All car parts have been carefully modeled on the real pictures including simple interiors.
Wheels, body, engine, grids, logos, interiors, cameras, lights etc are grouped in layers for an easy management of the scene, 11 LAYERS in total.
Linear workflow gamma 2.2 optimized textures
All parts are STILL EDITABLE, changing meshsmooth iterations this model become suitable for every kind of needs: realistic animations and super realistic stills.
The model is joined and fully rigged: wheels, doors, hood. (see preview images)
Lighting and Cameras set.
Ready to render.
Polycount with Meshsmooth iteration 2 (same as the preview images) is:
All Materials and 4096x4096 textures included diffuse, specular, bump, opacity, Unwrapped UVs
Really easy to customize the car body texture and export in different formats.
Also present the Vray proxy mesh of the car with multimaterial assigned, ready to render.This will allow you to import the car in any hipoly scene without slowing viewport navigation.
'The geometry is imported from an external mesh at render time only, is not present in the 3ds Max scene and does not take any resources. This allows the rendering of scenes with many millions of triangles - more than 3ds Max itself can handle'
The archives contain both the max 9.0 format Vray materials version (BMWzagVR) + Vray proxy mesh
and the max 9 mentalray materials version (BMWzagMR)
Thank you for reading