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Rendering Problems Paint FX FAQ for Maya

Rendering Problems:
My real problem comes in when I raise the value of one directional light to a measly "2"...the paint effects are completely blown out and there does not seem to be a global light sensitivity for the paint effects...are they simply hard coded to work in the 0-1 range? (updated: 03/13/05)
I've got some troubles with rendering the sunriseBrush in PFX - there are black pixels without antialiasing within this rendered brush (updated: 03/13/05)
Paint effects elements that are further away than my far clipping plane still get rendered. How do I get paint effects to obey the cameras clipping plane? (updated: 03/13/05)
I am making a fly through of a large corn field using Paint Effects. I need to improve the anti-aliasing of the Paint Effects because I have lots of buzzing. It seems to me that the only way to anti-alias PE is through the "edge antiAlias" toggle and maybe through "stroke softness" . This is a bit limiting . Right now , I am rendering double size and then rezing down. This helps but is not the ideal solution. (updated: 03/13/05)
We are getting edge aliasing on our foreground geometry (tree trunks) against the paint effect background trees... no fog of any kind in the scene, no depth of field either, but still a whitish stair stepped edge on our tree trunks in the foreground. (updated: 03/13/05)
My paint effects eyebrows disappear when I turn on 2D motion blur. (updated: 03/13/05)
The ends of the stoke curves seems to add and drop 'brush stamps' at random. (hence the popping.) What file shows is animating the Stoke Path curves along the surface of a cylinder. Any ideas how to "not" get the popping? It is of clouds and the last part of the stroke pops on and off at random.... (updated: 03/13/05)
We have noticed some popping on renders where paint effects strokes are near the edge of the frame... the effect is most evident when you are using a wider angle camera lens and the strokes are long... (updated: 03/13/05)
So what causes the white jagged edges when setting Transparency depth in a scene that has environment sky and fog. I cant get rid of the jagged edges. I set the transparency threshold to zero and it fixes the problem with the transparent sections on my character but those damn jagged white lines got to go. It seems to only show up where the sky meets the character.... (updated: 03/13/05)


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