya 2008 v 1.0 on XP 64bit and it\'s as stable as Maya 7 was. - Nucleas has proven to be very helpful for tricky shots and also very stable. - Only thing I dispise from Autodesk standpoint really is the website :( I have to try to get into my support area with Mozilla multple times and it\'s always voo doo experience. Yeah there are some negatives like UI changes etc. but all in all Maya 2008 is a great app and personally think it\'s recieved the same attention to upgrades and updates as it would have under Alias KKR etc.
  • Joojaa

    Joojaa said almost 9 years ago:

    Well now i can migrate to maya 2008 as they fixed the one tool that was show stopper number one for me. But it seems to me its always the service pack 1 thts needed before i can get everything working. But never was the error such a show stopper for me before. But yes it happens maybe i was too relient on this. Most fo the new features are welcome but mostly the threading. This is not a new autodesk feature tough, its allways been like this. PS: maya is quite picky on hardware, if the hardware used to run maya is a bit off maya immediately becomes very unstable. I can literary verify that on some computers you can use a mallet on maya and its hard to get it to crash while on others it just crashes by a breath of air. [quote]if we, the users, would have needed a new way to make a cube, we would have gotten around it ourselves.[/quote] Well I must admit that would have been me, its not so much about not adding stuff like this than rather leveraging on the community to make the simple stuff. And let them deal on just the core. Not maybe so sexy for the sales people or a sexy release list but really not a new feature. You could do this before. Overall i was very happy with 8.5 sp 1 and now that the way is pawed for 2008 i suppose itll be quite good. Its just that a single piece of broken functionality can stop my entire work flow. Anyway is ive shown over and over again theres LOT to maya and quite often whan something is seemingly missing you can already do it in maya. But even i cant circumvent flaws that are in the core. Maybe auto desk could make some kind of coupe system to reward people for making certain stuff for them.
  • zhimama

    zhimama said almost 9 years ago:

    the autodesk guys must be out of their mind. It\'s ridiculous, the newest maya2008 mac version can even not show the nurbs component( nurbs points ) properly. Just had a try with maya2008 and newest extention2 , both of these two versions can not show nurbs points. how can i supposed to edit the shape in nurbs components mode ?
  • sentry65

    sentry65 said over 8 years ago:

    ok I\'ve finally found a couple flaws that have actually annoyed me in 8.5sp1 the 32 bit version doesn\'t seem to generate volume noise 3d textures correctly. It works fine in the 64 bit version though. However, the 32 bit versions of 8.5 are running on a windows 2000 machine which 8.5 officially doesn\'t support so maybe that\'s the cause the other bug is the 64 bit of 8.5sp1 on xp64 does not display \"number V\" correctly in the attribute spreadsheet for NURBS objects in the tessellation tab:( So you can\'t use the spread sheet to change that parameter and have to do it one by one in the normal attribute editor I have confirmed that this is fixed in 2008sp1, but 2008 won\'t even work at all for windows 2000 machines even for rendering. I\'ll have to either switch them to XP or only feed them 8.5 files that don\'t involve volume noise 3d textures. Probably not worth upgrading to XP and should just spend that money on new render nodes so far from the time I\'ve spent with maya 2008 64bit, it\'s been almost flawless in terms of being better in every way than 8.5. My only complaint is that booleans often seem to randomly delete patches of good clean polygons that are far away from the actual area being cut.
  • stealth_kid

    stealth_kid said over 8 years ago:

    hm... awful things, power losses. ups kicks in, voltage spikes happen during the transient event and servers go crazy: posts get magically deleted. certain posts. well, they were a bit off topic, i admit, but in the last one i was responding to insults from other \"users\". not quite so in the one before that, i\'m not very sure why it got canceled.
  • Nodirbek3d

    Nodirbek3d said over 8 years ago:

    I think Autodesk makes money by introducing non-stabile versions of Maya, for example, maya 2008 works incorrect with UV sets and layered textures. It will be better if they test all new versions of maya clearly before introducing it.
  • stealth_kid

    stealth_kid said over 8 years ago:

    Nodirbek3d, i suspect you\'re right. autodesk has absolutely no interest in making one complete, stable, usefull product. it\'s way more convenient for them to release lots of buggy versions. it\'s a marketing trick designed to sell the same product over and over again. hurricanz, i was thinking for a while if it\'s worth the time to answer again to your... hmm... statements. after all, it might disappear again. accidents happen, you know. but what the heck. about the price of maya: no matter how crappy a product is, people will always prefer to pay less for it, if possible. the autodesk survey means absolutely nothing, regarding this issue. if their intention was to make maya more accesible (cost wise), they would have done so without it. i still maintain what i said: lowering the cost is a more or less desperate move towards making people buy their product. if you don\'t believe me, ask someone with a commerce degree (or something like that) to tell you how this kind of things work. about your other post: i did not based my statement on the comments posted in this thread, or other threads for that matter. i talked with people i know who do 3d. i looked arround at examples, tutorials, people demonstrating their skill etc and i noticed many (not a few, dude, many) were using 7.0 or 8.5 quite some time after the release of 2k8. i also know a few who switched to another app. you really want a number? well then, N, where N > 0. i am convinced that number will increase. while autodesk keeps releasing service packs and patches and new buttons and new menu items, others are working on actually improving and extending their own products. maya is no longer the only option. in my opinion, 3dmax was never an option, xsi... yes, maybe, houdiny... definitely. autodesk bought mudbox and i consider that to be a mistake, but whatever, it\'s done. i doubt it will be fused with maya or 3dmax because it\'s more convenient to sell 2 products than 1 alone. but you never know, it might be a thing for a future version when the ideeas for new buttons with old functionality will run dry. at that time, i will still use zbrush, because i think it\'s a wonderfull product and it does its job beautifully. pixologic is a company i truly wish to support. you also called me a troll. i know your intention was to insult me (by the way, right back at you), but i honestly take it as a compliment. whatever shows that i strongly oppose autodesk (or others like it) and their dirty tactics, i take it. if the tag \"troll\" shows that i have a mind of my own, that i\'m capable of making my own decisions and finding solution for problems with limited resources, without some big company laying everything on a plate for me, then i gladly accept it. some other dude called me \"cretin\". i guess where he lives refusing to play the games of big companies is a sign of mental problems. in this case, i gladly accept the tag \"cretin\". you yourself called me \"not bright enough\". you were right, i do not know 10% of maya, i know close to 90%. i say it again and will keep saying it over and over if deleted: challenge me, you choose the time, the place and the topic. i wrote a script to prove sentry65 that i dont need autodesk in 15-20 minutes, yet i\'m not bright enough. i argumented all of my claims extensively, saying exactly why i think the way i think. all of the others kept saying \"maya 2008 is good because i say it\'s good\", yet i\'m not bright enough. i have two degrees in computer science, 10+ years of practical experience in the field, i speak four languages other than my native tongue (more or less fluently), as far as maya goes i write my own tools, and yet i\'m not bright enough. well, what can i say, compared to me, i suppose you are a magnificent specimen, the whole solar system must be proud of your accomplishments. ps: in one of my comments on the release of maya 2008 i said that the new navigation compass is total crap. well, what do you know? i saw a script which mimics the old, excellent navigation gizmo, which means that others feel kind of like me. better yet, there are lots of people who downloaded that script. mister autodesk representative, did you notice that?
  • Rokit

    Rokit said almost 8 years ago:

    Sentry65 wrote: \"there\'s no reason 3d software should cost as much as it does these days with how commonplace 3d apps are. Why should a 3d app cost more than say photoshop??? 3D apps are no longer the cutting edge and rarity they once were\" I agree. In the music world, software like Sonar and Cubase are considered to be the standard and you can get both for less than a grand. I guess pro tools is the exception (although they do offer a lighter weight LE version) and steinberg (the makers of cubase) have a product called Nuendo that costs a couple grand. However, if you\'re into audio at least you can get professional software without breaking the bank. You can get a high quality sampler like Kontakt, which got almost perfect reviews by several audio magazines, for $400. I don\'t know why visual software has to be any different.

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