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Autodesk announces 3ds max 9 
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Posted On:  Aug 01 2006 @ 11:08 AM   By:  admin   In Section:  Software

Autodesk 3ds Max 9 Software Accelerates Next-Generation Digital Content Creation and Design Visualization

64-bit Technology Support with New and Optimized Features Delivers Greater Speed and Workflow Efficiencies


SAN RAFAEL, Calif., July 31, 2006Autodesk Inc. (NASDAQ: ADSK), today announced Autodesk 3ds Max 9 software, the latest version of its world-renowned 3D modeling, animation and rendering solution.   3ds Max 9 supports 64-bit technologies, providing digital artists with the tools for next-generation games development, design visualizations, and film and television visual effects production.  3ds Max has been used to realize countless breakthrough projects, including New York Citys Freedom Tower, games such as Assassins Creed, Gears of War, Guild Wars and Mass Effect, and film blockbusters such as Aeon Flux and Harry Potter and the Goblet of Fire.  3ds Max 9 will be showcased at the Autodesk booth #1706 at SIGGRAPH 2006, August 13 at the Boston Convention Center.


With Autodesk 3ds Max 9, weve focused on addressing the challenges our customers face when working with larger amounts of complex data, as well as scaling to bigger production teams, said Marc Petit, Autodesks Media & Entertainment vice president.  Digital artists using 3ds Max 9 will gain improvements in core performance, productivity and pipeline efficiency.  3ds Max 9 enables artists to manage the increasing complexity of 3D data sets characteristic of next-generation game, film, broadcast and design development.

Autodesk 3ds Max is the tool we use to create all the 3D models and animations in our games, and were excited about the advancements that 3ds Max 9 has to offer, said Silicon Knights game studio president Denis Dyack.  Since the early 1990s, 3ds Max has played a major role in the visual success of all our companys games, including the hit titles Metal Gear Solid: The Twin Snakes, Eternal Darkness: Sanitys Requiem, Bloody Omen: Legacy of Kain, Dark Legions and Fantasy Empires.  3ds Max is now playing a crucial role yet again with our upcoming title Too Human, a next-gen, third-person epic action game.

3ds Max 9 softwares 64-bit architecture makes it easier to work with the huge datasets required for next-generation digital content creation.  Rendering is also greatly improved with the mental ray 3.5 rendering core.


Robert Graves, 3ds Max 9 beta tester and creative director at GMJ Design Ltd. in London, said, We are in an era of increasingly visual design communication.  Autodesk 3ds Max 9 helps GMJ Design deliver visually compelling content to our customers.  The new architecture and design shaders, enhancements to the daylight system and improved mental ray rendering in 3ds Max 9, along with the superior tools to manage large datasets, help us deliver the realistic content clients expect from our 3D design visualizations.  GMJ Design used 3ds Max to create city models of London and Liverpool.


Autodesk helps 3D artists in game development, design visualization, film, television, broadcast and graphic design focus on realizing their ideas without being limited by production complexities.  Autodesks media and entertainment 3D product portfolio is comprised of Autodesk 3ds Max 9, Maya 8 (announced separately) and VIZ 2007 animation, modeling and rendering software, as well as Autodesk MotionBuilder 7.5 character animation software.  Interoperability is achieved between these products via Autodesk FBX, a free 3D file exchange format.   

Autodesk 3ds Max 9 Key Features

Along with 64-bit support, new lighting, more shaders and accelerated rendering, 3ds Max 9 offers the following features to maximize core performance, productivity and pipeline efficiency:

mental ray 3.5 Upgrade

mental ray 3.5 adds powerful rendering functionality to 3ds Max 9. It offers a simplified user interface for working with Final Gather, as well as a unified indirect lighting model that provides consistent results when switching between different 3ds Max radiosity modes.

XAF Parsing Improvements

Image courtesy of UBISoft

With the .XAF file format (animation data in an XML file) speed improvements in 3ds Max 9 artists will now enjoy improved loading times when transferring and retargeting numerous animation data from one character to another across a production pipeline.

Style Hair in Viewport

Image courtesy of Eyeball NYC

As of 3ds Max 9, Hair is now integrated into the 3ds Max interface. Artists can create, manipulate, and style hair directly in the viewports using standard navigation and selection tools. The highly interactive display lets artists visualize the flow of the hair as the object moves in the scene.

Splitting and Merging Functions Added to Interface

Image courtesy of Eyeball NYC

Merge and Split groups have been added to the styling tools in the UI to allow you to define distinct behaviors for sections, for example, a part in a characters hair.

Default Context-Sensitive Quad Menu for Hair

Image courtesy of Eyeball NYC

Full integration, including a context-sensitive quad menu, allows artists quicker access to Hair styling tools.

Assign a MR Shader to Hair
For more realistic rendering of hair, artists can now assign a MR Shader to the hair itself, not just the objects on which the hair grows.

 

Layered Animation

Image courtesy of Red Rover

The ability to place animation into separate layers allows artists to easily tweak dense and complex animations.  Layers can be turned on or off to evaluate an animation, can blend new keys with existing motion, and allow for a full range of adjustments without having to modify the key frames of the animated object.

Physical Sun and Sky

Image courtesy of Eyeball NYC

mental ray now has shader support for a physical sky based on the Sun position and turbidity of the atmosphere, reducing pixelation, and creating more accurate results. When artists use this feature, a gradient with soft shadows from the Sun is created automatically

PointCache2

Image courtesy of Eyeball NYC

PointCache2 features adjustable playback ranges and a playback graph to animate cache frames played back. Cache file management is improved in the UI. PointCache2 allows you to load a cache, then animate it slowing down, stoping, reversing, etc. Nth frame sampling allows sampling every few frames to save disk space if sampling every frame is not necessary. Pre-loaded caches speed up playback. The "strength" is adjustable in Absolute mode, so you can easily blend the cache with what is below in the stack.

Re-Factor Translation System for High Poly-Count Scenes

Image courtesy of Eyeball NYC

Data is now parsed more efficiently for very large scenes (more than 20 million polygons). This improves performance by reducing mental ray translation time. When 3ds Max renders a scene using mental ray, a portion of the time is used translating the scene for mental ray. This improves performance in scene translation and results in improved rendering performance overall.

For a complete list of new 3ds Max 9 features, please visit www.autodesk.com/3dsmax.

With support from HP and Intel, a number of third-party developers in the Autodesk Developer Network (ADN) Sparks program have already produced 64-bit versions of their plug-ins to support 3ds Max 9, giving users immediate access to a pool of 64-bit development tools.


Pricing and Availability
Autodesk anticipates that 3ds Max 9 will be available in English in October 2006, and in additional languages in the future.  The Autodesk suggested retail price for 3ds Max 9 software is US $3,495.  The Autodesk suggested retail price to upgrade from 3ds Max 8 to 3ds Max 9 is US $795.


3ds Max Subscription
The Autodesk suggested retail price for 3ds Max Subscription is US $440 per year and is available for purchase simultaneously with the product purchase or upgrade.  Subscription customers qualify for access to the latest software updates, valuable product extensions and e-learning materials.  For more information about 3ds Max Subscription, please visit www.autodesk.com/subscription.



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