The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you better artist control on your shader, without having to bombard your objects with so much light to give a simple rim effect. This is a port of matt pharr's renderman rim shader.
Os: Windows - XP - 32Bit / 64Bit
Maya / Mental Ray : 7.0 / 8.0 / 8.5 / 2008 / 2009
-compiled for maya 2009
-compiled for maya 2008
-compiled for maya/mental ray 64Bit
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