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roboter for Maya 2.0.1

A simple rig for non-commersional use only.

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63,562 Downloads

Compatibility

  • 2012, 2011

Operating Systems

  • Windows

History

Created:09/29/2008
Last Modified:07/09/2012
File Size: 1.97 MB

License

MIT License

Keywords

animation, humanoid, robot

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  • Carnie_Vorex

    Carnie_Vorex said almost 2 years ago:

    I took him for an animation assignment, works nice, but his elbow joints tend to flip (dunno if they're supposed to or it's a bug). It takes additional keys to get them right.
  • mensrea

    mensrea said about 3 years ago:

    Here is my non-commercial music video vfx breakdown test using roboter. Awesome rig and fun to use. Here is my render trailer with Roboter Rig. It’s really awesome. Niklas Wennersten must be given a medal for this. http://www.youtube.com/edit?video_id=XsiQpTtwNBM&ns=1&o=U
  • Tottorii

    Tottorii said over 3 years ago:

    hi, used the rig in a short sequence i made, thanks for a great rig! http://www.youtube.com/watch?v=SB3qUpLybXo -tottorii
  • Mike Bern

    Mike Bern said over 3 years ago:

    I made an animation with a modified version of this character. https://www.youtube.com/watch?v=sdGp8t--4I0
  • bob2010

    bob2010 said almost 4 years ago:

    TO TRANSFER UVS TO THE MODEL ok I found the solution, the Mesh was combined, simply select "Low" mesh, then go to mesh-->separate. 2. select the mesh, clone it, 3. go to your UV software, unflatten the Mesh, 4. load it back into Maya, select Low mesh again, 5. turn off the Intermediate Object option, Select all the objects in the Low folder, delect the UVs 6. deselect the low mesh, import OBJ, Select OBJ, 7. select the corresponding obj in the Low mesh folder 9. select Transfer Attributes in Mesh (must be in Polygon mode - click reset settings), choose component, apply..done, your UVs will be on the Rigged Character. Notes: - Section2. Select one the meshes you want to clone (don't select Low) - The Intermediate Object option is inside the Roboter_LowShapeOrig node found in the Transfer Attributes Tab. (Make sure the Intermediate Object Option is Off in the ShapeOrig Node BEFORE TRANSFER OF ATTRIBUTE IS APPLIED), it may have turned it self on again. Don't worry if you see UV's when ticking the option off after having deleted them the first time - your UVs will automatically paste themselves in as the Intermediate Option will turn it self on again after the transfer of attributes has been applied).
  • vr28

    vr28 said almost 4 years ago:

    Thanks for the model. check this link. http://www.youtube.com/watch?v=AS4iXi06OS4&feature=youtu.be
  • alex gamaiunov

    alex gamaiunov said over 4 years ago:

    Thanks for this model That's what I've made with it https://vimeo.com/47295377
  • PixL

    PixL said over 4 years ago:

    To use in Maya 2013, open in text editor and remove these 2 lines: createNode colladaDocument -n "colladaDocuments"; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; Then open in Maya and run 'Optimize'. Save as new file... However, I found that the thigh, knee, and calf twist around when the legs are extended forward, so perhaps something is lost in the translation...
  • aneesh3d

    aneesh3d said over 4 years ago:

    Nice work!. Good design and model, the rig is superb. You are truly talented!. Thanks for sharing..
  • ivivasv

    ivivasv said about 6 years ago:

    It's really good, very expresive and intuitive, i'll try to animate it ! Thanks for doing it.

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