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Head Modeling for Games 
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Updated:   01/12/06  
Maya Versions:   Maya 2.x, 3.x, 4.x, 5.x, 6.x, 7.x
Languages:   English
Runtime:  120 Minutes  
Price:  $59.00  
Viewed:  37897  
Publisher:   Gnomon Workshop   Author:   Mayan Escalante
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DETAILS:
Instructor:
Mayan ESCALANTE
Formats: (Mac or PC only)
DVD-ROM
System Requirements


3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

2 hours of lecture.

Topics Covered:

Polygon Component Modeling
Poly Count Restrictions
Topology
MJ Poly Tools
Polygon Modeling Tools
Facial Anatomy


Chapters:

01: Setting Up the Scene
02: Modeling Features
03: Modeling the Skull
04: Modeling the Neck
05: Modeling Hair
06: Modeling Inner Mouth Geometry
07: Final Steps

Instructor Bio:

Mayan is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects.




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4. Digital Sets 2: Lighting and Texturing by Eric Hanson (08/31/05)
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