This model was created to be an option for your 3d character creation projects. The 3d model will shorten your character creation process that you're working on.
-All mesh creation and tesxtuirng works done in Zbrush.
-After retopology works has been done, the model exported to 3ds Max for creating 3ds Max files with Vray materials. 3ds Max files are 2010 version saved from 2013 version original file.
-Texture files are 4096x4096 PSD files with full layers to create the texture for specific purpose in 3d scene. Simply open the file in photoshop and change what you want to on the textures.
-This 3d model has max, obj, FBX and ZTL file type.
-There are three different max files with different mesh subdivision level. In Face.max file materials and rendering settings are for Vray. Also hair and fur modifier were included. Other two were simply saved with standard material by textures.
-ZTL file has base Dynamesh, retopologized and projected mesh, ZSphere with retopology sub tools.
-Model has clean UVW.
-Model has real world dimension and properly adjusted to the zero point of virtual scene.
Thanks for choosing my 3d model for your works.