THE GNOMON WORKSHOP RELEASES TWO NEW TITLES IN POPULAR
"BEHIND THE SCENES" SERIES. CHARACTER TEXTURING FOR PRODUCTION AND
HARD SURFACE TEXTURE PAINTING
This week The Gnomon Workshop is pleased to announce the
release of two new titles in their wildly popular Behind The Scenes series
which gives an in-depth look at the creation of a game cinematic sequence.
Produced with the cooperation of Producer Emmanuel Fragelus, Art Director Mark
Goerner and Director Louis Bolivar, this series follows a team of artists as
they demonstrate their production techniques from concept phase to final
rendered animation. Each DVD includes actual production meetings with Art
Director Mark Goerner as he goes over the existing designs and lends direction
to the project.
These two new additions to the series take the character and
helicopter models created in earlier DVDs to the next stage: UV layout and
texturing. Both Ted Davis and Ben Neall demonstrate their approaches to
texturing using a combination of different software, reflective of their daily
production practices.
Character Texturing for Production
Texturing Techniques with Ben Neall -
In this chapter of the BTS series Ben Neall explores the
many aspects of texture creation for the main character Geo. Some of these
aspects include techniques such as UVing, Projecting, Texture Painting using 2D
and 3D softwares, as well as overviews of shader and render setup. Ben also
shows techniques to help the artist in the visual development stage, using
compositing software to make real-time decisions. The viewer will also see
actual production meetings in which the design and creation of the textures are
discussed.
Hard Surface Texture Painting
Vehicle Texture Painting with Ted Davis -
This chapter in the series focuses on hard surface texture
painting for 3D models, in this case a military styled helicopter. Ted begins
by organizing the vehicle into discreet layer groups reflective of their final
material assignments. He then shows various texture painting techniques and
methodologies using Maya, Photoshop, BodyPaint and ZBrush. The DVD includes
production meetings with art director Mark Goerner and culminates with a
spectacular rendering of what all the various maps look like when placed on the
model.
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