SIGGRAPH San Diego 2007 - Day 1
By Jason Montoya
Noodlehead Studios
Pixar Part 1 Lecture by Jun Han Cho of Pixar
Starting off with a bang, SIGGRAPH had Pixar prepare an in depth
presentation on the creation, the design and the technical issues
during the production of their most recent film Ratatouille. Throughout
their show I took some notes and gathered some information to pass
along to the 3D community.
Pixar now undertook a new dimension to making a film and this
dynamic was the food element. We have now introduced all the
traditional elements such as modeling, shading, and lighting, but have
also run into issues with liquids (soups), cutting of food, and the
presentation of food as well.
As Pixar began production they decided to take a crack at creating a
proprietary simulation for deforming items while preserving volume.
This allowed for quicker and more accurate models. Unfortunately the
tech did not prove successful to the point of use but will be used for
future projects.
One problem they ran into was filling crates with food. They
couldn't just fill it with veggies because they didn't integrate
enough into each other to look realistic so simulations were required.
This spawned the use of soft bodies to stack the veggies into the crate
but it lacked interest and led to an idea to spruce it up. They decided
to make the static results into a more dynamic solution by using the
simulation with a destination shape. With this simulation only final
adjustments were required for the final product to mimic the final
desired results which was a crate of food in a specific shape.
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