Advanced Level Design for Source Powered Games
This part of the Mod Your World instructional DVD series from Noesis Interactive teaches you to "Create Your
World" by focusing on designing and constructing your own custom levels
within Counter-Strike: Source, Half-Life2, Day of Defeat: Source and other
Source SDK powered games. Learn the fundamentals of the Hammer Level Editor as well as
advanced texturing, displacement, functionality and optimization techniques.
DVD Contents Outline
1) Intro
Getting Started
2) Hammer Editor
User Interface
Creating Brush Geometry
Applying Materials
Entity Overview
Leaks
3) Functionality
Overview
Developer Textures
Prefabs and Visgroups
Prop Types
Displacements
Skyboxes
Tools Materials
Glass and Func_Breakables
Cubemaps
4) Functionality 2
Doors, Buttons, and In/Out Triggers
Physboxes and Constraints
NPCs and Basic AI
Level Audio
5) Optimization
Cheap vs. Expensive
Optimization Toolset
Leaves/Hints
Area Portals
Occluders
6) Details and Tweaks
Decals and Overlays
Environmental Effects
Screen Overlays
Color Correction
Level Overviews
7) Packaging
Welcome Screens
Packaging
8) What's Next?
Noesis Library
Media:
PC-DVD ROM
Software used:
Valve's Half-Life2 - Source Games
Valve's Source SDK Hammer
