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TWO NEW TEXTURING DVDS from The Gnomon Workshop 
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Posted On:  Sep 04 2008 @ 08:09 PM   By:  mischaallen   In Section:  DVDs

THE GNOMON WORKSHOP RELEASES TWO NEW TITLES IN POPULAR "BEHIND THE SCENES" SERIES. CHARACTER TEXTURING FOR PRODUCTION AND HARD SURFACE TEXTURE PAINTING


This week The Gnomon Workshop is pleased to announce the release of two new titles in their wildly popular Behind The Scenes series which gives an in-depth look at the creation of a game cinematic sequence. Produced with the cooperation of Producer Emmanuel Fragelus, Art Director Mark Goerner and Director Louis Bolivar, this series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. Each DVD includes actual production meetings with Art Director Mark Goerner as he goes over the existing designs and lends direction to the project.


These two new additions to the series take the character and helicopter models created in earlier DVDs to the next stage: UV layout and texturing. Both Ted Davis and Ben Neall demonstrate their approaches to texturing using a combination of different software, reflective of their daily production practices.


Character Texturing for Production

Texturing Techniques with Ben Neall -

In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.


Hard Surface Texture Painting

Vehicle Texture Painting with Ted Davis -

This chapter in the series focuses on hard surface texture painting for 3D models, in this case a military styled helicopter. Ted begins by organizing the vehicle into discreet layer groups reflective of their final material assignments. He then shows various texture painting techniques and methodologies using Maya, Photoshop, BodyPaint and ZBrush. The DVD includes production meetings with art director Mark Goerner and culminates with a spectacular rendering of what all the various maps look like when placed on the model.


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