DETAILS:
Instructor: Meats MEIER Formats: (Mac or PC only) DVD-ROM (2-Disc Set) System Requirements This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.
Over 4 hours of lecture.
Topics Covered Preparing Geometry in your 3D Package Basics of ZBrush Texture UV's and Mapping Creating and Rendering Displacement Maps Creating / Rendering Normal Maps Creating Blend Shapes
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