Actually, it seems that if you put your tex ref object on every layer, it renders fine. I hadn't thought of this simple step and assumed it would be necessary to create multiple text ref. objects....
> From:
> To:
> Subject: Re: Render layers and texture reference objects
>
> One solution is to have a copy of your object with the same animation
> (either with copyPointPositions or outMesh->inMesh connection) and plug
> different reference objects to it.
> Not really elegant, but will do. Somehow I never had occasion to use
> reference objects in production...
>
>
> cheers
>
>
> Steve Davy pisze:
> > Is it possible to create more than one texture reference object in a scene that has render layers?
> >
> > I have a deforming object that has a 3D texture as a displacement map on it. With only one layer this would be a simple case of creating a texture reference object to have the displacement lock to the surface. But with three layers (color, depth, occlusion) this doesn't seem possible.
> >
> > If I attempt to create a texture reference for a second render layer I get a warning message about existing incoming connection...
> >
> > Any way to do this, or are you limited to only one layer?
> >
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