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Dinosaur Skeleton + rig 1.0.0 for Maya

Dinosaur Skeleton rig

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  • 2017, 2016, 2015

Operating Systems

  • Windows


Last Modified:03/15/2017
File Size: 22 MB



Dinosaur Skeleton rig for non-commercial use.
Created and tested in Maya 2016 only, but should be okay for 2015+. If you find any issues with it please let me know and I'll fix it ASAP.
The rig includes an advanced neck and tail setup with sliding FK controls (based on Jeff Brodsky's Trunk Rig) and ground controls for toe-ground 'collision'.
Use the 'Position' attribute to slide the controls.

Use the 'Falloff' attribute to adjust the falloff of joints affected by that control's rotation.


The toe IK system is attached to each foot's ground control, which will follow the foot. Manually animate the ground control's Y translation if your ground geometry is uneven, or disable the ground control using the 'Ground Ctrl' attribute on the IK/FK control.

The textures are just an indicator and not intended for use in production - they were made in 10 or so minutes using Substance Painter and definitely need cleaning up if you're going to be rendering anything out.
Model by Michael Neal and uploaded with his permission.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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