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Zbrush3 William 
Send this to a friendLogin to add a Bookmark Post a Comment Software Used:    ZBrush

Updated:  05/14/07    By:  sebcesoir   



Image Completion Time: 3 days


Here's another character I did for zbrush 3 beta testing.
The purpose was to build a small pipeline with layers to retrieve skinpores on several models.
You can see a realtime rendering on my website:
(10 megs mov)

http://sebleg.free.fr/2007/sebcesoir_character_1.mov

 

In zbrush 3, you can store each new morfotype in a separate layer, make combinations, change the intensity etc...
Awsome!

 

 


mrspank writes:
    (05/14/07) Post id 1851


Great job. I can't wait for the release. Thanks.


nickzucc writes:
    (05/23/07) Post id 1861


How did you animate the layer values for the ZBrush 3.0 demo movie that was floating on the net awhile back? Or was that not the realtime viewport inside of Z?

Thanks and great work by the way,

NickZ.


shayes0708 writes:
    (05/27/07) Post id 1865


Wow, this is so amazingly real-like. Very impressive.


shayes0708 writes:
    (05/27/07) Post id 1866


Wow, this is so amazingly real-like. Very impressive.


sebcesoir writes:
    (05/27/07) Post id 1868


The animated layer value was done thanks to a script of Marcus civis



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