Load the model you want to work on and place some lights around it, I chose a simple set-up with four lights around the model.
This way all sides are lighted which makes every side easier to see when making test renders (this does not have to be the final lighting set up ofcourse, this is just for testing puproses)
the important thing here is that you turn on shadows and more specifically "raytraced'' shadows, this will render shadows from the opacity map. the regular shadow will just cast a shadow from the plane itself, while raytraced shadows will also cast shadows that come from the translucent parts in opacity maps.
Now that everything is set up for test rendering, lets create some funky textures.
Page 3 of 7
Author:wouter_vugt Submitted: 2011-05-26 15:26:28 UTC Tags: hair, final fantasy, PLANES, hairdo, hairs, style, hairstyle, character, and head Software: 3dsmax Views: 51,689