Hey guys, this is my first post and I'm pretty new to Maya (2-3 months) so please dumb down your answers if possible :hmm: I will just tell you guys the steps i have been going through to make the fuse and you can hopefully tell me what I'm doing wrong.
- I make a curve with the cv curve tool, then make a nurbs circle.
- I select the circle then shift select the curve.
- Surfaces menu - extrude (partial)
- In the channel box for the extruded surface I change Fixed path to "on" and Use component pivot to "component pivot"
- Right click hold on extruded surface and select "control vertex" and then drag select the end CV's.
- Then I select emitt from object. I want the fuse to look like its burning.
- I key Max Value (under channel box, subCurve2) to 1 and move a couple hundred frames and key it to 0.
The animation starts perfect, the fuse is getting shorter and is burning but it stops burning after about the 2nd CV (maybe 1/4 the way down the fuse)... also some of the CV's don't follow the exact path of the curve.. Sorry if this is a stupid question but any input would be greatly appreciated! Thanks guys!