f
f
Global SectionArticlesBookstoreDictionaryDownloadsDVDsEventsForumsGalleryJob ListingsNewsNewslettersSchools
 Advanced Search
USER: PASS:  Login  Register

Subscribe
Site Links
Home > Maya > Tutorials > Rendering / Lighting > General > Rendering Wireframe Using ToonShader > Page 1 Change background colorChange background colorChange background colorChange background color
Rendering Wireframe Using ToonShader
Tutorial by Crunk
Login to add a Bookmark 3 votes for an average rating of 4.67

Updated:   03/21/09

Works on:    Windows  Linux  MacOS-X
Maya Versions:   8.x, 2008, 2009
Readership Level:   Basic
Owner:   td.studios
Author Name:  Crunk
Homepage:   http://www.artbycrunk.com/blog/2008/09/rendering-w...

Well my major problem was with maya 2008 64bit doesnt suport vector rendering plugins. :) so i thought i would  try something new.. i mean there has to be another sollution out there.. hunted the net for sometime.. and came across this Highend Wireframe Tutorial, but in the modelling stage the model would not have UVs so this is not an efficient enough method, so after fidling around with the toon shader i got it :)

Step 1.

Selct all ur objects and apply a toon shader outline.

Step 2.
In the PFXToonShape Turn ProfileLines - Off, Border Lines - Off and Crease Lines - On.

Step 3.
In the Crease Lines tab, Hard Creases Only - Off and Crease Min/Max Value to 0.

Step 4.
Adjust the Crease Line Width depending on how far or near ur model is to the camera.

Step 5.
Render Using Maya Software.

The renders are very low cost, and dont require any uv information, and if u smooth the mesh, the toon shader will automatically update itself with the new mesh topology. :)

And here is some stuff that i rendered in the same technique.
This is a truck from the SWAT KATS series that i had made around Oct-Nov 2007.

__________________________________________________________________________________________

MEL SCRIPT

I have made a script for this purpose called crToonWireframeRen that lets u add the wireframe and makes the settings that are required.
What u get is a render ready version of the wireframe on any selected meshes.

It is quite helpfull and can be found below, or looking into the scripts section of this blog.


http://www.artbycrunk.com/blog/2009/03/scripts-crtoonwireframeren/

__________________________________________________________________________________________

click for larger version

undefined

undefined

artbycrunk@gmail.com

.

Login to add a Bookmark 3 votes for an average rating of 4.67

damat writes:
    (10/14/08) Post id 3324


Thanks, champ!


Toxic-XSR writes:
    (10/28/08) Post id 3396


Thanks Dude


ant06ka writes:
    (10/29/08) Post id 3398


xD hehe. xD very nice trick/tip... Thanks.


mayaxiaosong writes:
    (11/03/08) Post id 3415


Thanks very much


    (12/31/08) Post id 3529


Thanks for this tutorial!!
Looks much better than vector render, and renders much faster too!

Thanks again!
And wish you all a very Happy New Year!


damat writes:
    (03/22/09) Post id 3752


Thanks for the script! I thought to write it tonight... =)


bignewf writes:
    (03/22/09) Post id 3753


Wow! Very nice. Thanks.
Newbie question. How do I turn it off after the render? The mesh keeps the wireframe after the render and I can't seem to turn it off.
Thanks again.


td.studios writes:
    (03/22/09) Post id 3755


thats simple, once your done with the wireframe render.. select the pfxtoon node in the outliner and delete it :)


bignewf writes:
    (03/22/09) Post id 3756


I knew it would be something simple like that. Thanks for the speedy reply.


benmcl writes:
    (03/25/09) Post id 3760


A big thanks.

What I like to do is place the pfxtoon in its own layer to easily turn it of and on.

Also set Local Occlusion to All Toon Surfaces. Then select and turn off primary visibility of your mesh.


thedevil writes:
    (04/02/09) Post id 3768


Thanks dude....



To post a comment please login using the form above or register to post a comment.

Related Learning Tools
Maya Related DVDs



Digital Sets 2: Lighting and Texturing
Maya Related Books



Learning Autodesk Maya 2008: Foundation
Global DVDs



Visual Effects Compositing Fundamentals

Top Rated Maya Tutorials



Related Tips


No Results to Display


More Tutorials by td.studios







Sponsors

Sponsor

Click Here
Contact Us | Advertise | Post Jobs | Post News | Post Events | Terms