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Autodesk Signs Definitive Agreement to Acquire Alias
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Autodesk Signs Definitive Agreement to Acquire Alias
admin, updated 2009-08-31 15:09:58 UTC 47,803 views  Rating:
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Autodesk Signs Definitive Agreement to Acquire Alias
Acquisition to Extend Autodesk's 3D Graphics Leadership in the Manufacturing and Media and Entertainment Industries

SAN RAFAEL, Calif., Oct. 4 /PRNewswire-FirstCall/ -- Autodesk, Inc. (Nasdaq: ADSK) today announced that it has signed a definitive agreement to acquire Alias(R), a privately held developer of 3D graphics technology, for $182 million in cash. This acquisition will grow Autodesk's expertise and offerings for the design of consumer products and automotive, as well as in the media and entertainment markets. Autodesk anticipates that the transaction will close within the next four to six months.

"This acquisition brings to Autodesk a highly talented group of individuals, a wealth of technologies and a great set of products," said Carl Bass, COO of Autodesk. "Alias' technology spans several of our most important markets and augments the synergy between our design and media businesses. Our design customers are demanding more powerful visualization, animation and publishing capabilities. Our media and entertainment customers are increasingly using the data created by our design applications for broadcast, film and games projects. By combining the technology and talents of our two companies, we will be better able to continue delivering solutions that address our customers' complex needs."

Founded as Alias Research in 1983, Alias is headquartered in Toronto, Canada. Alias customers are some of the world's premier entertainment and manufacturing companies, including Industrial Light & Magic, DreamWorks SKG, Nintendo, General Motors and BMW. Alias revenues were $83 million in the fiscal year ended June 30, 2005.

Alias' product lines comprise sketching, animation, visual effects, design, modeling, rendering and reviewing solutions. Alias MotionBuilder(R) is Alias' 3D character animation product, Alias FBX(R) is widely used in the exchange and use of 3D content, and Maya (R) is the company's Academy Award-winning 3D application. These products will augment Autodesk's offering in the film and video and interactive games segments. Alias StudioTools(TM)-- software for design tasks from 2D sketches to production models -- will add industrial design and high-end visualization capabilities to Autodesk's manufacturing solutions. Autodesk will continue to develop the Alias product lines in conjunction with Autodesk's complementary products and technologies.

"This acquisition is designed to leverage the strengths of both companies," stated Doug Walker, president and CEO of Alias. "Alias' customers will benefit from nearly $300 million in R&D spending while having access to new and complementary products and technologies. Together, Autodesk and Alias will deliver products and services that give form to great ideas from the fantasy world of film to the factory floor."

The acquisition is subject to a number of closing conditions, including regulatory approval. Targeted non-GAAP EPS for this transaction, which excludes in-process R&D expenses, acquisition-related restructuring costs, equity-based compensation expenses, and the reduction of deferred revenues assumed by Autodesk as required by US GAAP, is expected to be slightly accretive to earnings in fiscal 2007. Autodesk is currently unable to provide estimates of the future impact of this transaction on GAAP earnings per share. Absent the impact of the acquisition, Autodesk has not changed any of its previously issued guidance.

Additional Information
Additional information about this transaction is available at:
http://www.autodesk.com/autodeskandalias.

Safe Harbor Statement
This press release contains forward-looking statements that involve risks and uncertainties, including statements regarding the impact of the acquisition on Autodesk's product offerings and the performance of its business, costs associated with the acquisition, estimated costs of the deal, the adjustment of Alias' deferred revenue, restructuring charges, and compensation expenses related to the acquisition. Factors that could cause actual results to differ materially include the following: difficulties encountered in integrating merged businesses; uncertainties as to the timing of the acquisition; the satisfaction of closing conditions to the transaction, including the receipt of regulatory approvals; whether certain market segments grow as anticipated; the competitive environment in the software industry and competitive responses to the proposed acquisition; and whether the companies can successfully develop new products and the degree to which these gain market acceptance.

Further information on potential factors that could affect the financial results of Autodesk are included in the company's report on Form 10-K for the year ended January 31, 2005 and Form 10-Q for the quarter ended July 31, 2005 which are on file with the Securities and Exchange Commission.
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Read The Deal about the Deal (an interview with Autodesk and Alias) for more information

Comments

  • Jason Parks

    Jason Parks said about 11 years ago:

    Huh? Why the hell would Alias want to be combined with 3DSMax?
  • admin

    admin said about 11 years ago:

    How will this affect Maya/3dsmax ?? That is the big question...
  • David Schoneveld

    David Schoneveld said about 11 years ago:

    this is nuts! what the hell... So the "what's better Maya or Max" question will soon be answered. Maxa is the best!
  • claforte

    claforte said about 11 years ago:

    I'll admit I never saw this one coming. But in retrospective, it's a good deal for both companies. The Autodesk shares were at a peak. By combining Alias with Autodesk, they can probably raise the price yet increase their total market share. They can also save money by keeping only the best employees in both companies and by laying off excess sales/marketing/HR staff. From a corporate standpoint, it makes complete sense. Hopefully it won't come at the cost of user choices.
  • Mag

    Mag said about 11 years ago:

    woohoo Maya 8 new features announced! The following new features have been announced for Maya 8 the first Maya release since it's purchase by Autodesk Teapot primitive That's all so far
  • David Schoneveld

    David Schoneveld said about 11 years ago:

    LOL teapot!!! good one found a faq on the deal http://images.autodesk.com/adsk/files/Autodesk_Alias_External_FAQ.pdf (direct link to pdf)
  • admin

    admin said about 11 years ago:

    I was just on the conference call and asked the question: "3dsmax and maya have many overlapping and competing technologies. Will the products be unified moving forward and if not, how will they be marketed separetly?" Answer summarized "the direction is to maintain maya and max separetly but unify the customer pipeline while using both products". Other details I got on the call: - $300 million in r&d gained - combined product lines will be offered - $83 million revenue last year for Alias - Doug Walker will be leaving after a while - focus on interoperability of all the product lines - it appears Maya Brand and 3dsmax Brand will remain intact
  • -dc-

    -dc- said about 11 years ago:

    AutoDesk is loaded, this rocks, glad to hear they were finally bought up by a stable company with a good track record. This will benefit all of us in the longrun.
  • David Schoneveld

    David Schoneveld said about 11 years ago:

    yeah, I was thinking that at least a software company now owns Maya vs a Teachers Pension in Canada. I felt like they only cared about selling, and less for delevoping.
  • ricgreen

    ricgreen said about 11 years ago:

    Everyone has heard about the autodesk acquisition of Alias. It would be interesting to see which 3d package is used more and in which industry. http://www.highend3d.com/boards/index.php?showtopic=214098 Maya It was nice knowing you! :( http://img377.imageshack.us/img377/5720/mayarip6iu.jpg http://img377.imageshack.us/img377/5606/max97co.jpg Thanks imageshack.us
  • Jason Parks

    Jason Parks said about 11 years ago:

    Shall we get this war started in earnest? I don't think Max is going to eclipse Maya. It will probably be the other way around. There are too many big and great companies using Maya. Max is relegated to game makers, TV, and lower-end production. (Ooops, did I say that out loud?) Flaming . . . . Commence!
  • David Schoneveld

    David Schoneveld said about 11 years ago:

    I thought that they have overlapping features so whats the future? then I consoled myself thinking that discreet has flame, flint, smoke, combustion and toxic that basically all do the same thing too. So maybe they don't HAVE to combine, eclipse or negatively effect each other.
  • kurianos3d

    kurianos3d said about 11 years ago:

    Wht the hell they doing why they done this things...i can t belive this..its too bad..if its happend in oppositte then its good now its very baddddddd
  • Mag

    Mag said about 11 years ago:

    ooh itll be nice if you can output in rich pixel format from maya that would be really cool really really cool
  • MayaWillNeverDie

    MayaWillNeverDie said about 11 years ago:

    Yay, now we can look forward to those annoying random crashes, Direct3d glitches and a "kiddy" lookin easy to use interface, with low customization....not to mention the Teapot, and standard primitive sizes.....boo to you Autodesk.....boooooooo
  • MayaWillNeverDie

    MayaWillNeverDie said about 11 years ago:

    I guess it is time to start using XSI
  • jtk77

    jtk77 said about 11 years ago:

    f ... mmhm.. well as long as they don't f with the interface then fine. Haha..wow this is pretty big deal. I kinda hopped it was April 1st haha. Anyway, at least it wasn't APPLE !! Whoohoo. My maintance contract is comming up..should I even bother?
  • gmask

    gmask said about 11 years ago:

    My jaw is literally on the floor...
  • Mag

    Mag said about 11 years ago:

    [quote]MayaWillNeverDie said: Yay, now we can look forward to those annoying random crashes, [/quote] I get those now :)
  • Kobayashy

    Kobayashy said about 11 years ago:

    Wow what a shoking news! Personaly I`m really scared that both film and video game industry will be fighting to keep their software alive in the next few years. They are saying that both softwares won`t be merged... maybe not in the next year or so, but it will have to happend someday. I bet that Softimage will use this to get more people to switch over. And with XSI 5, I think they will! So I guess that what`s left to do is wait and see ... and maybe prey or something.
  • jaystein777

    jaystein777 said about 11 years ago:

    I feel sick, I was having a good day. Well I guess it's time to nab up Maya 7. I thought I was done with Autodesk.... XSI anyone? I am now crying.
  • danee987

    danee987 said about 11 years ago:

    o guys guys guys...its just softwareee..were is that talented, creative, problem solving spirit that makes cool stuff no matter wat tool you use??? hmm i dont think i can even swallow this advise:( darn it
  • JamSession

    JamSession said about 11 years ago:

    LOL, I am so looking forward to maya 9.0 and the infamous crash and corrupt feature that autodesk loves to include in all there software. Max has a teapot button maya has an ocean button. Just when maya started get sweet modeling tools they go and blow it by selling them to the worst ever cg company. It is alsmost like microsoft paint buying out adobe photoshop. Just doesn't make sense
  • brookism

    brookism said about 11 years ago:

    i have used both max and maya in production. most of the creature work done in maya just cant be done in max end of story. its a sad day for the 3d community. not only does one mega corporation own maya and max. it makes business sense to kill maya off slowly and take back all the seats that they lost to alias. and try to force the others into 3ds seats. its a classic corporate buy out strategy. the same thing microsoft does all the time. this is really bad. if autodesk does as good a job woth maya as they do with max im switching to xsi. lets just hope that the whole thing blows up in there face like when microsoft bought softimage. that was a compleat disaster. softimage came back and is doing quite well now.
  • jaystein777

    jaystein777 said about 11 years ago:

    Lets hope some sort of undergrounnd open source version of Maya is produced by the community. I wonder what Alex Alvarez is thinking.
  • ocimpean

    ocimpean said about 11 years ago:

    After I picked up my jaw from the floor, I started thinking about the future of Maya and Motion Builder like stand alone products. Also, I wonder how the aquisition it will afect the price of products on the 3D market?
  • WCHamlet

    WCHamlet said about 11 years ago:

    If Autodesk drops the price of Maya Complete to compete with XSI Foundation, I'd be a happy camper, regardless of what future Maya has. This upcoming year is going to be interesting in the 3D app market.
  • brookism

    brookism said about 11 years ago:

    i was listening to the press audio... BLAH!! its all crap man. marketing and business "strategic" positioning BS... it has nothing to do with 3d, innovation, makeing better software, or the users. its 100% about makeing the share holders of autodesk more money through merger after merger. thank you Doug Walker for KILLING the best production software on the market. we have been testing both xsi and houdini extensivly. this news might be the final push to go heavey into r&d to convert our pipeline.
  • MayaWillNeverDie

    MayaWillNeverDie said about 11 years ago:

    So i was thinkin...i am just gettin ready to graduate with my BA in animation, and over the 2.5 years i have been in school, i have only had 3 max classes. The concept of those classes was to teach BASIC...(keep in mind that word BASIC)3d skills, and then the last 20 or so classes...yeah pretty sure they were all in maya...why? because Maya, is down right 100 times more robust, STABLE, and powerful, than any version of Max...this merger is goin to be the end to a great program...maybe not this year, but soon. so in the long run, i have spent my money learning the powerfull tools of maya, only to be informed that when i am ready for my venture into the industry, i am more than likely goin to know nothin more than 3d concept, because my skills in maya shall be obsolete... i glad i won a copy of XSI v5.0 at Siggraph this year (thanks to Digital-Tutors) becuase i was just goin to sell it, but now i am goin to learn it. Maya was the leader, and now it has been set to walk the corporate takeover plank, with a giant Max anchor chained to its neck. R.I.P.
  • STZ

    STZ said about 11 years ago:

    I felt something bad about to happen as soon as Highend3D starting editing posts related to how bad MAX is... Then to seal it they put 3DSMAX first in there GUI and indexes. Alphabetical logic, I doubt it. Money Money money by the pound! The world is a big sellout.
  • thraddash

    thraddash said about 11 years ago:

    Look Mag, MS was the worst thing ever happened to SI, ever ! Ohh, man dont even remind me this. The situation was the same as the one happening now - brainless clumsy giant is playng with crystal toys. XSI is so screwed by the crappy code MS put inside. It is not even a multiplatform application. The Linux port is just ... oh, boy, i dont want even to talk about that. I dont want to face again the same fiasco ... NOT AGAIN !
  • Joojaa

    Joojaa said about 11 years ago:

    Aaaaaargh! This is horrid. Im not terrinbly afraid that maya wont survive to se the next day. Its just that ive used a lot of autodesk programs in my days and whats the striking common feature of allmost all of them is the way autodesks corpoprate culture works.... and quite frankly thsts something that will affect maya no matter what. Actualy i would have rather seen apple buy alias. I can understand Autodesks take on this... they had the sinking ship in their hands so what they did is buy the other. Now the problem is that autodesks core business strategy is also a part of how good the software was. what happens to alias whan you you add another cuture to it? Maya is a s good as dead even if given allmost free reign. But on the happy side of things, you can all bet that form now on maya will have a LOT of plugins and all your wishes will be incorporated into maya for a software possible jumble :) And apis that are backwards compatible :D anyway if you look at the highlights section of following document you shoudl get the picture (autodesk is business busines busines, but is it interested in your busines?) http://images.autodesk.com/adsk/files/Autodesk_Alias_Fact_Sheet.pdf Somehow I se the developpers of modo rubbing their hands together at this point. Seing that the prog is starting to become a full fledged package!
  • Joojaa

    Joojaa said about 11 years ago:

    oh and ps... if anyone is out to develop a open source mayalike application then im in :) Man its seriouslyy time to start considering houdini... for the next gen software. Mind you i anticipate it takes 2 years to do the complete switch.
  • 3dreamer

    3dreamer said about 11 years ago:

  • 3dreamer

    3dreamer said about 11 years ago:

    ok...It's time to consider the sideFx of this trouble...I'll start to learn Houdini
  • mantrid

    mantrid said about 11 years ago:

    My guess is that it is indeed inevitable that both maya and max will cease to exist in their current forms within 2-3 years. It makes no sense to dump maya in favour of max because max has a tiny user-base by comparison. It has become the sinking ship as such. It also makes no sense to dump all the great things about 3ds max, and in spite of my generally low opinion of using that software, it does indeed have many great things about it. So would assume that the way forward for them naturally, is either to continue developing both indefinately, or to spend 2-3 years developing a new combined product that will be based on Maya's structure with the additional components of 3d studio and a hybrid api. Thats the only logical way forward as it makes no sense to be selling two competing products, one of which is dying a slow death already. I think however, that vfx studios in particular, maybe not so much the larger games market, will considder a movement of application from maya to xsi. XSI is the nearest sensible option for what we do, not in fact Houdini for many reasons. And although the hybrid product future of maya is a great prospect, it will quite suddenly launch. The result of which vfx studios would have the immense task of re-developing pipelines in a very short space of time to weave the new product in to replace the existing dominent maya setup. Now I thats not a situation vfx shops want to be in. So rather than anticipate it for 3 years and suddenly be thrown into that situation, I'll bet many studios would simply rather spend that 3 years as a long and well developed switch over to XSI. I think the future for us all in terms of software is very dependant on how soon autodesk publisise their plans. And they need to do it soon to avoid a change in the wind and start watching their user base erode away while they spend huge sums of money re-working their future software. It is also important to us end-users to know what the hell is going to happen, as it really does put people's livelyhoods on the line. Those with no experience of software other than maya will know that if their company starts looking at alternatives, they will want to hire people profficient in the alternative solutions. I think it is definately time to have a backup plan and spend a couple of years getting really good at both houdini and xsi if you want to feel more secure about it.
  • WrapNode

    WrapNode said about 11 years ago:

    I would really know how like this situation companies complettely migrating to Maya solution of CGI. For example ILM :)
  • 3dreamer

    3dreamer said about 11 years ago:

    I've a bad thought...What if Autodesk takes over Mental Images too? I think it's the natural next step for Autodesk...
  • rkderj

    rkderj said about 11 years ago:

    Not a good time to be a Lightwave user... lol
  • rkderj

    rkderj said about 11 years ago:

    Now a bit more serious, don't forget that Autodesk is the owner of Discreet too, they have the potential to come up with really cool stuff. I was amazed to see that Autodesk makes over 1 billion a year compared to Alias's 83 million. The only really radical change that has appeared in the past 3 years in the 3d Software world was the fall in Maya's price. Who knows that if with an extra boost in R&D budget combined with what Max, Flame, Motion Builder and Maya already have we won't see an excellent and complete Post-production tool coming up in the future?
  • stevenpressley

    stevenpressley said about 11 years ago:

    Wow, I didn't see this coming. Not that I follow many of the happenings in the corporate world (I'm too busy being infuriated by our current, ahem, president) but this feels like Coke buying Pepsi. I can't imagine that at some point down the line there won't be a two-headed, 3-fingered, poc-marked hybrid of the two that supplants the individual releases. I teach 3DS Max, but for all freelance and personal work Maya is my aeroplane... I feel violated. Whilst I straddle the denial and anger stages, is there any way the deal won't go through? MBAs?... I'm talking to you.
  • gfunk

    gfunk said about 11 years ago:

    sorry if anyone pointed this out, i didnt read the whole thread, but i started using alias products when when they and wavefront had been bought by SGI along with other technology and the result was that they took technology from those packages and created maya, which (for the most part) used the best ideas from all th ose products and put them into one new, clean product. hopefully the best case scenario here is something like that. a totally new product in a few years that replaces these max and maya both as they are getting bloated and long in the teeth anyway.
  • alper

    alper said about 11 years ago:

    This is the worst acqusition in the face of software market. You can be sure that we will be paying $4000 for the standard version of maya. Whatever autodesk can get away with they will do it. Autodesk's product other then autocad sucks anyways.
  • danee987

    danee987 said about 11 years ago:

    i agree with gfunk though. i think it will just create a new software. im sure some people will like it, some people will hate it..some companies will change pipelines, some will embrace any changes due to the new acquistion...life goes on time keeps going...part of life
  • jtk77

    jtk77 said about 11 years ago:

    Well, personally I havn't seen anything Autodesk has done with anything that makes me excited for the furture of Maya. I'd say we have like ..mmhm 2 years till everything is f'ed as far as Alias goes, but hey, maybe not who knows..it depends on how much they f with the development of maya and who leaves the company.Thinking back at what I recall about how Autodesk runs I don't think Alias will exist as a company much longer but really just become some rung of a mass corprate head. At least when SGI owned them they had some sense of autonomy. Sure, corporation wise Apple would be better, but what makes me happy is I won't have to purchase a Mac anytime soon to run another one of my fav. software applications. I was kinda hoping the rumors of Adobe looking into it were true, I mean...we all KNEW the sale was going to happen sooner than later. An investment company buys something to do just that, buy, build a little, sell higher. I never had any false sense that Alias would be a company on its own for very long.
  • nebuchadnezzar

    nebuchadnezzar said about 11 years ago:

    Why??.... :(( For money?, Why sold alias to autodesk, why?
  • Dark_Knight

    Dark_Knight said about 11 years ago:

    My take on this is that I wish Alias could been able to run the business on it's own with out selling out to a competitor. The possible good news is that when comparing features of Maya and 3DSMAX it would be wise for Autodesk to dump 3DSMAX. 3DSMAX users could transition to Maya while building new skills which can benefit both projects and individual artists. The other good news is that Autodesk already ports software to Linux such as Smoke so Maya for Linux should continue and possibly other products offered by Alias not ported to Linux may get ported now. As for continuing to offer Maya on OSX that remains to be seen. Though keep in mind that Autodesk does port Combustion to OSX so it is possible they'll continue to offer Maya for OSX. As for those of you who thought it would of been better for Apple to buy Alias I'm sure several studios would dissagree. Apple is notorious for offering vendor lock-in and buying software then axing a port of it. Such as when they bought Shake from Nothing Real then axed the Windows port and lowered the price on the OSX port but kept the Linux port significantly higher while not offering much in new features. Autodesk on the other hand has the financial and technical resources that studios are interested in. From asset management to comp, animation software, etc. If the acquistion is a bad transition then Autodesk may find studios and freelancers looking to Avid for their software needs since Softimage (owned by Avid) has gone to great lengths to ease Maya users transitioning to XSI. See Highend3D member Ed Harris review of XSI 5.0 http://www.edharriss.com/xsi/version5.htm
  • Dark_Knight

    Dark_Knight said about 11 years ago:

    [quote]WrapNode said: I would really know how like this situation companies complettely migrating to Maya solution of CGI. For example ILM :)[/quote] Studios such as ILM aren't always set on one application as understandably not one application can do everything perfectly for every project. ILM for example does have XSI used in the pipeline with Maya with other software such as inhouse software/plugins created by ILM staff. Though depending on how Autodesk handles the acquisition this could impact studios such as ILM who have build their pipeline some what dependent on the tools they use. Though due to several well known studios use Maya for commercial work and features I can't see Autodesk upsetting it's clients.
  • 1000101

    1000101 said about 11 years ago:

    Wow; considering Accel-KKR paid less than 60 million this seems like a pretty good investment.
  • Mike_Kennedy

    Mike_Kennedy said about 11 years ago:

    A lot of Paniced maya users. Don't know why. Even on the max board us maxers are saying it's Maya that will remain. Max is a dated product and with no replacement in site it makes perfect sense for Maya to take over. us maxer's will be happy with that if we get to keep our UI and Poly tools and trackview tools....., only things that matter are things that make you comfortable, your learning curve, you comfort with the software.... I have transitioned from Power Aniamtor to 3ds dos to 3ds Max and played with maya. Give yourself a couple o months for each switch, do it ahead of when you have too and your cool.
  • Rism

    Rism said about 11 years ago:

    Tis a sad sad day. I really hope they keep the programs separate. There is nothing you can do in max that you cant do in maya 5x better, faster, a more efficient. Mayas work flow is just so much better. Hell half of max is taken up by GUI menus and pretty little icons. With maya you can literally high everything except the view port and still have full functionality of the program. I just pray they keep them seperate.
  • shiznaft

    shiznaft said about 11 years ago:

    I have been using 3d apps since the days of the AMIGA 500 with such titles as lightwave and Imagine. I have tried Max and Maya and I can honestly say that I picked up Maya 3 and have not looked back since. Maya 7 is amazing and it just kept getting better. since Maya 5 the hits just kept coming! I personally hate Max. It seems so choked with the UI that you cannot get anything done. Their idea of innovation was to allow a clumsy SCROLL feature in the UI .....Maya is totally open to the user to mold and make your own. No one MEGA corp should hold all the card no matter what the industry. I would never go back to Max in any form. I will be that hold out user combing the web for user mel scripts and customer plug-ins. That is until I can learn to use another REAL 3d app like Houdini or XSI. I feel so helpless! I heard it said earlier but it bears repeating.... "Resistance is futile, prepare to be assimilated"
  • thraddash

    thraddash said about 11 years ago:

    Hey, mr. Mike Kennedy I know why every MAXer likes that mess. Let me tell you why: Reason number 1: MAX can benefit a lot from Maya Reason number 2: Maya is not anymore the king of the hill - "we" just bought it. I'm saying here "we" because most of the MAX users are dumb enough to think they are part Autodesk. Sadly they are just poor victims of the corporative busines. There is no "we", there is no winner. Reason number 3: Now you feel little better, because your ego is not anymore smashed down by your laziness - you know, instead of going and learning Maya you are sticking with MAX and feel depressed more and more with every next Maya release. All the time trying to convince yourself that there are serious reasons to not move your brain forward. maybe there are some variations regarding points 1 2 and 3, but i'm sure you can grasp the idea. Now, let me tell you why the Maya users are not happy: Reason number 1: Maya has nothing to get from MAX. Reason number 2: Maya has nothing to get from Autodesk. Only weird attitude, checking all the time the bottom line, screweng-up the development teams and the products. Weird policies and business models regarding customers. Reason number 2: Alias has spirit, and most importantly the name of this company has heavy weight in the film industry. And that's very important. People trust Alias. No, actually people dont trust Alias ( that's just another corporation ), but people trust developers of Alias - they are the spirit of that company. What is going to happen is both animation products will athrophy - you can be sure. In one or other way freaky Autodesk will screw them up, because of freaky busines plans planning, marketing, taking care to not penetrate their markets and other freaky weird crap - maybe that's something regular for MAX users, but trust me - for me as Maya guy this is making me sick. Deep inside your mind you know that that's wrong and bad, but even that you like it, because you hope MAX will become Maya, or at least pick-up some neat stuff from Maya. Even you hope that ( your lovely UI and modeling tools, or whatever yother you dream ) this will never happen. Autodesk will keep both apps with limited functionality and this will kill them after few years, or will kill one of them and i dont think this will be Maya, or will start developing a new software - there is a big possibility this new one to be a weird creature, screwed up by the egos of the ex-Alias/Kinetix developers warmed by the weird Autodesk attitude and wrong vision. I personally am going to fallow where the developers of Maya will go. I have the feeling that bunch of them will not stay with Autodesk. And that will be all good.
  • David Schoneveld

    David Schoneveld said about 11 years ago:

    well I agree that, like wavefront and alias merger, it would produce a much better product but there's nothing to be TOO alarmed over since it will take a lot of time before anything major happens. It's not like they are going to sift over a million lines of code for Maya and however many for Max and merge them anytime soon.
  • Mag

    Mag said about 11 years ago:

    [quote]brookism said: lets just hope that the whole thing blows up in there face like when microsoft bought softimage. that was a compleat disaster. softimage came back and is doing quite well now.[/quote] Well i wouldn't really say disaster. Microsoft bought softimage so that they could port it to NT and pull people away from SGIs they sold it pretty much as soon as they had achieved this Because they did this we are now in the situation of today where you dont have to spend very miuch money at all for a kickass 3d workstation as all the apps are now released for windows (linux and osx too) so yay to them (for once)
  • obrad

    obrad said about 11 years ago:

    everithing is ok.... ok.... o NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  • admin

    admin said about 11 years ago:

    [quote]STZ said: I felt something bad about to happen as soon as Highend3D starting editing posts related to how bad MAX is... Then to seal it they put 3DSMAX first in there GUI and indexes. Alphabetical logic, I doubt it. Money Money money by the pound! The world is a big sellout.[/quote] Funny how no one even remembers we were first a Softimage site, then added Alias PA, then others. Max came later and only with the redesign did we decided to put things in alphabetical order. But as a professional I started with 3d studio, then Alias PA, then Softimage. I know too many professionals using every application we support who have asked us for the support we give. Users will use what they prefer and endless posts about what is better were always deleted no matter what argument the software was. Selling out means there would be some big checks coming -- sorry, but we have to work 3x as hard now just to get the same advertising $ we used to. In case you didnt notice aside from a gui change there are about 10x as many features on this new version of the site and we are using up about 2x as much bandwidth since users are uploading more. No Alias, No Softimage, No Discreet, No Autodesk was ever fincially behind this site anymore then paying the same advertising as the others. Me and my personal money started it and working past 2am every day on it is no where near what 'selling out' would get me. Maybe if I were writing this from the bahamas working a few hours a day... Now if anyone thinks it would be good for our business or community for max to merge with Maya as a product, think about it. That would be BAD for us. And just fyi, this came as a surprise to not only me but many people in Alias and Autodesk as well. If we were supposed to get some of that $170 mil I think someone sent the check to the wrong location ;). Will
  • STZ

    STZ said about 11 years ago:

    Sorry Will, I'm a small business owner and appreciate how much time it takes. I made a mistake in assuming that HE3D is profiting somehow by incorporating MAX here, (It's hard to believe you don't, why wouldn't you?) You've always been upfront and honest so I take you at your word that this website is the way it is for reasons other than the suggestions made by me. I guess I'm a bit caught up in the Alias/Autodesk frenzy and mis-directed my dissapointment.
  • jaystein777

    jaystein777 said about 11 years ago:

    Lets petition George Lucas to buy Alias.
  • Mag

    Mag said about 11 years ago:

    [quote]thraddash said: Look Mag, MS was the worst thing ever happened to SI, ever ! Ohh, man dont even remind me this. The situation was the same as the one happening now - brainless clumsy giant is playng with crystal toys. XSI is so screwed by the crappy code MS put inside. It is not even a multiplatform application. The Linux port is just ... oh, boy, i dont want even to talk about that. I dont want to face again the same fiasco ... NOT AGAIN ![/quote] ahh i see.. when you said "blow up in their face" i thought you were talking about the deal being bad for microsoft but you were meaning bad for softimage... being bought out by them would have sucked
  • Rism

    Rism said about 11 years ago:

    Does anyone have some kind of list of pros and cons with maya and max. One that is preferably unbiased
  • admin

    admin said about 11 years ago:

    [quote]STZ said: Sorry Will, I'm a small business owner and appreciate how much time it takes. I made a mistake in assuming that HE3D is profiting somehow by incorporating MAX here, (It's hard to believe you don't, why wouldn't you?) You've always been upfront and honest so I take you at your word that this website is the way it is for reasons other than the suggestions made by me. I guess I'm a bit caught up in the Alias/Autodesk frenzy and mis-directed my dissapointment.[/quote] Thanks STZ, no problem. We are all a bit shaken up from hearing the news. That is why earlier today I interviewed Alias and Autodesk to get some staight answers on all the "real" issues we all are thinking about. They've answered them and im in the process of putting together the article and I believe it will ease a lot of concerns -- at least it did for me. We all have a vested interest here and we all believe each product has its pros and cons and we should have choice. Remember highend3d exists as starting from my own personal school notes of various applications and the only reason why it doesnt have more apps supported is it is lack of resources :) Expect the article posted tomorrow morning after I can make sure all quotes are in order and theres nothing out of context. Will
  • 1000101

    1000101 said about 11 years ago:

    [quote]XTCRush said: ACCEL-KKR AND ONTARIO TEACHERS
  • npandya

    npandya said about 11 years ago:

    This news can turn out to be good or boon for 3d community. It completely depends on Autodesk. I have used 3DS and Maya in past but I am a big fan of Maya. Let the dust of merger settle down and then we will know the real picture till that point we can keep on speculating without any basis. I pray that this turns out to be good for Maya and people in Alias.
  • dbowker

    dbowker said about 11 years ago:

    I see now that the Maya user base is so much closer to the Mac Faithful than I had ever realized. And it's amazing to me how short-sighted normally reasonable people can be. For instance: If it wasn't for Microsoft buying Soft Image there wouldn't even BE this conversation right now because none of you would be able to afford the 25k SGI box you'd need to run your Irix-only Alias software! That deal pumped millions into Soft and allowed Microsoft to work with Intel to make the PC platform usable for high-end 3D graphics. They actually had some vision in that deal guys. It's baffling how black and white so many artists are about "their" software companies. You'd think that this whole situation was not about a software buyout but that instead everyone's grandmother had been sold to North Korea for slavery in a toxic waste dump. It's just NOT that bad folks--- Discreet makes many extremely good products. Max, as part of Discreet, is an excellent and production friendly app and despite age or whatever is not so lowly compared to Maya as you think. I've seen them in action side by side and frankly in small (20+ artist) house Maya can be downright awkward. But seriously, people just need to lighten up here- the sky is not falling. Just look at the Adobe/Macromedia acquisition- it's been months and absolutely nothing has changed. Give this deal a chance too and maybe, just maybe, it might turn out OK for everyone. ;)
  • David Schoneveld

    David Schoneveld said about 11 years ago:

    XTCRUSH yes, I use Combustion and with ever version it gets better. I think people are forgetting things about Maya's development. Like Maya's really improved all that much from version 1?!?! (exaggeration of course) I mean we're on version 7 but the versioning might as well have gone like 1, 3.5, 4.5, 6. The other numbers are just fluff to get sales. I'm an FX atrist and FX has SO LONG been neglected that most big companies have changes to Houdini and righhtfully so. Maya's FX haven't changes since version 1 with the exception of adding fluids in 4.5 and fixing all the bugs with fluids with each consecutive update. The only thing they could do in my mind to hurt/kill maya is take away; the ASCII format, MEL and/or close the API. Otherwise Maya will be Maya despites the other changes. Anyway, I'm looking forward to Wil's report!!!
  • thraddash

    thraddash said about 11 years ago:

    destruct007 you are reading too mutch what people are posing on odforce.net :) you can be sure - after 1.0 a lot of things changed in Maya - for good and bad - and one big chunk of them is the FX side.
  • ricgreen

    ricgreen said about 11 years ago:

    3D Packages I would use before I would use 3dmax. 1. Maya 2. Lightwave 3. XSI 4. Houdini 5. form.Z 6. Studio 7. Cinema 4D 8. Truespace 9. RealSoft 3D 10. Bryce 3D In other words.... F U autodesk! For taking away the only thing in my life that mattered to me! You have collapsed my stack of happiness.
  • admin

    admin said about 11 years ago:

    Hey Everyone, I posted my interview: http://www.highend3d.com/articles/columns/4.html Will
  • brookism

    brookism said about 11 years ago:

    just read it. what i hear is a) no new development for max ie (rewright). just scipted windows that crash at the drop of a hat while they ride the upgrade gravy train. b) now they can do the same thing with maya. c) there is no plans for a new 'better' 3d package based of the best features and code from max and maya. d) there is no plan or vision for innovation in max or maya. and the r&d money will stay about the same. e) at some point in 3 years or so they will do an evaluation..... its corporate logic at its best. invest the smallest amount of money into development that you can. string your customers along with marketing and buzzwords while you ride the upgrade gravy train. discreet has been doing that for years. what a disaster. i think if maya is in hybernation for the next few versions and xsi can keep up the innovation that we see in v5 there will be a huge shift.
  • admin

    admin said about 11 years ago:

    Brookism: They also talked about how when you start sharing intellectual property and solving these pipeline issues that new software solutions may come about. I think there is great potential for innovation in both products. If you look at the benefits of: Max Maya Flame Smoke Lustre Autocad etc... and understand that now you will be able to share intellectual property throughout those dev teams. I just wonder what Duncan can come up with inside Maya that in the past may have conflicted with Autodesk IP or didnt have time to research. Maybe one product will take one direction while the other solves different issues. Thats just speculation though. I see it as positive at least for possibilities. What actually happens is another story. But I really see some good options here for both products. Will
  • brookism

    brookism said about 11 years ago:

    your point is well taken. but potential innovation is just PR untill they show us a time line or a game plan. statements like 300$ in r&d in press release are covered by "Safe Harbor Statement" meaning they dont have to stand by any of there staments. all of there press is for the investors. this sale was motivated by and benefits the autodesk and alias shareholders. its a little insulting to put a technical innovation spin on this. but its basic damage control and should be expected. thats my 2c. i hope the maya team has the focus to stay on there game.
  • DiabloInc

    DiabloInc said about 11 years ago:

    ohh boy ohh boy - i can't belive it. Unvelivable - very sweeet. 3DStudioMay LOL
  • Joojaa

    Joojaa said about 11 years ago:

    Well what im mainly concerned of at this stage is not how maya will survive the future. While maya has much more portential for growth than max in not sure wich one theyll pick. THe inevitable possibility of integrating maya with other autodesk products might be a good thing. Also a VERY bad thing, theres a reason why people cosidered max and still do in some respect consider it a production island. MY main concerns are as follows: what happens to the price wars whan one player dorps the game. Ive actualy exprerienced this a few times in my past and i can say that in all instances the prices canme back to their original levels after one of 3-4 players dropped away. Supprisingly its often the most agressive player that gets bought up! i dont expect the prices to go up to pre 2000 levels but even double what they are now is bad news. Suddenly theres no need to price stuff thisway anymore. Secondly what happens with alises very close ties to certain companies? I mean theres a reaston why mtor is produced for maya but allmost no equalient of renderman integration is done by pixar for other platforms. So what will their reaction be. To me this issue is paramount to me, because if it does not pan out then... Pixar is hugely motivated by what they use but if pixar jumps the boat then who know what happens. I dont se this coming yet but it might. third and last, in my experience altough moneyfigure pushers are very good at exel sheets they dont seem to understand one bit of r&d. usualy whhat happens in the merger and dropping of redundandt workers is that instead of getting th ebest of the two teams you end up with a handfull of brilliant teamleaders, and the least capable of the mid level workers. Usualy the jkey people get axed outright because thir role might be so subtle that you dont know it untill they are gone. Also the most talentted are most free to move so they are far mor likely to voluntary do so even before you have a chance to consider who to let go. Now this happens ALLWAYS, so instead of the best possible team your left up with the allmost least possible team. UNLESS the guys working at the corp are personell supergurus. Wich only happens to compoanies with very much deserved respect.
  • dbowker

    dbowker said about 11 years ago:

    The one thing I have not heard yet from anyone here is the simple and GLARINGLY OBVIOUS fact that Alias CHOSE to let Autodesk buy it. Did anyone hear that this was a hostile takeover? Nope. Yes- Alias, the company so many think is only about "Think Different", be special, blah blah blah, are the ones who made this whole thing possible. They are the ones who obviously and literally "sold out." So what's all the griping about Autodesk being the bad guy? They just took a good deal- it's Alias who let them have it. All that being said- I think that this could be a great thing in the end despite all the negativity and melodrama surrounding the deal. Do we need to remember it was Microsoft who bailed out Apple a few years back when they were about to go under? Not a full buyout but afterwords Apple got so much better, and in fact started integrating 3D and OpenGL into their OS.
  • DaveMustain

    DaveMustain said about 11 years ago:

    I do have a Bad feeling about it.... But... AutoDesk Can Do a Good Job... that might not make any sense for PPL who used Max and Maya, But for those who used "AutoCAD" might get my point. I mean autodesk do have some software with no "kiddy looking easy to use interface and random crashes" Besides... THEY CAN'T stop developing Maya... Can't imagine that they payed 182 million for any other reason than to add to their cutomer list major names like Dream works, ILM, Weta Degital... they cant loose such clients. some say time to start usin' XSI I don't think that will do for me... I'd say it's just about time that Pixar releases Marionette for public use, or else ......or else?????
  • sunyate

    sunyate said about 11 years ago:

    [quote]dbowker said: It blows my ind that I keep hearing all about how "now" Maya will be so corporate and be held to "shareholders" (who must all be evil I guess). First, Alias ALREADY has shareholders! Second, since when has Alias NOT been about making money? Do you think do it all for free and just begrudgingly accept donations? Come on- they are a business.[/quote] haha, that's a good one. so you think the suggestion was that shareholders are evil and private companies work for love of art? well then i guess i'm calling myself evil because i am a shareholder of autodesk and i've made money on this deal. no, hate to break it to you but i'm all for making a buck. but that doesn't change my opinion that this is bad for competition. it's like this: kkr et al didn't have a major 3d program and industrial design program in place when the bought alias, neither did sgi. autodesk does. something's gotta go.
  • Mane

    Mane said about 11 years ago:

    Kiddy Interface? What the hell are you talking about? Maya is the software with the out of whack, diaorganized and extremely annoying interface. If anything, Max's interface is reasonably organized and across the application, almost all of the interface is logical so you can generally expect to find things where you get accustomed to looking for them. Max has a much more refined and simplified interface, but don't let that fool you. Discreet didn't bother wasting valuable real estate with a separate 4" wide line (data field) for each Move X, Move Y, Move Z, Rotate X, Rotate Y, Rotate Z, Scale X, Scale Y, Scale Z. There is no interface for those because it's not needed. A single data field handles all x values, another, y values and the last z values. Those are the transform type-in. These take up less tha 1 4" line in the interface (on the Status Bar at the bottom.) If anything, you Maya guys would be blessed if you got a portion of the Max interface. It is much more organized and much reduced / refined, to be efficient, rather than looking like a grandiose version of a simple tool. In Maya, you cannot adjust the way tools open. They are all rollouts that are the entire width of the panels. In Max, similar is true, but the Command Panel can be 1 or more fields wide and tools adjust to fill that new real estate, so instead of scrolling for days, you just stetch it as needed, or better, use 2 monitors and place the widened command panel on the 2nd monitor. In Maya, you have tools in like 7 locations. We have in Max, the right click Quad Menu that is Contrxt Sensitive; the Command Panel, Tab Panels or Toolbars if needed, and the keyboard shortcuts. I don't understand why your wouldn't want many of your tools for creating elements on teh right hand panel, as they are in Max. Having Tabs for simple tools is fine, but it's also silly since you need to go to the panel anyway, so why not start there? I use Tabs primarily for scripts and the Layer Bar. Take a good look at the Max interface. It's not kiddy, it's just efficient. In many ways, it's not that different from the Maya interface, except Max's is more minimal and flexibility is built in. Many tools in both applications are accessible from various places, so you can use Pull down Menu's, Quads, Toolbars / Tabs, keyboard shortcuts. And these are all customizable. Maneswar
  • marton

    marton said about 11 years ago:

    As Lou Reed said "And me? I just don't care at all" I'm an XSI user ... nyahh nyahh nyahnyaa. But seriously folks. It doesn't matter in the long run. These clunky tools we use for 3D are bound to disappear eventually, replaced by something far more fluid and way less tedious.
  • sunyate

    sunyate said about 11 years ago:

    *sigh* i think the this is just selling out, plain and simple. this is about the top guys getting rich, nobody is honestly thinking this is going to be good for alias or the industry. accel-kkr is caching in on a short stock. since when is a mega company a good thing for innovation? all the sanguine speak about best of both worlds is just denial. anybody looked at viacom's stock lately, or have a hard time getting your dsl working after the baby bells merged?? how about disney. i got a fax a long time ago at my desk sent to all the staff of paramount announcing a new c.e.o. with his manifesto attached. it was all about best of both worlds and leveraging all the distribution and software channels newly acquired..... he's now admitted it was a mistake. anyone tried getting customer support at blockbuster lately? what changes culturally is basically this, the board will now have the final say with the direction of maya, studio tools etc, and the share price will be the driving factor. maybe not getting involved with the details of exactly what specific features stay and go, but they won't sit for long letting the various offerings cannibalize each other. in other words, all this talk about nothing changing for now is code for "please don't leave while we figure out how to leverage everything". i don't think it matters if you like maya more or max more, everyone looses when there is less competition. alias employees don't really know what will happen, it's up to the shareholders now.
  • Walter Schulz

    Walter Schulz said about 11 years ago:

    Many years ago, I used MAX in professional pipeline before Maya came to rescue me. I studied Maya from the first classes at Gnomon. And I never looked back at Max. Max never earned the respect it wanted from the Film industry, and now, AutoDesk took the first chance and bought their ticket to the front line. Or so they think. But Autodesk is known to screw up products because it's a corporate monster with a business mind. There is nothing that MAX can learn from Maya. Max is all canned plugins. Maya is a fluid tool, that yes, it takes a while to learn well, but once you got it. You can really fly. If something has to go, it's Max, as it is. Now. I've said it before and I say it again: "MAX IS THE BEST TOY...MAYA IS, THE REAL THING" I wonder what is ILM thinking, now that they just redesigned their pipeline to Maya. And the idea of George Lucas buying Alias...sounds excellent to me. Because what drives him is creativity, not dividends.
  • maxy3d

    maxy3d said about 11 years ago:

    Like Clafortes.... Never see this comming... but like must of U this give me a bad feeling ... I like both packages but I use more Maya since it was alway one step in front of Max, the bad feeling that I have its probably the fact that COMPETITION ITS GOOD AND HEALTY FOR THE CONSUMER!! Im worry about the future price of this two packeges and the future of maya and his interface that I love. I hope they keep the two product in diferent road but help each other in realesing a better product... still there is that weird feling in my guts. I coundn't agree more with ACE about George getting his hand in Alias instead of Autodesk; for the same reason about creativity over money.
  • 1000101

    1000101 said about 11 years ago:

    [quote]Mane said: Irrelevant words about something completely subjective. [/quote] Ok cool.
  • Joojaa

    Joojaa said about 11 years ago:

    Who said autocad? I mean the product is as good as dead. Has been for a while, CAE progs are slowly but certainly phasing out all cads. I dont mean to say autocad is bad. i jsut say theres been nothing significant in autocad for years. And maya particluary invented context sensitive menus! And they are everywhere in maya. Anybody who says maya lacks organization is not realy up to speed on whatkind of software maya is.
  • dbowker

    dbowker said about 11 years ago:

    It blows my ind that I keep hearing all about how "now" Maya will be so corporate and be held to "shareholders" (who must all be evil I guess). First, Alias ALREADY has shareholders! Second, since when has Alias NOT been about making money? Do you think do it all for free and just begrudgingly accept donations? Come on- they are a business. What about the hardware you use- whether it's Intel, AMD, NVidia, ATI, or Mac with an IBM chip---we are talking about some of the biggest, most far-reaching corporations out there. All have many stockholders and all want to make lots of money. So does Pixar and George Lucas (it's laughable to think he does it all for creativity since he's all about marketing and licensing the crap out of every property he's ever owned). So my point is- get off your "starving artist" high horses, and see that money and creativity are in no way mutually exclusive. I know a lot of fantastic animation, graphic design and architectural firms (to mention a few) who would beg to differ with the idea that the only way to be a great artist, etc. is to be poor and struggling. Can I say for sure Autodesk with be the perfect nurturing parent- no, not at all. They may screw things up a dozen ways. But I seem to remember SGI did that too, and to my mind it's a miracle Alias has survived such bad management.
  • dbowker

    dbowker said about 11 years ago:

    sunyate said: "haha, that's a good one. so you think the suggestion was that shareholders are evil and private companies work for love of art? well then i guess i'm calling myself evil because i am a shareholder of autodesk and i've made money on this deal. no, hate to break it to you but i'm all for making a buck." YOURE RIGHT! That was )supposed to be) a good one- I guess I was a little too subtle in my sarcasm? Of course I don't think shareholders are evil, nor do I think it's wrong to invest in a company and expect to make money from it. If you read the rest of my post I think I made that clear (or maybe I didn't? :) ) I was responding to another post that said that now that Autodesk owns Alias, they (Alias) would be the pawns of it's new shareholders. It seemed the poster was under the false ussumption Alias did not already have shareholders... [/quote]
  • sunyate

    sunyate said about 11 years ago:

    i think what they may have meant is that in a publicly owned company, the shareholders can vote with their mouse buttons, and if there is a market fluctuation, or investor confidence falls, or worse, their rating changes with some brokerage house, then the company can loose liquidity and millions overnight. this is totally different than a private company, it usually means that a public company has less autonomy. i think you need a real maverick to run a public company that size, still take risks, and not be voted out by the board, panicked by their share price... jobs, carly fiorina and eisner are some examples. when sgi bought alias, it wasn't as much of an industry powergrab because there wasn't as much of an industry.
  • Joojaa

    Joojaa said about 11 years ago:

    Sigi was screwed so what, atleat alias fitted the sgi image very well so it was kindof one of their flaghips they didnt want to kill for any reasons (thats why the sold it off). Inside Autodesk this is not true. Also autodesk has a different idea of how the corporation should be run. The fact that a company is public does not maen all public companies have same kind of goals. Many public companies are not so terribly concerned of the share proice, most are tough. Thing is that autodesk is one of those companies that allways was a shareprice first company. And we all know shareproce does not reflect the product directly, it can but often it does not. One can have a killer product at hand and still die because the upper management was only interested in share price (because they get shares as bonus for example). Se you can temporarily do wonders to share pices by doing stupid investments for your company. Infact you can even kill of all your products and still get good shareholder prices. But in the long run tht wont work, unless yoru a big company that makes living out of slowly killing your assets, then aquire new ones to kill. I mean autodesk is one of thsose companies i could buy shares of even tough i didnt believe in its products! Becaus in the end its money for me, who cares about the prduct. NAyway i do conciously try to avoid dealing with companies taht work thisway fror other reasons.
  • Wolvie

    Wolvie said about 11 years ago:

    I think that the overall problem with Maya vs Max is that the two sides are filled with people who tried out the other application many years ago, went with the other because it suited the work they were doing and haven't bothered to hop over the fence to see what the other side is up to (I will gladly admit I am one of those guys). Max and Maya both have a lot of strengths and a lot of weaknesses and irregardless of what playground pissing match/trantrum that some of you might want to throw here I think we all need to sit back and realize that this will probably be a great thing that will benefit everyone. Can Autodesk screw this up? Sure there's always that possibility, but look at it this way, Alias wasn't doing so great on its own either. As a company it was a sinking ship that hemmoraged money when it was a part of SGI (SGI reported what 80 million in losses a year associated to Alias?) and continued to do so when it was ripped out and sold off to Accel KKR. Most of the updates that came out were pretty lackluster and its low price didn't seem to help it nearly as much as expected. So irregardless of how great the products that the company offered may or may not be (depending on who you talk to) I think we need to keep in mind too that how things were going were not so great at Alias, in fact they were pretty darned awful. Can Autodesk do something great with this? Well there is that possibility to, they did announce over 300 million in new R&D funding and they have been pretty good in the past few years at giving Max some great R&D to make some pretty cool tools and really bring it up a number of notches. Plus you have a lot of great technologies that can be integrated from both applications (and you have to be a real idiot not to see that) and can provide a real stepping stone to some real innovation. In the end though I think the most important thing to remember is that if we get a better application out of it, be it Max, Maya or a new tool and that application lets us be more productive while allows us to have our creativity shine then that's all that counts and that's really the only discussion we should be having here.

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