Here's another character I did for zbrush 3 beta testing.
The purpose was to build a small pipeline with layers to retrieve skinpores on several models.
You can see a realtime rendering on my website:
(10 megs mov)
http://sebleg.free.fr/2007/sebcesoir_character_1.mov
In zbrush 3, you can store each new morfotype in a separate layer, make combinations, change the intensity etc...
Awsome!