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Head Sculpting and Texturing 
Login to add a Bookmark 0 votes for an average rating of 0.00
Updated:   09/01/05  
ZBrush Versions:   ZBrush 1.x
Languages:   English
Runtime:  480 Minutes  
Price:  $69.00  
Viewed:  28072  
Publisher:   Gnomon Workshop   Author:   Alex Alvarez
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DETAILS:
Instructor:
Alex ALVAREZ
Formats: (Mac or PC only)
DVD-ROM (2-Disc Set)
System Requirements


This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologics ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrushs arsenal of sculpting and detailing tools. Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated. In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya's native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.

Over 8 hours of lecture.

Topics Covered:

Zspheres
Standard, Inflate, Pinch Brush
Edgeloops
Working with SDiv levels
Symmetry Techniques
Stencils

Projection Master
UVs and Texture Creation
BumpViewer Material
Exporting Geo and Displacement
Rendering w/ Maya and
Mental Ray

Chapters: Disc One

01. Introduction
02. Getting Started with Zspheres and Defining Forms
03. Eyelid Edgeloops and Initial Symmetry
04. Refining Forms with the Standard Brush
05. Refining the Ears and Nose
06. Refining the mouth and Neck
07. Adding Horns and Inserting Edgeloops
08. Refining the Eyes
09. Getting Started with Projection Master
10. Detailing the Face
11. Using Inflate and Pinch
12. Detailing the Neck


Chapters: Disc two

01. Refining the Horn
02. Reestablishing Symmetry with Resym/Smart Resym
03. Adding Symmetry
04. Creating UVs and Using the BumpMaterial
05. Bumptools Overview / Creating Custom Alphas
06. Painting the Bump Map, Part One
07. Painting the Bump Map, Part Two
08. Specular Map
09. Color Map
10. Exporting Displacements and Geometry
11. Refining and Preparing Textures in Photoshop
12. Bringing it All Together in Maya






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