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Animation and Pose Copy, Batch Transfer 2.6.5
Animation and Pose keys Copy, Batch Transfer
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UPDATED:   06/03/08  
FILE SIZE:  48 KB  
DOWNLOADED:  1,421  
HOMEPAGE:   http://www.foreachloop.com
LICENSE TYPE:   Freeware
PLATFORMS:    Windows
Maya Versions:   7.x
OWNER:   sin3d    Author Name:  Sin
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DETAILS:

All Rights Reserved @ 2008 by Sin L.
Animation Copy tool version 2.65 Written by Sin Loh, jcsin@hotmail.com
<<--Description-->>
The "Animation Copy" allow maya users to record the pose, or animation in a text file
that stored in a directory the users have picked; the directory the users picked
will be recorded down in the userpref.mel so users don't have to go in to pick
the directory again next time they start the tool. Pose and Animations are stored in
.pose and .anm respectively to distinguish the format, users can open the file with notepad
and edit the key datas as they want. The script is copying and pasting the animation keys
based on the name of the nodes, so identical node names are required to get the keys transfered/copied
over.
The second function in this toolset is the "Animation Transfer", it works differently from
the above mentioned. This script can do a batch transfer of animation keys to a different character
that have the same node names.
<<--Known bugs-->>
1) When the users' Maya scene has same node names, which create pipe like xyx|abc resulting in error.
While this is not an actual bug bcos you are not supposed to have duplicated names, here is the
solution: Find the duplicated node names and rename them uniquely. Or use my renameDuplicate mel script.
2) When the maya scene contain myterious nodes like "unknown". delete the "unknown" node would fix the problem.
You can use the script to fix the problem--> delete `ls -type "unknown"`;
Please feel free to give me feedbacks and questions to my email, jcsin@hotmail.com

http://www.foreachloop.com
.

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