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Ambient Occlusion Lights 1.0.0
Ambient Occlusion Lights
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UPDATED:   10/26/05  
FILE SIZE:  14 KB  
DOWNLOADED:  3,597  
LICENSE TYPE:   Freeware
ZBrush Versions:   2.x
OWNER:   Meier   
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DETAILS:

Ambient Occlusion Lights

To make an ambient occlusion pass (or at least something close), I color everthing in the scene pure white with a material that has the diffuse, specularity, and ambient properties turned to zero, and the Occluded Ambient channel set to something like .9 . Check out the Ambient Occlusion Material .  Render in best mode. You don't even need to have any lights on in the scene.

 Not perfect, but it works nicely for darkening edges and depressions. I then multiply this pass on top of the color, adjusting levels for best look.

I also do occllusion passes with a white fast shader and several lights coming from every direction.  Each lights have shadows, only the depressed areas keep the shadow (because the light fills in everywhere else). I sometimes use both, or none...
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