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Home > Maya > FAQs > Paint FX FAQ > Capabilities and Design of Paint Effects Change background colorChange background colorChange background colorChange background color
Capabilities and Design of Paint Effects Paint FX FAQ for Maya

Capabilities and Design of Paint Effects:
I have an Animation to do where a character spits fire. I'd like to do it with Paint FX, animate the clip values of a soft body curve where a brush is attached. Looks good so far, the only thing I can't figure out is the effect that at the end of the path the flames should be bigger than at the beginning. I have no tablet available where I can use the stylus pressure, but there must be a way to map this. (updated: 03/13/05)
What is the difference between the brightness rand and the color rand parameters? (updated: 03/13/05)
I've painted a logo in vines onto an object. Can I turn the strokes on the object into a texture map that roughly matches the placement of the strokes? (updated: 03/13/05)
If you use the paint on view plane option, then you decide you want to detach those strokes from your view plane, how do you do that? (updated: 03/13/05)
Creating a 2D painting with editable strokes (updated: 03/13/05)
Getting Depth Output from Canvas I'm making the fibers (microscope view) of a toilet paper. ....but I need the depth information of the fibers.although Ive painted with depth on, when I do "save Depth as Grayscale" it doesn't save anything. (updated: 03/13/05)
So has anyone worked with both Renderman and Maya using Z depth to comp? Will this work for paint effects? (imagine a character walking through grass). (updated: 03/13/05)
Is there some kind of RenderPass (ala Fur) that happens in the renderer..(and heres the real reason for the question..will any instanced geometry pass over to say RenderMan?) (updated: 03/13/05)
Let us paint on non-nurbs! If the split poly tool and artisan can somehow follow the surface of a poly object, the paintfx tool should be able to, no? (updated: 03/13/05)
Why doesn't paint effects evaluate shading networks? (updated: 03/13/05)
Are all attributes texturable and connectable, e.g. can one use maya textures (procedural) to texture colour? (updated: 03/13/05)
Will paint effects cast shadows, including shadows from volumetric lights? (updated: 03/13/05)
Can PaintFX be 3D motion blurred and ray-traced? (updated: 03/13/05)
If one maps textures to them can the textures be anti-aliased? (updated: 03/13/05)
Can one specify all the same attributes on the strokes as on the materials? I.e. can they be bump, specularity, transparency and diffuse-mapped? (updated: 03/13/05)
How could we use this digital toolset to simplify and speed up our current use of projected artwork on 3d sets, props, etc. ? (updated: 03/13/05)
Building custom brushes from production designed, art directed, flat artwork. (updated: 03/13/05)
How can one brush stroke give a fully modeled 3d leafy tree with turbulent wind controls and render in less than 1 minute a frame ? (updated: 03/13/05)
How does it relate to 2dPaint+3dCamera paradigms with its inter-related use of 2d paint brushes with 3d geometry and animation controls ? (updated: 03/13/05)
How can paint effects model with such organic complexity and render so fast using so little memory ? (updated: 03/13/05)


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