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Home > 3dsmax > Tutorials > Modeling > Poly > Making an anemone in Realflow > Page 1 Change background colorChange background colorChange background colorChange background color
Making an anemone in Realflow
Tutorial by JALO
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Updated:   04/13/07

Works on:    Windows
3dsmax Versions:   7.x, 8.x, 9.x
Readership Level:   Intermediate
Owner:   jalo
Author Name:  JALO
Homepage:   http://www.jalo.tv

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Hello Peoples.... Here Jalo again =) and in this Time to try to explaind like making anemone in Realflow, the important thing is to know in clearly that it is what we looked for to create... and for that... As I always say is necessary to make a minimum investigation of the subject.... seach images.... Textures. and the artistic touch of yours. And this is a possible way to create them...


First it is to investigate a little on the morphology of aspects of anemones and After studying try to draw them.. it is an exercise that always I make... is a good biggining


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The second is to begin for the base or undersea... From two Max we modeled starting of a box.... and adding noise and 2 bend modifiers... and bending from 2 two axes different to obtain the ball form.


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First is eliminate the unnecessary faces of back of the cube. Once obtained the form we exported this object as obj archive... with triangular faces... is a gold rule to be able to obtain good results, once within Realflow.


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Within Realflow... first is define the folder to work and the second to define that the axes in preferred are those of Max.


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The next is to define if the scale of the Word will be of 1,0 or 0,1 in this case I leave it in the 1.0... simulations in this case. They are better with this scale....


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import the archive obj. Box undersea.

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Created one emitter of Fiber. type. This type of emitter leaves us to choose that vertices are going to generate fibers, that can be hair... of canes or in this case, anemones....


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Continue on next page...
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