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Plants Paint FX FAQ for Maya

Plants:
How do I make a tree growth animation? (updated: 02/24/07)
How can Irandomize the width of tubes along the tube length (i.e.. the growing direction)? (updated: 03/13/05)
Is there a way for me to get Behavior>Displacement>Curl applied ONLY to twigs? I've built a cactus brush with tubes, twigs and leaves (leaves are the needles). I want to curl the twigs only. (updated: 03/13/05)
The trunk of the tree sways in the wind a little bit too. How can I stop the trunk from swaying but still allow the branches and leaves to be affected by turbulence? (updated: 03/13/05)
Do I have any other options of adjusting the growth rate of flowers other than frame beginning to end and growth rate? I'm looking for a way to tweak the animation curves of the growth (i.e. path animation) to control the timing of the growth. (updated: 03/13/05)
Is it possible to animate a paint effects tube growing backwards? I want it to start full grown, and during time it will kindof crawl back to its initial state of birth. (updated: 03/13/05)
How do you determine the relative timing of growth events when using flowspeed for plant growth? (updated: 03/13/05)
The texture on my tree trunk flows up the tree as it grows( in an unnatural fashion ). (updated: 03/13/05)
After doing a batch render of 50 frames I check out the scene in f-check ... and the bark moves up the tree! (updated: 03/13/05)
if I want to do an entire field of uniformly distributed grass, like a soccer field, what's the best way to do that? it isn't working so well by scribbling a lot to try to cover the whole area. thanks for any advice. (updated: 03/13/05)
I painted a grass with paint fx over a surface that was like a revolved surface to simulate an island in the middle of the ocean. I use the brush over it and everything is ok until the brush reaches the edge. Imagine it is a circular table. When I reach the edge of it, the grass in that part seems to separate and grow from the air. (updated: 03/13/05)
I am testing some things with maya paint effects and was trying to create different kind of plants with some fruits on it. (updated: 03/13/05)
I've created some environments in Maya - trees, grass, bushes etc, and want to animate them with local force. It seems to me, that the only way to animate them is to go to each strokes attribute editor and set the animation. Is there any way to animate all strokes as a whole, instead of animating them individually? (updated: 03/13/05)
I have a fast moving object going past some paintFX trees, and I want the effect of wind created by it's passage to cause realistic swaying and wind blowing the branches around. (updated: 03/13/05)
Can't you animate the values of the build-in wind feature? I was hoping to have a clearly "directional" effect... With the built in wind-type turbulence, it seems hard to make it come from a specific direction such as east-to-west. (updated: 03/13/05)
What is the difference between, tree wind and grass wind? I've noticed on some preset tree brushes you use a grass wind. My observation is that a tree wind affects the branches and leaves more so than a grass wind which has more an affect on the tube and everything below it. Is this accurate? (updated: 03/13/05)
We are trying to have wind affect some PaintFX trees in our scene, but cannot find a way to create the motion with varying degrees of intensity. i.e. the trunk should remain rigid with slight motion in the branches and more motion through the leaves. Is this possible? (updated: 03/13/05)
In the growth_leaves parameter settings is there a way to offset the leave clusters (not leaf dropout) so that the leaves are nonsymmetrical on a tube? (updated: 03/13/05)
Try Painting a Willow Tree in a z-up environment. The leaves go sideways! (updated: 03/13/05)
In the stroke node, I've noticed that there is a wide range of control of a referenced color image map (shading_texturing). there doesn't seem as much text controls (tex Uniformity, Repeat U, Repeat V, Offset U, Offset V, Blur mult, Smear...etc) in the growth parameters (branches, twigs, leaves, flowers, and buds.) Is there a way that I can get to those parameters? is this possible? (updated: 03/13/05)
The length of leaves and petals are in world units. But the width and tips of them are in what units ? If the widths and tips are in world units also, the number seemed to indicate somewhere about ten times that of the length attributes. (updated: 03/13/05)
Buds seem to take in branch texture as default. Are there any way to get rid of it for the buds only, and leave the branch texture for the tubes and the branch ? (updated: 03/13/05)
I am trying an example of putting some trees on a slope where at the bottom the trees are behaving properly, but as they are planted along the slope itself the trees are angled according to the surface normals. If I set the use normals on the stroke node all the trees get scrunched and no longer look like trees. (updated: 03/13/05)
When I paint on the canvas everything seems to be oriented as if you were "looking down" on the curves in a normal 3D view. Is there a way to rotate them so you can paint them sideways in the canvas? (updated: 03/13/05)


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