Velvet shader is based on the shader by Stephen H. Westin. The shader is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually associated with velvet. Along with the soft rough appearance on the surface. It also can control the amount of light that scatters from the back.
Os: Windows - XP - 32Bit / 64Bit
Maya / Mental Ray : 7.0 / 8.0 / 8.5 / 2008 / 2009
-compiled for maya 2009
-compiled for maya 2008
-compiled for maya/mental ray 64Bit
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