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General Mental Ray FAQ for Maya

General:
How do I get FG to work correctly? (updated: 07/06/06)
Mental Ray has dissapeared from the list of renderers in maya. How do i get it back? (updated: 05/26/05)
What do the sample settings mean? (updated: 05/20/05)
How do I render ambient occlusion? (updated: 03/26/05)
What are good displacement settings? (updated: 03/26/05)
What are bugs/tricks/tips to look out for? (updated: 03/26/05)
How do I setup subsurface scattering (SSS)? (updated: 03/24/05)
Where can I find learning material? (updated: 03/21/05)
How do I setup image based lighting (IBL)? (updated: 03/21/05)
What are phenomena? (updated: 03/21/05)
Do fluids work with mentalray? (updated: 03/21/05)
Can I setup render passess? (updated: 03/21/05)
Why use mentalray for maya? (updated: 03/21/05)
Why SHOULDN'T I use mentalray? (updated: 03/21/05)
How do I load external or 3rd party mi shaders? (updated: 03/21/05)
How does mentalray compare against PRman/vray/turtle/etc? (updated: 03/21/05)
How does hardware accelleration work? (updated: 03/21/05)
How do i render to a farm? (updated: 03/21/05)
Can i mix maya/xsi/max/standalone mentalray nodes? (updated: 03/21/05)
Should I use standard maya materials, or mentalray materials? (updated: 03/21/05)


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