NEW
BEHIND THE SCENES SERIES RELEASES THIS WEEK FROM THE GNOMON WORKSHOP
April
2nd, 2008, HOLLYWOOD. This week The Gnomon Workshop will be releasing their
ground-breaking new "Behind The Scenes" series. This new series is an
exciting look at the creation of a game cinematic sequence. Produced with the
cooperation of Producer Emmanuel Fragelus, Art Director Mark Goerner and
Director Louis Bolivar, this series follows a team of artists as they demonstrate
their production techniques from concept phase to final rendered animation. The
first three titles to be released this week will cover such topics as Character
Design, Character Modeling and Vehicle Design for. They will also include
actual production meetings with Art Director Mark Goerner as he goes over the
existing designs and lends direction to the project.
Accolades:
"Paul Schoeni has always maintained a high level of quality combined with
great attention to detail. His command of the modeling tools and enthusiasm for
digital sculpting is energizing. This DVD is great for anybody that wants to
learn from an experienced professional."
- Jason Turner
Modeling Supervisor DreamWorks Animation
"Cajun is one of the most versatile Modelers we have on our team. Here at
Luma we strive to give the artists a wide variety of challenges so that they
can grow their skill set and don't get pigeon holed into being just one kind of
modeler. Caj has a real eye for the types of details that are important to creating
realistic models and has proven himself by surprising us again and again with
his creativity and flexibility."
- Chris Sage
Vice President, Luma Pictures
"If sketching were a Kung Fu style, Peter would be the grand master. He is
a fantastic designer with a fresh approach and vision in this craft. It's a
rare treat to see this process, so join Peter in the first steps of this
journey that is the production method."
- Ismael Medrano
Senior Character Concept Artist SCEA
DVD Descriptions:
Character Design for
Production
Concept Techniques
with Peter Han
In this first chapter of the series, concept artist Peter Han designs the lead
character Geo, a seasoned veteran of numerous infiltration missions. Peter
demonstrates his process for quick sketching, character exploration, prop
design, gathering reference and producing orthographics and final illustrations
for the 3D modelers. This DVD features production meetings with Art Director
Mark Goerner, as he provides design direction for Geo.
Character Modeling for
Production
Modeling Techniques
with Cajun Hylton -
This chapter in the series focuses on the creation of the character Geo, a
seasoned veteran of numerous infiltration missions. Cajun Hylton takes the
viewer step-by-step through the 3D modeling process, from simple proxy to final
model using Maya and ZBrush. The viewer also gets to go behind the scenes and
witness actual production meetings that discuss the design and creation of the
character.
Vehicle Modeling for
Production
Modeling Techniques
with Paul Schoeni -
This chapter in the series focuses on the vehicle featured in the cinematic, a
futuristic helicopter designed by renowned Art Director Mark Goerner.
Instructor Paul Schoeni takes the viewer step-by-step through the 3D modeling
process in Maya, from simple proxy to final model. The viewer also gets to go
behind the scenes and witness actual production meetings that discuss the
design and creation of the helicopter.
Artist Bios:
Richard Peter Han
was educated at the Art Center College of Design and graduated with a Bachelor
of Arts Degree in Illustration with a focus on Entertainment Design. He then
started working in concept design for the video game industry creating work for
major companies such as Sony, Konami, Cheyenne Mountain and Vivendi Universal.
Game credits include: Warhawk,
Stargate Worlds,
Spyro the Dragon,
Silent Hill Experience and World of Warcraft.
Cajun Hylton
earned his Bachelor of Fine Arts Degree in Computer Animation from the
International Fine Arts College. Since then he has worked on numerous films and
commercials. In 2005 he became a Lead Modeler at Luma Pictures, working on
projects ranging from Underworld
2: Evolution to Pirates
of the Caribbean: At Worlds End.
Paul Schoeni
earned his Bachelor of Fine Arts Degree in Industrial Design from Brigham Young
University. His first job in the industry was at Digital Domain where he worked
on the movie I, Robot. After a year at Digital Domain, Paul freelanced for Zoic
Studios, Sprite Animation and Brain Zoo Studios, where he worked on various
feature films, commercials and game cinematics. Since 2005, he has been a
modeler at DreamWorks Animation working on movies such as Kung Fu Panda, Madagascar 2: The Crate Escape
and Monsters vs. Aliens.
Since 2000, The Gnomon Workshop has provided artists and students with the
educational resources they need to succeed as artists in the entertainment
industries. Whether they're interested in design, modeling, effects, animation,
storytelling or matte painting, these DVDs provide a valuable educational
resource for students around the world. The Gnomon Workshop is the sister
company of The Gnomon School of Visual Effects, which provides professional
caliber visual effects instruction to students and professionals in Los
Angeles, California.
Visit www.thegnomonworkshop.com
for more information on The
Gnomon Workshop and our library of over 180 training DVDs.