Instructor: Mayan ESCALANTE Formats: (Mac or PC only) DVD-ROM System Requirements
UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.
01: Separating the Model 02: Mapping the Head 03: Mapping the Upper Body 04: Mapping the Lower Body 05: Mapping Hands 06: Mapping Boots 07: Mapping Gear 08: Mirroring Geometry and UVs 09: Arranging Shells