Instructor: Kevin HUDSON Formats: (Mac or PC only) DVD-ROM (2-Disc Set) System Requirements
This DVD takes you through the artistic and technical process of sculpting a human head from a polygonal cube. In this DVD, Kevin Hudson shows why character modelers are moving away from Nurbs modeling and toward Polygon/Subdivision surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Kevin considers and sculpts the various features of the face - nose, mouth, eyelids and ears - as he transforms this simple structure into something as complex as the human head.
3 hours of lecture.
Topics Covered:
Edge Looping MJ Poly Toolset Extruding Faces Extruding Edges Split Polygon Tool Artistic Modeling Thought Process