We have developed a set of specialized Maya-tools targeted at reducing
the amount of tedious work associated with the setup process of high
quality, animatable characters.
The
Adaptable Facial Setup is capable of driving any humanoid geometry, drawing from an extensive, FACS-based library of facial movement components.
The
process of fitting the head skeleton to the individual geometry is
simplified by offering a standard set of skin weights that accomodates
the typical deformation regions of the face. Any skin weights may be
cloned topology-independent from one head to another utilizing the
Geometry Matching Tool.
The
Corrective Blendshape Manager offers a useful way to add subtle deformations to a skinned mesh. Blendshape targets can be created and edited, and are computed with respect to the bind pose of the skinned mesh.
Request a download of the
Facial Animation Toolset 1.2 for Maya (Windows and Linux)

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