High detail female character.
-The model has only one hair style, seen in presentation images.
- Presentation images taken via Vray 2.4. To take better result Vray SSS2 material used.
- Hair and lashes made by polygons.
- Each object in the scene has an unique name plus an unique named individual material.
- There are four different file type you can use for ( 3d max 2013, FBX, OBJ, ZTL ).
- Sculpting and texturing made in Zbrush. ZTL file included to make changes as you wanted.
-The object has real world scale in cm unit.
-Model positioned to origin.
- Texture files are jpg, tif and EXR.
Textures range are written below:
8192 x 8192 ( MSRB_Body_Diff, Normal, Diplasment )
4096 x 4096 ( MSRB_Body_Specular, Wetnes,Glossines )
2048 x 2048 ( MSRB_Body_Scater_Color, Epidermal, MSRB_Eye_Diff, MSRB_Eye_Lid_, Normal, MSRB_Hair_Diff, Normal, Alpha, MSRB_Gum_Diff, Normal, Spec, )