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Mannequin: Frankly speaking, Have made this rig just for action animation (like fight scene, dance etc.) and not for acting & lipsync. It has no facial expressions, no any other blendshapes, just a simple mannequin. Have used advance skeleton & adapted a lot (including its leg joints 100%) to make it simple enough & "user friendly" for all of us. Have tried more than 100% & eliminate (as well) each & every potential bugs coming across my way so far. You're welcome to let me know if there's any. I'll work on it to serve you better.
Features: -leg controllers include ball roll, toe roll, heel roll, ankle roll, tap. -leg include both ik & fk controllers. -hands include finger controllers both (overall & individuals), ik fk too. -fk spine controllers. (note: orientation of COG is different than other fk spine controllers). -rig includes global scale too. -It also includes characterset named "mannequin". -can hide controllers by unchecking visibility of 1st layer.
You can ask anything about this rig to me. & oh yeah, I'd love to see its animation made by you.
Hope it helps you. All the best. Keep working. Thanks.