Advanced Character Animation for Gamers with SOFTIMAGE|XSI
This part of the Noesis Interactive Mod Your World training series teaches
you to "Evolve Your Character". You'll see how easy it is to rig and
envelop a character for the Source engine using SOFTIMAGE|XSI6, create
unique game walk cycles and apply motion capture data to your own custom
designed characters within Source SDK powered games.
DVD Contents Outline:
1) Setup and Rigging Character Proportions
Biped Guide
Enveloping
2) Exporting to HL2 Setup
Reference Model
LOD and Shadow LOD
Exporting Textures
QC File Explanation
Hitboxes
Why Animate?
3) Character Animation Idle Animation
Game Walk Cycle
In Game Example
4) MoCap with XSI 5 What is BVH Data?
Rig Setup for MoCap Data
Animation Mixer Part 1
Applying MoCap Data
Animation Mixer Part 2
Creating an Idle Cycle
Game Walk Cycle
5) MoCap with Motor Tagging the Valve Rig
Applying BVH MoCap
Adjusting and Plotting the MoCap
Creating an Idle Cycle
Normalized Data
Testing Enveloping
Game Walk Cycle
Animation Layers
Retargeting SMD Files
6) Triggering in HL2 Exporting to HL2
Model Viewer Testing
Trigger System Setup
Running Your MOD
7) HL2 Multi-Player Structure and QC File
Exporting Textures
Remapping Animations
Model Viewer Testing
8) Compiling Problems Compiling
Play the Game
BVH
Media:
PC-DVD ROM
Software used:
Valve's Half-Life2 - Source Games
Valve's Source SDK toolset
SOFTIMAGE|XSI
