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UV Mapping for Games 
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Updated:   09/01/05  
Maya Versions:   Maya 2.x, 3.x, 4.x, 5.x, 6.x
Languages:   English
Runtime:  150 Minutes  
Price:  $59.00  
Viewed:  29952  
Publisher:   Gnomon Workshop   Author:   Mayan Escalante
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DETAILS:
Instructor:
Mayan ESCALANTE
Formats: (Mac or PC only)
DVD-ROM
System Requirements


UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.

Over 2 1/2 hours of lecture.

Topics Covered:

UTE (UV Texture Editor)
UV Projection
Creating UV Shells
Mirroring UVs
Transferring UVs
Shell Arrangement
Using a Reference Map
Focusing Resolution


Chapters:


01: Separating the Model
02: Mapping the Head
03: Mapping the Upper Body
04: Mapping the Lower Body
05: Mapping Hands
06: Mapping Boots
07: Mapping Gear
08: Mirroring Geometry and UVs
09: Arranging Shells




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