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jointdriver 1.0.0
Joint driving via offset locator
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UPDATED:   01/02/09  
FILE SIZE:  5 KB  
DOWNLOADED:  453  
LICENSE TYPE:   Freeware
PLATFORMS:    Windows
Maya Versions:   7.x
OWNER:   fr9f3sa    Author Name:  fr9f3sa
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DETAILS:

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PURPOSE:
This script will assist with creation of join-to-joint relationships
when connecting a driving skeleton (with baked animation), to a
bind-pose skeleton (skinned to a mesh).
------------------------------------------------------
USAGE:
01. Select the driveR
02. Select the driveN
03. Create Single or Chain
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SUGGESTIONS:
Duplicate the bind pose skeleton, export it to a new scene and animate from there.
Do not make any changes to that bind pose skeleton from then on (double-check and
finalize that skeleton before proceeding). When finished, export a baked animation
via fbx and import it into the bind-pose (with skinned mesh) scene. Then use this
script to link the two skeletons together.
------------------------------------------------------


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