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Lucasfilm opens animation studio in Singapore 
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Posted On:  Dec 12 2005 @ 07:12 PM   By:  admin   In Section:  Studios

Singapore 27 October 2005: Lucasfilm Ltd. today officially opened the doors of Lucasfilm Animation Singapore, a digital animation studio designed to produce movies and television for global audiences.

The studio was created through a consortium that includes Lucasfilm Ltd., EDB Investments and Creative Technology Ltd.

"We're very excited about the opening of the new studio," said George Lucas. "Our first series a TV adventure titled Clone Wars, based on the time between Attack of the Clones and Revenge of the Sith is already in active development and we hope to see it on the air in 2007."

Mr Teo Ming Kian, Chairman, Economic Development Board said, "Lucasfilm's new studio in Singapore represents a significant milestone in the development of Singapore's digital media industry. With this strategic partnership, we now have the opportunity to work with the best in the business. It will also open many exciting opportunities for our people with their broad range of interests and competencies to venture in. The opening today complements EDB's efforts in promoting rich, content areas from documentaries to gaming to digital animation - which will add to the diversification of our economy."

Micheline Chau, President and Chief Operating Officer of Lucasfilm Ltd. and Gail Currey, Vice President and General Manager of Lucasfilm Animation, flew in especially for the occasion from San Francisco.

The studio, which is approximately 3,715 square metres (40,000 square feet) currently employs more than 35 staff from 19 countries around the world. By the end of 2005, Lucasfilm
Animation Singapore expects to hire 50 employees, with more being hired in 2006.

The company also announced several key hires that will be based at the Singapore studio.

Christian Kubsch, General Manager, has more than 20 years of experience in production and animation. Kubsch will pull together and oversee all elements of the digital animation studio, including recruiting key talent and running its day-to-day operations. Kubsch joined the company from DreamWorks Animation, where he was a production executive. His credits include Over the Hedge, a digitally animated feature film, Harry Potter and the Chamber of Secrets, Matrix Revolutions and Matrix Reloaded, Titanic and The Mask. A native of West Berlin, Germany, Kubsch graduated from John F. Kennedy International School prior to studying film and theatre production at New York's Long Island University.

Phillip Stamp, Director of Animation, has more than twelve years of experience in animation production for both television and feature films. He's been integrally involved in art direction, design, storyboarding, script supervision and animation. He joins the company from Canada, where he worked on INUK Season II, Alien Planet and The Secret Adventures of Jules Verne.

Teo Chor Guan, Software Engineer Manager, has more than 15 years of experience in systems engineering for computer graphics. Her wide range of experience spans from 3-D graphics research at the Institute of Systems Science in Singapore to building air traffic control systems for MacDonald Dettwiler & Associates in Canada. Most recently with the Games Development Group at the School of Design at Nanyang Polytechnic, she has also worked as a software developer at Electronic Arts (EA) Canada. She holds a Bachelor of Engineering (Electrical and Electronics) from the National University of Singapore and a Masters in Computer Science from Simon Fraser University, Vancouver, Canada.

Rossina Lim Yennyenn, Controller, has 10 years of accounting, financial systems and financial management experience serving most recently as the Manager of Financial Accounting for ESPN STAR Sports (ESS) with responsibilities over cash flow, financial reporting, taxation and accounting. She is a Certified Public Accountant with experience in public accounting (Arthur Andersen) and achieved a Bachelor of Accountancy from Nanyang Technological University.

"Chris Kubsch is building a strong crew of artistic talent, production and operational expertise that will be a huge asset both to the Singapore animation community and our Lucasfilm entertainment companies," said Gail Currey, Vice President and General Manager of Lucasfilm Animation. "We're looking forward to the innovation and creative vision they'll undoubtedly bring to our first television series and our future animation and digital media projects."

The technology at the studio will also lead the industry. "We're leveraging not only the technology, but the expertise and the techniques developed over the years at Industrial Light & Magic and LucasArts, to train a new generation of digital artists at our Singapore studio," said Cliff Plumer, Chief Technology Officer of Lucasfilm Ltd. "Our infrastructure in Singapore mirrors our campuses at Skywalker Ranch and the Letterman Digital Arts Center in San Francisco, making the integration and communication seamless and efficient."

About Lucasfilm Animation Singapore and Lucasfilm Ltd.
Lucasfilm Animation Singapore was established in August 2004. It is part of Lucasfilm Ltd., one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to its motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production; LucasArts, a leading developer and publisher of interactive entertainment software worldwide for video game console systems and PC; and
Lucas Licensing, which manages the global merchandising activities for Lucasfilm's
entertainment properties. Additionally, Lucas Online creates Internet-based content for Lucasfilm's entertainment properties and businesses.

Lucasfilm's motion-picture productions include five of the 20 biggest box-office hits of all time and have received 19 Oscars and 59 Academy Award nominations. Lucasfilm's television projects have won 12 Emmy Awards.



admin writes:
    (10/27/05) Post id 232


Got this release related:

Maya To Serve As Chief Animation Software For Lucasfilm Animation Singapore

New animation studio division boasts a Maya-centric production pipeline

Toronto, Canada October 27, 2005 Alias announced today that its Maya software has been chosen as the chief 3D animation technology at Lucasfilm Animation Singapore. The animation studio, which opened today, is gearing up to produce digital animated content including films and television for global audiences. The choice of Maya not only gives the company access to world-leading 3D modeling, animation and visual effects technology, it assists them in drawing top animation talent to their facility.

When Lucasfilm decision-makers such as Chief Technology Officer, Cliff Plumer began the process of determining the new facilitys animation infrastructure, their goal was to find robust products that could handle the demanding requirements of feature film and television production. Says Plumer: We needed a 3D solution with a proven track record and solid user base. We were also looking for the software that would give our animators the greatest possible amount of creative flexibility. Maya was the obvious choice.

One of the first projects the new facility plans to tackle using Maya software is a fully-animated television series, based on the Star Wars universe. As the core animation software at the facility, Maya will be used for all of the modeling and character animation in each episode.

Attracting the Worlds Best Animators
In addition to the technical benefits that Maya brings to projects, the softwares ability to attract top animation talent was another key selling feature for Lucasfilm. Rob Coleman, animation and development director at Lucasfilm Animation Singapore commented: One of the benefits of choosing Maya is the enormous talent base using the software. It is wonderful to know that we can find Maya animators and technical directors in the United States, Canada, Singapore, and the rest of the world. Maya is highly regarded in the world-wide animation community; so, between the draw of the software and the appeal of the Lucasfilm name, weve already been able to attract some top talent. Lucasfilm Animation Singapore will be continuing to recruit experienced Maya artists in the coming months.


admin writes:
    (10/27/05) Post id 233


They have been posting jobs in our job board as well:

http://www.highend3d.com/boards/index.php?act=Search&CODE=getalluser&mid=66529


Daveenedy writes:
    (10/27/05) Post id 234


I heard about this move some time ago, but I forgot about it until now. I wonder what the motivation is behind it? I could understand if they were creating content for that particular market but it doesnt really seem like they will be.


admin writes:
    (10/27/05) Post id 235


I had heard rumors that there was government funding involved. That would certainly be a motivation. To my undestanding their government wants to get a lot more studios going. Maybe just rumors though?


Dark_Knight writes:
    (10/30/05) Post id 242


Daveenedy said:
I heard about this move some time ago, but I forgot about it until now. I wonder what the motivation is behind it? I could understand if they were creating content for that particular market but it doesnt really seem like they will be.


My brother is happy he signed his long contract with ILM. There was a lot of concern regarding outsourcing work overseas due to a cheaper labour market. Though ILM actually building a studio there will help attract more work for ILM due to an increased interest in moving to 3D than simply traditional 2D work that's currently done by studios in Asia. I wonder if IATSE is part of that new studio which would be interesting for a country that isn't familiar with unions.


Daveenedy writes:
    (11/01/05) Post id 257


I just worry about ILM or one of these other "Giants" turning in to a "VFX" WalMart. Its great that ILM as a company will be generating more business but what does that mean for everyone else? ILM is rich and people have cheaper content but what about the workers?

Look at what happend with traditional animation. All we have left is a FEW very talented people doing keyframes and then the rest being assembly-lined elsewhere. I'm sure this will all catch up with itself and level off as people become more skilled and the world settles into a "world economy" the question is will WE live to see that?

I could be totally off thinking this way, but thats why I'm asking..


admin writes:
    (11/01/05) Post id 262


Dave,

We've already seen a huge change in this industry. Just look at when we first started this site and *maybe* there were 5,000-10,000 pros out there. By pros I mean people making a living using the software we supported. Now its hundreds of thousands and the jobs are much more defined and pipelined. The software is much more advanced as well. Back in my day I was certified Alias PA, Softimage, Flame, and took classes in Matador, 3d Studio and the like. It would be virtually impossible these days to be proficient in the respective apps today; I know guys doing it but they are really top talent.

Remember the desktop publishing movement in the 90's? Thats what has happened to 3d. Remember Avid Editing? Same thing.

Much more need for everything now, so that means much more users, more competition willing to do it for nothing and less need for the truly qualified.

Where this industry differs is that there will also be a need for the TD's and sups that have talent that is hard to find. Look at our job board, look at the studios, they are still hard up to find truly qualified people. Finding the distinction between talented and not talented when it comes to "producing" work is an issue that our industry still hasnt solved. For the past few years I've been working on a solution that I hope will help in that area at least.



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