Copyright (c) 2017
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2016, 2015, 2014
* major change in definition of baseAnimLayer as None instead of 'base'. Old animation files from version 6.1.0 will work, but any animation originaly in baseAnimLayer will be put under animLayer 'base'.
* repair bug - selection radion buttons
* repair bug - creation/removing goblinLayer
* repair bug - preferences did not remember FilterExport setting
* preferences now remember current active Tab and import/export mod
* minimalizing output print
* repair bug - children selection crash during output
* repair bug - import/export error while working with animLayer
* repair bug - import rotate animation under animLayer didnt work at all
* repair bug - delete keys didnt work on animLayer animations
* repair bug - bad update of goblinLayers
* repair bug - during creation of new file
* add name of the active file in info frame
* large rebuild in GUI
* implemented option import with keepExistingKeys and startFrom functions
* created new type of goblinLayer "simple", "simple" is used in standartGui and simpleGui
* established function "autoReload" - file is reloaded before any operetion
* established openPipeline integration - goblin can now read active project in openPipeline and open its folder. With predefined subpath in goblin_setup you can easily access animation from active project
* Goblin now recognize namespaces and hierarchy. If more namespace possibilities exists, Goblin ask for choise.
* updated AnimCurve Manager.
* repair bug - option import crash on namespaces
* repair bug in Time Offset under AnimCurve Manager.
* repair bug - error do not shut down progressBar
* repair bug - when importing animation, prevent unwanted creation of curves on shapes (for example visibility cause error)
* repair incorrect "with Children" behaviour
* add search/replace importOption
* file divided to maya2014 and before maya2014
* repair wrong selection of goblinLayers in advanceGui
* repair crash after selection of simpleGui
Animation Manager for Maya 1.0.6 (maya script)
Quadruped Path Animation System for Maya 1.1.4 (maya script)
Mirror/Copy Animation for Maya 0.4.4 (maya script)
JPose and Animation Tool for Maya 1.2.2 (maya script)
Bob the Hero Animation rig for Maya 1.0.0
Human embryo, fetus. Growth animation. 3D Model