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Golden Eagle - rigged - animated 3D Model

Golden Eagle - rigged - animated

License
$199.00

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Compatibility

Formats

  • Cinema 4D (.c4d) - vr13
  • 3ds Max (.max) - v8.5
  • Lightwave (.lwo, .lw, .lws) - v8
  • Autodesk FBX (.fbx) - v2009
  • OBJ (.obj)

Specifications

MaterialsYes
TexturesYes
AnimatedYes
RiggedYes
GeometryPolygonal
Polygons17530
Vertices25799
Detail Levelmedium
Avg. Textures Res.2k

History

Created:05/01/2019
Last Modified:
Total Size of Files: 309 MB
Golden Eagle

Rigged and Animated for:
LightWave 8.5 and up
3ds Max 8 and up
Cinema4D r13
OBF (includes base obj and morph target objs)
MAX 2009 generated FBX

Both models come with several pre-animated scenes to get you started.

The feathers are geometry so they render fast and no plugins are needed.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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The main controlling object is the 'ROOT' bone

I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop

The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)
The feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)

There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 23 Morph targets. (Lightwave)
There are 23 Morph targets. (Max)

The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave)
located when you select the mesh and go to 'Modify' => 'Morpher' (Max)

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing

WingFold-01
WingFold-02
WingFold-03
WingFold-04-Folded
WingFold-05
WingFold-06
WingFold-07
WingTIpsDown
WingTIpsSpread-01
WingTIpsSpread-02

The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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The model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.

LIGHTWAVE:

EAGLE:
Real Geometry:
25757 verticies
17530 polygons

Outcrop-tree:
Real Geometry:
3553 verticies
3639 polygons

SkyGlobe
Real Geometry:
98 verticies
96 polygons
--------------------------

Eagle, Outcrop, Skyglobe
Real Geometry:
29408 verticies
21265 polygons

------------------------------------------------------------------------------

MAX:

EAGLE:
Real Geometry:
25799 verticies
17530 polygons

Outcrop:
Real Geometry:
3563 verticies
3627 polygons

SkyGlobe
Real Geometry:
98 verticies
96 polygons
--------------------------

Eagle, Outcrop, Skyglobe
Real Geometry:
29460 verticies
21189 polygons

the maps are RGB or greyscale, 300dpi, 3999px X 3999px

Additional Youtube previews:

GE Flyloop Cam2
https://www.youtube.com/watch?v=d22BVrB4EOA

GE Flyloop
https://www.youtube.com/watch?v=NY5v-kSdyNw

GE Land Takeoff 02
https://www.youtube.com/watch?v=WduczuXxZ58

GE TT Wire LO
https://www.youtube.com/watch?v=SKreIZHG-0I

GE TT Wire HI
https://www.youtube.com/watch?v=ki6mIcw_p-A

GE TT Color HI
https://www.youtube.com/watch?v=Hsh9kPn1mvg

GE Anim Color HI
https://www.youtube.com/watch?v=su1SL1omJUM

GE ANim Wire HI
https://www.youtube.com/watch?v=tNbHBbVkkb0

Phonemes2
https://www.youtube.com/watch?v=c8cP8o2ZcAY



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