The script exports single Polygonal objects from Maya. It's
thought as a starting point for people that want to write exporters for
such objects into their own format.
The script writes out an indexed vertex list containing Vertices, Normals and one set of UV coordinates. The data is written in a from that closely resembles VertexLists and can be easily customized to your own needs.
Material data (ambient, diffuse, specular, shininess and texture info) is exported.
Check the
homepage for more details!
.