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Optimization Paint FX FAQ for Maya

Optimization:
Is there a way to speed up the redraw of the strokes so they approach the speed of curve drawing? (updated: 03/13/05)
I find that the wireframe redraw (in persp window without shading) of strokes is much slower than a simple curve. If you make group 'curves' (1000 curves) visible and tumble it around, then make group 'strokes' (1000 strokes) visible and tumble it, you should find that the redraw of the strokes is an order of magnitude slower than the curves. (updated: 03/13/05)
In general, how can we optimize for unseen strokes? (updated: 03/13/05)
Will this affect specular? for the grass, most of what you see is just specular.... (updated: 03/13/05)
What's the splitMaxDepth do? (updated: 03/13/05)
Will this make far away grass too spotty, or will it basically be unnoticeable? (updated: 03/13/05)
This is a great suggestion--If I select all the far away grass stuff (and trees?), will my adjustments affect all selected strokes, or will I have to make changes individually? (updated: 03/13/05)
The scene has many brush strokes, but only a small portion of the scene is lit at any time (by moving spot lights). (updated: 03/13/05)
How can I make a forest scene render and display faster? (updated: 03/13/05)
What are some general tips to reduce render time for paint strokes? (updated: 03/13/05)
I was trying to simply create a plane the size of the default perspective grid and cover it evenly with "GrassLawn" I am able to get wonderful results...even simulating lawn mower cut direction..like you see on golf coursed...however to get enough density my frame times are ending up at around 20+minutes. Any ideas? (updated: 03/13/05)
I have a paint FX scene where I have about 150 strokes of corn brush, that's a lot of corn, I know. But I need a lot, only problem is its taking 15 to 20 minutes a frame to render on a pII 450 with 655 mg of ram. This is because paint FX renders all the strokes even if they are not in the camera view. Is there a way to constrain paint FX rendering to only what is visible to the camera on that frame? Paint FX would be a thousand times faster if it could do this... (updated: 03/13/05)
Optimizing PaintEffects (updated: 03/13/05)
What hardware mainly effects the strokes you make using paint fx? (updated: 03/13/05)


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