Autodesk Introduces Mudbox 2009 Digital Sculpting and Texture Painting Software Includes Tools for Extreme Detailing of Digital Characters and Objects
SAN RAFAEL, Calif., Aug. 6, 2008 - Autodesk, Inc. (NASDAQ: ADSK) today launched Autodesk Mudbox 2009 software for 3D modelers and texture artists working on entertainment and design projects. Mudbox combines an intuitive user interface with a powerful toolset for creating highly-detailed 3D models. The software gives artists the freedom to create without worrying about technical details. Mudbox has shaped characters in blockbuster movies and games, including Journey to the Center of the Earth, The Mist and Mass Effect.
Dave Cardwell, Mudbox product designer at Autodesk Media & Entertainment, said, "Our goal is to make early stage digital assets resemble their final 'on-screen' forms as closely as possible. Starting with accurate models makes the production process more efficient and provides a higher-quality end result. For example, you'd want to know early on whether a prominent brow will shadow a character's eyes. That's why Autodesk Mudbox 2009 has texture painting tools and on-target display features; these will help artists build and refine better 3D models."
"The introduction of Autodesk Mudbox 2009 sparks a revolution in computer graphics tools, bringing about a paradigm shift in how designers and artists do their work," said Habib Zargarpour, senior art director at
Electronic Arts.
Dan Platt, modeler at Disney Animation Studios, said, "Time is money. An Autodesk Mudbox session begins with its artist-friendly, intuitive interface. This is sculpting at the speed of thought with the greatest of fidelity. In a business where new ideas with impossible deadlines are commonplace, Mudbox never lets me down."
Whats New
Designed
by professional artists in the film, games, and design industries,
Autodesk Mudbox 2009 software gives 3D modelers and texture artists
the freedom to create without worrying about the technical details. A
premier digital sculpting and texture painting solution, Mudbox 2009
combines a highly intuitive user interface with a powerful creative
toolset for creating ultra-detailed high-poly 3D models. Breaking the
mold of traditional 3D modeling applications, Mudbox 2009 provides an
organic brush-based 3D modeling experience that ignites the creative
process.
Texture Painting
A new, production-focused
texture paint workflow in Autodesk Mudbox digital sculpting and texture
painting solution vastly simplifies the process of painting multiple
diffuse, bump, specular, and reflection textures across multiple
high-resolution maps. Paint directly on 3D models to add detail
precisely where its required, regardless of UV distortion or surface
complexity. Paint reference images onto the model from screen space
using the new Projection brush. Mudbox 2009 also lets you paint
multiple maps on multiple meshes simultaneously and assign multiple UV
tiles on a single mesh for maximum productivity.
Performance Enhancements
Mudbox
2009 brings 3D modeling to a new height with significantly improved
camera manipulation and brush speed, enabling you to work interactively
with 3D models that are fully subdivided into tens of millions of
polygons.
On-Target Display
Mudbox 2009 brings a host
of new display technologies that leverage the power of the OpenGL API
and todays powerful graphics cards to offer an accurate, on-target
environment for real-time evaluation as the asset is manipulated, and
for enhanced interactive presentations to clients and art directors.
Multiple Maps, Textures, and Materials
The
Mudbox advanced real-time GPU rendering technology has the power to
display multiple maps and texture channels (including bump and
reflection) per mesh, and multiple materials in the scene, while still
delivering interactive sculpting and painting performance on complex,
high-resolution models.
Multiple Fast and Accurate Shadows
The
ability to accurately cast shadows from multiple light sources means
that artists can validate the effectiveness of their models formfor
example, making sure that a characters eyes are not perpetually
shadowed by an overly prominent brow or that an environment is
convincing from all viewpoints.
High Dynamic Range Image Lighting
HDR
(high dynamic range) images can be used as light sources, enabling
users to evaluate both the form and the color of their models in the
context of the target environments lighting conditions.
Viewport Filters
More
realistic interactive presentations are now possible, thanks to the
inclusion of a number of viewport filters, including those for ambient
occlusion, depth of field, and tone mapping.
Maximized Work Area
Mudbox
2009 provides the option to hide user interface elements while working,
and by employing standard hotkeys to control the camera, enables
artists to maximize their workspace to fill virtually the entire screen.
Improved Interoperability with Autodesk Maya and Autodesk 3ds Max
Mudbox
2009 provides enhanced interoperability with Autodesk Maya and
Autodesk 3ds Max software through improved matching of Maya and 3ds
Max normal maps. Additionally, Mudbox employs by default the same
keyboard shortcuts as Autodesk Maya for camera manipulation.
Artist-Friendly User Interface
Mudbox
2009 continues to deliver a highly intuitive user interface that gives
you complete creative freedom. Whether youre looking to explore forms
for product design or create highly detailed characters for film and
game projects, Mudbox allows you to forget about technical details and
focus purely on the art of 3D modeling.
For full product details, see Autodesk Mudbox Features.