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Realistic Ear Modelling
Tutorial by Krishnamurti Mart
Login to add a Bookmark 6 votes for an average rating of 4.50

Updated:   10/23/05

Works on:    Irix  Windows  Linux  MacOS-X
Maya Versions:   1.x, 2.x, 3.x, 4.x, 5.x, 6.x, 7.x
Readership Level:   Intermediate
Owner:   sdb1987
Author Name:  Krishnamurti Mart

11. Edit this region, mobing the polygons:



12. To give some volume to the ear, extrude the external edges 2 times, as highlighted:



13. First test of subdivision. The ear should look like this:



14. Moving some vertices, edit the mesh until you have all the anatomical details, as you can see from the low-poly version:



15. ... and the smoothed version:



16. The back part of the ear should look like this:



17. ... and like this smoothed:



18. The ear viewed from the back, the ear should have a shape similar to this:



19. After moving some vertices and adding some details, this is final result in low-poly...



20. ... and smoothed:



21. Here you can see the render. All the anatomical names are mentioned (in portuguese):


.




Continue Tutorial:  previous page 1 2 

Login to add a Bookmark 6 votes for an average rating of 4.50

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